My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Archers Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Archers Royal Giant Valkyrie Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Archers Royal Giant Goblin Barrel Skeleton Army
Giant Snowball
Bats Archers Goblin Barrel Skeleton Army Witch
Zap
Bats Archers Royal Giant Goblin Barrel Skeleton Army Witch
Barbarian Barrel
Archers Valkyrie Goblin Barrel Skeleton Army Witch
The Log
Archers Royal Giant Goblin Barrel Skeleton Army Witch
Earthquake
Archers Goblin Barrel Skeleton Army Witch
Arrows
Bats Archers Goblin Barrel Skeleton Army Witch
Royal Delivery
Bats Archers Valkyrie Goblin Barrel Skeleton Army Witch
Fireball
Archers Goblin Barrel Skeleton Army Witch
Poison
Bats Archers Skeleton Army Witch
Lightning
Valkyrie Witch
Rocket
Valkyrie Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Valkyrie Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Archers Arrows Goblin Barrel Skeleton Army Valkyrie Witch Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Archers Arrows Goblin Barrel

Attack Synergies 6 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Royal Giant Valkyrie Goblin Barrel
Archers
Valkyrie Arrows Royal Giant
Arrows
Royal Giant Archers Goblin Barrel
Royal Giant
Bats Arrows Goblin Barrel Archers Witch
Valkyrie
Bats Archers Goblin Barrel Witch
Goblin Barrel
Royal Giant Valkyrie Bats Arrows Skeleton Army
Skeleton Army
Goblin Barrel
Witch
Royal Giant Valkyrie

Defense Synergies 1 5

Bats
Valkyrie
Archers
Valkyrie Skeleton Army Witch
Arrows
Valkyrie
Royal Giant
Valkyrie
Archers Bats Arrows Witch
Goblin Barrel
Skeleton Army
Archers
Witch
Archers Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie
Skeleton Army Bats Valkyrie Witch
Skeleton Army Witch Bats Archers Valkyrie
Skeleton Army Witch Bats Valkyrie
Arrows Valkyrie Skeleton Army
Arrows Skeleton Army Bats Archers Valkyrie
Bats Archers Arrows Witch
Arrows Valkyrie
Witch Skeleton Army
Skeleton Army Archers Valkyrie
Bats Archers Valkyrie Skeleton Army Witch Arrows
Arrows Bats Archers Witch
Skeleton Army Bats Valkyrie Witch
Valkyrie Skeleton Army Bats Arrows Witch
Skeleton Army
Skeleton Army
Bats Arrows Valkyrie Skeleton Army Witch
Arrows Valkyrie Bats Archers Skeleton Army Witch
Arrows Valkyrie Witch Bats Archers
Valkyrie Skeleton Army Bats Archers Arrows Witch
Skeleton Army

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Archers Witch
Archers Arrows Valkyrie
Skeleton Army Bats Valkyrie Witch
Valkyrie Skeleton Army Bats
Valkyrie Skeleton Army Witch
Arrows Bats Archers Witch
Skeleton Army Bats Archers Valkyrie Witch
Valkyrie Skeleton Army
Bats Valkyrie Skeleton Army Witch
Witch Skeleton Army
Bats Valkyrie Witch
Skeleton Army Arrows Valkyrie
Skeleton Army Valkyrie Witch
Archers Valkyrie Skeleton Army Witch
Skeleton Army Witch Bats Archers Valkyrie
Bats Arrows Valkyrie Archers Witch
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie
Arrows
Arrows
Arrows Valkyrie
Arrows Valkyrie
Arrows Bats Witch
Archers Arrows Witch
Arrows
Arrows
Bats
Arrows Valkyrie
Archers Arrows
Arrows
Arrows
Arrows Witch
Arrows
Arrows
Bats
Archers Arrows
Arrows Valkyrie Witch
Arrows
Arrows
Arrows Valkyrie Witch
Witch
Arrows Witch
Arrows Witch
Arrows
Bats Archers Arrows Witch
Bats Witch
Arrows
Arrows
Arrows
Bats Archers Skeleton Army Witch
Archers Arrows Witch
Arrows
Valkyrie
Arrows
Arrows
Bats Witch
Bats Witch
Witch

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