My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Good
Versatility
Godly!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Archers Wizard Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Archers Wizard Golem Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Archers Night Witch
Giant Snowball
Spear Goblins Archers Night Witch
Zap
Spear Goblins Archers Night Witch
Barbarian Barrel
Spear Goblins Archers Wizard Night Witch
The Log
Spear Goblins Archers
Earthquake
Spear Goblins Archers
Arrows
Spear Goblins Archers Night Witch
Royal Delivery
Spear Goblins Archers Wizard Night Witch
Fireball
Archers Wizard Night Witch
Poison
Spear Goblins Archers Wizard Night Witch
Lightning
Wizard Night Witch
Rocket
Wizard Night Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Wizard The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Golem Night Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Zap The Log Archers Fireball Night Witch Wizard Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Spear Goblins Zap The Log Archers

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Zap Golem
Zap
Fireball Spear Goblins Archers Golem The Log Night Witch
Archers
Zap Golem
Fireball
Zap Golem The Log
Wizard
Golem
Golem
Fireball Night Witch Spear Goblins Zap Archers Wizard The Log
The Log
Zap Fireball Golem
Night Witch
Golem Zap

Defense Synergies 2 10

Spear Goblins
Zap Archers The Log Night Witch
Zap
Fireball Spear Goblins Archers The Log Night Witch
Archers
Spear Goblins Zap The Log
Fireball
Zap The Log
Wizard
The Log
Golem
The Log
Fireball Spear Goblins Zap Archers Wizard Night Witch
Night Witch
Spear Goblins Zap The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Zap Fireball Wizard The Log
Zap The Log Night Witch
Archers Night Witch
Night Witch
Fireball The Log
Fireball The Log Spear Goblins Zap Archers Night Witch
Spear Goblins Zap Archers Fireball Wizard Night Witch
Zap Fireball The Log
Night Witch
Spear Goblins Archers Night Witch
Archers Spear Goblins Zap Fireball Wizard The Log Night Witch
Spear Goblins Zap Archers Fireball Wizard Night Witch
Night Witch Zap Fireball Wizard The Log
Fireball Wizard Zap The Log Night Witch
Zap Fireball The Log
Wizard Fireball Night Witch
Fireball Spear Goblins Zap Archers Wizard The Log Night Witch
Zap Wizard The Log Spear Goblins Archers Fireball
Wizard Spear Goblins Archers Fireball The Log Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Spear Goblins Zap Archers Fireball
Fireball Zap Archers Wizard The Log
Spear Goblins Zap The Log
Zap Fireball The Log Night Witch
Night Witch
Fireball Wizard Zap Archers
Spear Goblins Archers Fireball Night Witch
Zap Spear Goblins Fireball The Log
Zap Fireball The Log
Fireball Wizard Night Witch
Wizard Archers Fireball
Spear Goblins Zap Archers Fireball The Log Night Witch
Zap Archers Fireball Wizard The Log
Zap Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball The Log
Fireball Zap The Log
Fireball The Log
Fireball The Log
Fireball Wizard Zap The Log
Fireball Wizard Spear Goblins Zap
Archers Wizard The Log
Fireball The Log Zap Wizard
Fireball The Log Zap Wizard
Fireball Night Witch
Zap Fireball Wizard The Log
Fireball Zap Archers Wizard
Fireball The Log
Fireball
Zap Fireball The Log
Spear Goblins Zap Fireball Wizard The Log
Fireball Wizard The Log
Fireball
Night Witch
Zap Archers Fireball Wizard The Log
Zap Fireball Wizard The Log
Fireball The Log Night Witch
Fireball Wizard
The Log
Zap Fireball The Log
Zap The Log Fireball Wizard
Fireball The Log Zap Wizard
Fireball Zap Wizard The Log
Fireball Zap The Log
Zap Archers Fireball Wizard Night Witch
Zap Fireball Wizard
Fireball Night Witch
Zap Fireball Wizard The Log Night Witch
Zap Fireball
Fireball Wizard The Log
Zap Spear Goblins Archers Fireball Night Witch
Fireball Zap Archers Wizard
The Log Fireball
Fireball Wizard
The Log Zap Fireball Wizard
Zap Fireball
Zap Fireball The Log
Zap Fireball
Zap Fireball The Log
Fireball Wizard

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