My Best Clash Royale Deck

Deck Check Rating

Attack
RIP
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Good

1 problems 3 warnings Why?

Missing cards in your collection

Mighty Miner

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Bats Archers Ice Golem Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Archers Ice Golem Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Ice Golem Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Archers
Giant Snowball
Fire Spirit Bats Archers Lumberjack
Zap
Fire Spirit Bats Archers
Barbarian Barrel
Fire Spirit Archers Wizard Lumberjack
The Log
Fire Spirit Archers Lumberjack
Earthquake
Archers
Arrows
Fire Spirit Bats Archers
Royal Delivery
Fire Spirit Bats Archers Wizard Lumberjack
Fireball
Archers Wizard Lumberjack
Poison
Bats Archers Wizard
Lightning
Ice Golem Wizard Lumberjack
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Giant Snowball Ice Golem Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Giant Snowball Ice Golem Wizard The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Bats Ice Golem

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Ice Golem Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Bats Giant Snowball Ice Golem The Log Archers Lumberjack Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Fire Spirit Bats Giant Snowball Ice Golem

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Giant Snowball Ice Golem Lumberjack
Bats
Ice Golem Lumberjack
Giant Snowball
Fire Spirit Archers Ice Golem The Log Lumberjack
Archers
Ice Golem Giant Snowball Lumberjack
Ice Golem
Bats Archers Lumberjack Fire Spirit Giant Snowball
Wizard
Lumberjack
The Log
Giant Snowball Lumberjack
Lumberjack
Ice Golem Fire Spirit Bats Giant Snowball Archers Wizard The Log

Defense Synergies 1 20

Fire Spirit
Giant Snowball Ice Golem The Log
Bats
Giant Snowball Ice Golem The Log Lumberjack
Giant Snowball
Fire Spirit Bats Archers Ice Golem Wizard The Log Lumberjack
Archers
Ice Golem Giant Snowball The Log Lumberjack
Ice Golem
Archers Fire Spirit Bats Giant Snowball Wizard The Log Lumberjack
Wizard
Giant Snowball Ice Golem The Log Lumberjack
The Log
Fire Spirit Bats Giant Snowball Archers Ice Golem Wizard Lumberjack
Lumberjack
Bats Giant Snowball Archers Ice Golem Wizard The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Ice Golem Wizard The Log
Lumberjack Bats The Log
Lumberjack Fire Spirit Bats Giant Snowball Archers
Lumberjack Bats
The Log Lumberjack
The Log Fire Spirit Bats Giant Snowball Archers Lumberjack
Bats Giant Snowball Fire Spirit Archers Wizard
Ice Golem The Log
Lumberjack
Fire Spirit Giant Snowball Archers Ice Golem Lumberjack
Bats Archers Giant Snowball Ice Golem Wizard The Log Lumberjack
Bats Giant Snowball Archers Wizard
Lumberjack Fire Spirit Bats Giant Snowball Wizard The Log
Fire Spirit Wizard Bats Giant Snowball The Log Lumberjack
Lumberjack
Giant Snowball The Log Lumberjack
Wizard Bats Lumberjack
Fire Spirit Bats Giant Snowball Archers Wizard The Log Lumberjack
Giant Snowball Wizard The Log Fire Spirit Bats Archers Ice Golem Lumberjack
Lumberjack
Wizard Fire Spirit Bats Giant Snowball Archers The Log Lumberjack
Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Giant Snowball Archers Ice Golem
Giant Snowball Archers Ice Golem Wizard The Log Lumberjack
Lumberjack Bats Ice Golem The Log
Lumberjack Bats Ice Golem The Log
Lumberjack
Fire Spirit Wizard Bats Giant Snowball Archers Ice Golem
Bats Archers Ice Golem Lumberjack
Lumberjack
Bats Giant Snowball Ice Golem The Log
Bats Lumberjack
Giant Snowball The Log
Ice Golem Wizard Lumberjack
Wizard Archers
Bats Archers Ice Golem The Log Lumberjack
Bats Giant Snowball Archers Ice Golem Wizard The Log
Giant Snowball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Ice Golem The Log
Giant Snowball The Log
The Log
Ice Golem The Log
Wizard Fire Spirit Giant Snowball The Log
Wizard Fire Spirit Bats Giant Snowball Ice Golem
Fire Spirit Archers Wizard The Log
The Log Fire Spirit Giant Snowball Ice Golem Wizard
The Log Giant Snowball Wizard
Fire Spirit Bats Giant Snowball Lumberjack
Wizard The Log
Fire Spirit Giant Snowball Archers Wizard
Fire Spirit Giant Snowball Ice Golem The Log
Giant Snowball Ice Golem The Log
Giant Snowball Wizard The Log
Wizard The Log
Giant Snowball
Bats
Fire Spirit Giant Snowball Archers Wizard The Log
Fire Spirit Giant Snowball Wizard The Log
The Log
Giant Snowball Wizard
The Log
Giant Snowball The Log
Giant Snowball Ice Golem The Log Fire Spirit Wizard
The Log Giant Snowball Wizard
Giant Snowball Wizard The Log
The Log
Fire Spirit Bats Giant Snowball Archers Ice Golem Wizard
Bats Giant Snowball Wizard
Giant Snowball
Giant Snowball Wizard The Log
Giant Snowball
Giant Snowball Wizard The Log
Fire Spirit Bats Archers
Fire Spirit Giant Snowball Archers Wizard
The Log
Wizard Lumberjack
The Log Giant Snowball Ice Golem Wizard
Giant Snowball
Bats Giant Snowball The Log
Bats Giant Snowball
Giant Snowball The Log
Wizard

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