My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Firecracker Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Firecracker P.E.K.K.A Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Hog Rider
Giant Snowball
Archers Cannon Hog Rider
Zap
Archers Cannon Firecracker
Barbarian Barrel
Archers Cannon Firecracker Electro Wizard
The Log
Archers Cannon Firecracker Hog Rider
Earthquake
Archers Cannon Firecracker Hog Rider
Arrows
Archers Firecracker
Royal Delivery
Archers Firecracker Hog Rider P.E.K.K.A Electro Wizard
Fireball
Archers Cannon Firecracker Hog Rider Electro Wizard
Poison
Archers Cannon Firecracker Electro Wizard
Lightning
Cannon Electro Wizard
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Archers Cannon Firecracker Hog Rider Electro Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Archers Cannon

Attack Synergies 7 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker Hog Rider P.E.K.K.A Electro Wizard Archers The Log
Archers
Zap Hog Rider P.E.K.K.A
Cannon
Firecracker
Zap Hog Rider P.E.K.K.A
Hog Rider
Zap Firecracker The Log Archers Electro Wizard
P.E.K.K.A
Zap Electro Wizard Archers Firecracker The Log
The Log
Hog Rider Zap P.E.K.K.A
Electro Wizard
Zap P.E.K.K.A Hog Rider

Defense Synergies 5 15

Zap
Cannon Electro Wizard Archers Firecracker P.E.K.K.A The Log
Archers
Zap Cannon Firecracker P.E.K.K.A The Log Electro Wizard
Cannon
Zap The Log Archers Firecracker Electro Wizard
Firecracker
The Log Zap Archers Cannon P.E.K.K.A Electro Wizard
Hog Rider
P.E.K.K.A
The Log Zap Archers Firecracker Electro Wizard
The Log
Cannon Firecracker P.E.K.K.A Zap Archers Electro Wizard
Electro Wizard
Zap Archers Cannon Firecracker P.E.K.K.A The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Cannon Firecracker The Log Electro Wizard
P.E.K.K.A Zap Cannon Firecracker The Log Electro Wizard
Cannon P.E.K.K.A Archers Electro Wizard
Cannon P.E.K.K.A Firecracker Electro Wizard
Firecracker P.E.K.K.A The Log
The Log Zap Archers Cannon Firecracker Electro Wizard
Electro Wizard Zap Archers Cannon Firecracker
Zap Cannon P.E.K.K.A The Log Electro Wizard
Cannon P.E.K.K.A
Archers Cannon Firecracker Electro Wizard
Archers Electro Wizard Zap Cannon Firecracker The Log
Zap Archers Firecracker Electro Wizard
Cannon P.E.K.K.A Zap The Log Electro Wizard
Zap Cannon Firecracker P.E.K.K.A The Log Electro Wizard
P.E.K.K.A Cannon Electro Wizard
Zap Cannon P.E.K.K.A The Log Electro Wizard
Cannon Firecracker P.E.K.K.A Electro Wizard
Cannon Zap Archers Firecracker The Log Electro Wizard
Zap The Log Archers Cannon Firecracker Electro Wizard
P.E.K.K.A Cannon Electro Wizard
Archers Cannon Firecracker P.E.K.K.A The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Archers P.E.K.K.A Electro Wizard
Electro Wizard Zap Archers Firecracker The Log
P.E.K.K.A Zap The Log Electro Wizard
P.E.K.K.A Zap The Log Electro Wizard
P.E.K.K.A Cannon
Firecracker Zap Archers Electro Wizard
P.E.K.K.A Archers Electro Wizard
P.E.K.K.A
Zap P.E.K.K.A Electro Wizard Firecracker The Log
P.E.K.K.A Cannon
P.E.K.K.A
P.E.K.K.A Zap The Log Electro Wizard
P.E.K.K.A Cannon
Archers Cannon Firecracker
Electro Wizard Zap Archers Firecracker P.E.K.K.A The Log
Zap Archers Cannon Firecracker P.E.K.K.A The Log Electro Wizard
Zap Cannon Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker The Log
Firecracker Zap The Log Electro Wizard
The Log
Firecracker The Log
Zap Firecracker The Log
Firecracker Zap
Archers Firecracker The Log
The Log Zap Firecracker
The Log Zap Firecracker
Electro Wizard
Firecracker Zap The Log Electro Wizard
Zap Archers Firecracker
Firecracker The Log
Firecracker
Zap Firecracker The Log
Zap Firecracker The Log
Firecracker The Log
Zap Archers Firecracker The Log Electro Wizard
Zap Firecracker The Log
The Log
The Log
Zap The Log
Zap Firecracker The Log
Firecracker The Log Zap Electro Wizard
Zap The Log
Zap Firecracker The Log
Zap Archers Firecracker Electro Wizard
Zap Electro Wizard Firecracker
Zap The Log
Zap Firecracker Electro Wizard
P.E.K.K.A
Firecracker The Log
Zap Electro Wizard Archers
Zap Archers Firecracker Electro Wizard
The Log
Firecracker Electro Wizard
The Log Zap Firecracker
Zap
Firecracker P.E.K.K.A
Zap Firecracker The Log Electro Wizard
Firecracker Zap Electro Wizard
Zap Firecracker The Log Electro Wizard
P.E.K.K.A
Firecracker

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