My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Minion Horde Baby Dragon Executioner Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Valkyrie Baby Dragon Executioner Golem Mother Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Valkyrie Baby Dragon Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Minion Horde
Giant Snowball
Archers Minion Horde Baby Dragon
Zap
Archers Minion Horde
Barbarian Barrel
Archers Valkyrie Executioner
The Log
Archers
Earthquake
Archers
Arrows
Archers Minion Horde
Royal Delivery
Archers Minion Horde Valkyrie Baby Dragon Executioner Mother Witch
Fireball
Archers Minion Horde Baby Dragon Executioner Mother Witch
Poison
Archers Minion Horde Executioner Mother Witch
Lightning
Valkyrie Baby Dragon Executioner Mother Witch
Rocket
Minion Horde Valkyrie Executioner

Against air swarms

Spells and units that can counter air swarms.

Fireball Baby Dragon Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie Baby Dragon Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Baby Dragon Executioner Golem Mother Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Fireball Valkyrie Baby Dragon Mother Witch Minion Horde Executioner Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Archers Fireball Valkyrie Baby Dragon

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Valkyrie Baby Dragon Golem
Minion Horde
Golem
Fireball
Golem Baby Dragon
Valkyrie
Archers Baby Dragon Executioner Mother Witch
Baby Dragon
Golem Archers Fireball Valkyrie
Executioner
Valkyrie Golem
Golem
Fireball Baby Dragon Archers Minion Horde Executioner Mother Witch
Mother Witch
Valkyrie Golem

Defense Synergies 1 6

Archers
Valkyrie Baby Dragon
Minion Horde
Fireball
Valkyrie
Valkyrie
Archers Fireball Baby Dragon Executioner Mother Witch
Baby Dragon
Archers Valkyrie Mother Witch
Executioner
Valkyrie
Golem
Mother Witch
Valkyrie Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Fireball Valkyrie Baby Dragon Executioner
Minion Horde Valkyrie Executioner
Minion Horde Archers Valkyrie Executioner
Minion Horde Valkyrie
Fireball Valkyrie
Fireball Archers Valkyrie Baby Dragon Executioner Mother Witch
Minion Horde Archers Fireball Baby Dragon Executioner
Fireball Valkyrie Baby Dragon
Minion Horde
Archers Minion Horde Valkyrie
Archers Minion Horde Valkyrie Executioner Mother Witch Fireball Baby Dragon
Minion Horde Executioner Archers Fireball Baby Dragon
Minion Horde Fireball Valkyrie
Fireball Valkyrie Executioner Minion Horde Baby Dragon
Minion Horde
Minion Horde Fireball
Minion Horde Fireball Valkyrie Executioner
Fireball Valkyrie Archers Minion Horde Baby Dragon Executioner
Valkyrie Baby Dragon Executioner Archers Fireball Mother Witch
Valkyrie Archers Minion Horde Fireball Baby Dragon Executioner Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Archers Fireball
Fireball Archers Valkyrie Baby Dragon Executioner
Minion Horde Valkyrie
Valkyrie Minion Horde Fireball
Minion Horde Valkyrie Executioner
Fireball Executioner Mother Witch Archers Minion Horde Baby Dragon
Archers Minion Horde Fireball Valkyrie
Minion Horde Valkyrie
Minion Horde Fireball Valkyrie Baby Dragon
Minion Horde
Minion Horde Valkyrie
Fireball Valkyrie
Minion Horde Fireball Valkyrie Executioner
Archers Minion Horde Fireball Valkyrie Baby Dragon Executioner
Archers Minion Horde Fireball Valkyrie Baby Dragon Executioner
Valkyrie Executioner Archers Minion Horde Fireball Baby Dragon Mother Witch
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Minion Horde Valkyrie Baby Dragon
Fireball Baby Dragon Executioner
Minion Horde Fireball Baby Dragon
Fireball Valkyrie
Fireball Executioner Minion Horde Valkyrie Baby Dragon
Fireball Executioner Mother Witch Minion Horde Baby Dragon
Archers Minion Horde Baby Dragon Executioner
Fireball Baby Dragon Executioner
Fireball
Minion Horde Fireball
Minion Horde Fireball Valkyrie
Fireball Archers Baby Dragon Executioner
Fireball Baby Dragon Executioner
Minion Horde Fireball Baby Dragon
Fireball Baby Dragon
Minion Horde Fireball Baby Dragon Executioner
Minion Horde Fireball Baby Dragon Executioner
Fireball
Minion Horde
Archers Fireball Baby Dragon Executioner
Fireball Valkyrie Baby Dragon Mother Witch
Minion Horde Fireball Baby Dragon
Fireball
Minion Horde Fireball Baby Dragon
Mother Witch Fireball Valkyrie Baby Dragon Executioner
Minion Horde
Fireball Baby Dragon Executioner
Fireball Baby Dragon
Fireball Baby Dragon
Archers Minion Horde Fireball Baby Dragon Executioner Mother Witch
Minion Horde Fireball
Minion Horde Fireball
Minion Horde Fireball
Minion Horde Fireball
Minion Horde
Fireball
Minion Horde Archers Fireball
Fireball Archers Baby Dragon Executioner
Fireball
Fireball Minion Horde Valkyrie Baby Dragon Executioner
Fireball Baby Dragon Executioner
Fireball
Minion Horde Executioner
Minion Horde Fireball Baby Dragon
Fireball Executioner
Fireball Baby Dragon Executioner
Fireball

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: