My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Godly!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Goblin Gang Tesla Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Archers Tesla Wizard Electro Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Hogs Electro Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Royal Hogs Electro Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Archers Goblin Gang Royal Hogs
Giant Snowball
Bomber Archers Goblin Gang Royal Hogs
Zap
Bomber Archers Goblin Gang Royal Hogs
Barbarian Barrel
Bomber Archers Goblin Gang Tesla Wizard Royal Hogs
The Log
Bomber Archers Goblin Gang Royal Hogs
Earthquake
Bomber Archers Goblin Gang Tesla Royal Hogs
Arrows
Bomber Archers Goblin Gang Royal Hogs
Royal Delivery
Bomber Archers Goblin Gang Wizard Royal Hogs
Fireball
Bomber Archers Goblin Gang Tesla Wizard Royal Hogs
Poison
Bomber Archers Goblin Gang Wizard Royal Hogs
Lightning
Tesla Wizard
Rocket
Wizard Royal Hogs

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows Wizard Electro Giant

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Electro Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Archers Arrows Goblin Gang Tesla Wizard Royal Hogs Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bomber Archers Arrows Goblin Gang

Attack Synergies 1 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Royal Hogs
Archers
Arrows Royal Hogs
Arrows
Royal Hogs Archers
Goblin Gang
Royal Hogs
Tesla
Wizard
Royal Hogs
Royal Hogs
Arrows Bomber Archers Goblin Gang Wizard
Electro Giant

Defense Synergies 1 6

Bomber
Tesla Electro Giant
Archers
Goblin Gang Tesla
Arrows
Tesla
Goblin Gang
Tesla Archers
Tesla
Goblin Gang Bomber Archers Arrows Wizard
Wizard
Tesla
Royal Hogs
Electro Giant
Bomber

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Tesla Wizard
Goblin Gang Tesla
Goblin Gang Tesla Bomber Archers
Tesla Goblin Gang
Bomber Arrows
Arrows Goblin Gang Bomber Archers Tesla
Tesla Archers Arrows Goblin Gang Wizard
Arrows Tesla Electro Giant
Tesla Goblin Gang
Goblin Gang Bomber Archers Tesla
Archers Goblin Gang Bomber Arrows Tesla Wizard Electro Giant
Arrows Tesla Archers Goblin Gang Wizard
Tesla Bomber Goblin Gang Wizard
Bomber Wizard Arrows Goblin Gang Tesla
Goblin Gang Tesla
Goblin Gang Tesla Electro Giant
Tesla Wizard Bomber Arrows Goblin Gang
Arrows Tesla Bomber Archers Goblin Gang Wizard
Arrows Wizard Bomber Archers Tesla
Tesla
Bomber Goblin Gang Wizard Archers Arrows Tesla Electro Giant
Tesla

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Archers Tesla Electro Giant
Bomber Archers Arrows Goblin Gang Tesla Wizard
Goblin Gang
Goblin Gang Tesla
Goblin Gang Tesla
Arrows Wizard Electro Giant Archers Goblin Gang Tesla
Goblin Gang Archers Tesla
Tesla
Goblin Gang Tesla
Tesla
Arrows Electro Giant
Goblin Gang Tesla Wizard
Wizard Bomber Archers Tesla Electro Giant
Goblin Gang Tesla Electro Giant Bomber Archers
Arrows Bomber Archers Tesla Wizard Electro Giant
Bomber Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows
Arrows
Arrows
Bomber Wizard Arrows
Arrows Wizard Electro Giant
Bomber Archers Arrows Wizard
Arrows Wizard
Arrows Wizard
Goblin Gang
Arrows Wizard
Archers Arrows Wizard
Arrows
Arrows
Bomber Arrows Wizard
Arrows Wizard
Arrows
Bomber
Bomber Archers Arrows Wizard
Bomber Arrows Wizard Electro Giant
Arrows Wizard
Arrows
Arrows Electro Giant Bomber Wizard
Arrows Wizard
Arrows Wizard
Arrows
Archers Arrows Wizard Electro Giant
Wizard Electro Giant
Bomber Arrows Wizard
Arrows
Arrows Wizard
Archers Goblin Gang
Archers Arrows Wizard
Arrows
Goblin Gang Wizard
Arrows Bomber Wizard
Arrows Electro Giant
Electro Giant Goblin Gang
Electro Giant
Wizard

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