My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Wizard Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Goblin Barrel Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Goblin Barrel Guards Prince
Giant Snowball
Hog Rider Goblin Barrel Guards
Zap
Goblin Barrel Guards Prince
Barbarian Barrel
Tesla Wizard Goblin Barrel Guards
The Log
Hog Rider Goblin Barrel Guards Prince
Earthquake
Tesla Hog Rider Goblin Barrel Guards
Arrows
Goblin Barrel Guards
Royal Delivery
Hog Rider Wizard Goblin Barrel Guards Prince
Fireball
Tesla Hog Rider Wizard Goblin Barrel
Poison
Wizard Guards
Lightning
Tesla Wizard Prince
Rocket
Hog Rider Wizard Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Guards Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Goblin Barrel Guards Tesla Fireball Hog Rider Wizard Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Goblin Barrel Guards Tesla

Attack Synergies 4 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Fireball Hog Rider Goblin Barrel Prince
Tesla
Fireball
Arrows Hog Rider
Hog Rider
Arrows Fireball Wizard Goblin Barrel Guards Prince
Wizard
Hog Rider Prince
Goblin Barrel
Prince Arrows Hog Rider Guards
Guards
Hog Rider Goblin Barrel
Prince
Goblin Barrel Arrows Hog Rider Wizard

Defense Synergies 0 10

Arrows
Tesla Fireball Prince
Tesla
Arrows Fireball Wizard Guards Prince
Fireball
Arrows Tesla
Hog Rider
Wizard
Tesla Guards Prince
Goblin Barrel
Guards
Tesla Wizard Prince
Prince
Arrows Tesla Wizard Guards

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Fireball Wizard
Tesla Prince
Tesla Prince
Tesla Prince Guards
Arrows Fireball Prince
Arrows Fireball Tesla Guards
Tesla Arrows Fireball Wizard
Arrows Tesla Fireball
Tesla Prince
Guards Tesla Prince
Guards Arrows Tesla Fireball Wizard
Arrows Tesla Fireball Wizard
Tesla Prince Fireball Wizard Guards
Fireball Wizard Arrows Tesla Guards Prince
Tesla Prince
Tesla Fireball Prince
Tesla Wizard Arrows Fireball Prince
Arrows Tesla Fireball Wizard Guards Prince
Arrows Wizard Tesla Fireball Guards
Tesla Prince
Wizard Arrows Tesla Fireball Guards Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Tesla Fireball Prince
Fireball Arrows Tesla Wizard Prince
Guards Prince
Guards Prince Tesla Fireball
Tesla Guards Prince
Arrows Fireball Wizard Tesla
Guards Prince Tesla Fireball
Tesla Prince
Fireball Prince
Tesla Guards
Tesla Guards Prince
Arrows Fireball Guards Prince
Prince Tesla Fireball Wizard Guards
Wizard Tesla Fireball
Tesla Guards Fireball Prince
Arrows Tesla Fireball Wizard
Arrows Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Guards
Arrows Fireball
Arrows Fireball
Arrows Fireball Guards Prince
Fireball Wizard Arrows
Arrows Fireball Wizard
Arrows Wizard
Arrows Fireball Wizard
Arrows Fireball Wizard
Fireball Guards Prince
Arrows Fireball Wizard Prince
Fireball Arrows Wizard
Fireball
Arrows Fireball
Arrows Fireball Prince
Arrows Fireball Wizard
Arrows Fireball Wizard
Arrows Fireball
Arrows Fireball Wizard Prince
Arrows Fireball Wizard
Fireball Prince
Arrows Fireball Wizard
Prince
Arrows Fireball
Arrows Fireball Wizard
Arrows Fireball Wizard
Fireball Arrows Wizard Prince
Fireball Arrows
Arrows Fireball Wizard
Fireball Wizard Guards
Fireball
Arrows Fireball Wizard
Arrows Fireball
Prince
Arrows Fireball Wizard
Fireball Guards Prince
Fireball Arrows Wizard
Arrows Fireball
Fireball Wizard Prince
Arrows Fireball Wizard
Arrows Fireball
Prince
Fireball Guards
Fireball
Fireball Prince
Prince
Fireball Wizard

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