My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Great!

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Bats Archers Furnace

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Bats Archers Valkyrie Furnace Golem Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Valkyrie Golem Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Bats Archers
Giant Snowball
Spear Goblins Bats Archers Furnace
Zap
Spear Goblins Bats Archers Furnace
Barbarian Barrel
Spear Goblins Archers Valkyrie Furnace
The Log
Spear Goblins Archers Furnace
Earthquake
Spear Goblins Archers Furnace
Arrows
Spear Goblins Bats Archers Furnace
Royal Delivery
Spear Goblins Bats Archers Valkyrie
Fireball
Archers Furnace
Poison
Spear Goblins Bats Archers Furnace
Lightning
Valkyrie Furnace
Rocket
Valkyrie Furnace

Against air swarms

Spells and units that can counter air swarms.

Arrows Furnace

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Furnace Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Bats Arrows Valkyrie Golem Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Bats Archers Arrows Valkyrie Furnace Mega Knight Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Spear Goblins Bats Archers Arrows

Attack Synergies 5 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Valkyrie Furnace Golem Mega Knight
Bats
Valkyrie Mega Knight Golem
Archers
Valkyrie Arrows Golem Mega Knight
Arrows
Golem Archers Mega Knight
Valkyrie
Spear Goblins Bats Archers Furnace
Furnace
Spear Goblins Valkyrie Golem
Golem
Arrows Spear Goblins Bats Archers Furnace
Mega Knight
Bats Spear Goblins Archers Arrows

Defense Synergies 2 12

Spear Goblins
Bats Archers Arrows Valkyrie Mega Knight
Bats
Spear Goblins Valkyrie Mega Knight
Archers
Valkyrie Spear Goblins Furnace Mega Knight
Arrows
Mega Knight Spear Goblins Valkyrie Furnace
Valkyrie
Archers Spear Goblins Bats Arrows Furnace
Furnace
Archers Arrows Valkyrie
Golem
Mega Knight
Arrows Spear Goblins Bats Archers

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Valkyrie
Bats Valkyrie Furnace Mega Knight
Furnace Mega Knight Bats Archers Valkyrie
Bats Valkyrie Furnace Mega Knight
Arrows Valkyrie Mega Knight
Arrows Spear Goblins Bats Archers Valkyrie Furnace Mega Knight
Bats Furnace Spear Goblins Archers Arrows
Arrows Valkyrie Mega Knight
Furnace
Spear Goblins Archers Valkyrie Mega Knight
Bats Archers Valkyrie Spear Goblins Arrows Furnace Mega Knight
Arrows Spear Goblins Bats Archers Furnace
Furnace Mega Knight Bats Valkyrie
Valkyrie Mega Knight Bats Arrows Furnace
Furnace Mega Knight
Furnace Mega Knight
Mega Knight Bats Arrows Valkyrie Furnace
Arrows Valkyrie Mega Knight Spear Goblins Bats Archers Furnace
Arrows Valkyrie Furnace Spear Goblins Bats Archers Mega Knight
Valkyrie Mega Knight Spear Goblins Bats Archers Arrows Furnace

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Mega Knight Spear Goblins Archers Furnace
Archers Arrows Valkyrie Mega Knight
Mega Knight Spear Goblins Bats Valkyrie Furnace
Valkyrie Mega Knight Bats
Valkyrie Mega Knight
Arrows Furnace Bats Archers
Spear Goblins Bats Archers Valkyrie Furnace
Mega Knight Valkyrie
Mega Knight Spear Goblins Bats Valkyrie
Mega Knight Bats Valkyrie
Mega Knight Arrows Valkyrie
Mega Knight Valkyrie
Archers Valkyrie Furnace Mega Knight
Spear Goblins Bats Archers Valkyrie Furnace
Bats Arrows Valkyrie Mega Knight Archers
Arrows Furnace

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie
Arrows
Arrows
Arrows Valkyrie
Arrows Valkyrie Furnace Mega Knight
Arrows Spear Goblins Bats Furnace
Archers Arrows Furnace
Arrows
Arrows
Bats
Arrows Valkyrie
Archers Arrows
Arrows
Arrows Furnace
Spear Goblins Arrows Furnace
Arrows Furnace Mega Knight
Arrows
Bats
Archers Arrows Mega Knight
Arrows Valkyrie Mega Knight
Mega Knight
Arrows
Arrows
Arrows Valkyrie Furnace Mega Knight
Arrows
Arrows Mega Knight
Arrows
Bats Archers Arrows Furnace
Bats
Arrows Mega Knight
Arrows
Mega Knight
Arrows
Spear Goblins Bats Archers
Archers Arrows
Arrows
Valkyrie Mega Knight
Arrows
Arrows
Mega Knight
Bats
Bats
Mega Knight
Mega Knight

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