My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

2 warnings Why?

Missing cards in your collection

Goblin Curse Goblin Machine

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Tesla Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Tesla Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider
Giant Snowball
Bats Hog Rider
Zap
Bats
Barbarian Barrel
Tesla Wizard
The Log
Mini P.E.K.K.A Hog Rider
Earthquake
Tesla Hog Rider
Arrows
Bats
Royal Delivery
Bats Mini P.E.K.K.A Hog Rider Wizard
Fireball
Tesla Hog Rider Wizard
Poison
Bats Wizard
Lightning
Tesla Mini P.E.K.K.A Wizard
Rocket
Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard Freeze Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Mini P.E.K.K.A Freeze Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Tesla Mini P.E.K.K.A Hog Rider Freeze Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Bats Arrows Tesla Mini P.E.K.K.A

Attack Synergies 4 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Hog Rider Mega Knight Mini P.E.K.K.A
Arrows
Hog Rider Mini P.E.K.K.A Freeze Mega Knight
Tesla
Mini P.E.K.K.A
Bats Arrows Hog Rider Wizard Mega Knight
Hog Rider
Bats Arrows Freeze Mini P.E.K.K.A Wizard Mega Knight
Wizard
Mini P.E.K.K.A Hog Rider Mega Knight
Freeze
Hog Rider Arrows
Mega Knight
Bats Arrows Mini P.E.K.K.A Hog Rider Wizard

Defense Synergies 1 13

Bats
Tesla Mini P.E.K.K.A Freeze Mega Knight
Arrows
Mega Knight Tesla Mini P.E.K.K.A
Tesla
Bats Arrows Mini P.E.K.K.A Wizard
Mini P.E.K.K.A
Bats Arrows Tesla Wizard Freeze
Hog Rider
Wizard
Tesla Mini P.E.K.K.A Freeze Mega Knight
Freeze
Bats Mini P.E.K.K.A Wizard Mega Knight
Mega Knight
Arrows Bats Wizard Freeze

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Wizard
Mini P.E.K.K.A Bats Tesla Mega Knight
Tesla Mini P.E.K.K.A Mega Knight Bats Freeze
Tesla Mini P.E.K.K.A Bats Mega Knight
Arrows Mini P.E.K.K.A Mega Knight
Arrows Freeze Bats Tesla Mega Knight
Bats Tesla Arrows Wizard Freeze
Arrows Tesla Mega Knight
Tesla Mini P.E.K.K.A
Tesla Mini P.E.K.K.A Mega Knight
Bats Arrows Tesla Wizard Freeze Mega Knight
Arrows Tesla Bats Wizard
Tesla Mini P.E.K.K.A Mega Knight Bats Wizard Freeze
Wizard Mega Knight Bats Arrows Tesla Mini P.E.K.K.A Freeze
Mini P.E.K.K.A Tesla Mega Knight
Tesla Mini P.E.K.K.A Freeze Mega Knight
Tesla Wizard Mega Knight Bats Arrows Mini P.E.K.K.A
Arrows Tesla Mega Knight Bats Wizard
Arrows Wizard Freeze Bats Tesla Mega Knight
Mini P.E.K.K.A Tesla
Wizard Mega Knight Bats Arrows Tesla Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Mega Knight Tesla
Arrows Tesla Mini P.E.K.K.A Wizard Mega Knight
Mega Knight Bats Mini P.E.K.K.A
Mini P.E.K.K.A Mega Knight Bats Tesla
Tesla Mini P.E.K.K.A Mega Knight
Arrows Wizard Bats Tesla Freeze
Mini P.E.K.K.A Bats Tesla
Mini P.E.K.K.A Mega Knight Tesla
Freeze Mega Knight Bats Mini P.E.K.K.A
Tesla
Mega Knight Bats Tesla Mini P.E.K.K.A
Mega Knight Arrows
Mini P.E.K.K.A Mega Knight Tesla Wizard
Wizard Tesla Mega Knight
Tesla Bats Mini P.E.K.K.A Freeze
Bats Arrows Mega Knight Tesla Mini P.E.K.K.A Wizard Freeze

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Freeze
Arrows
Arrows
Arrows Freeze
Wizard Arrows Mega Knight
Arrows Wizard Bats Freeze
Arrows Wizard
Arrows Wizard Freeze
Arrows Wizard
Bats Mini P.E.K.K.A
Arrows Wizard
Arrows Wizard
Arrows Freeze
Arrows
Arrows Wizard
Arrows Wizard Mega Knight
Arrows Freeze
Bats Mini P.E.K.K.A
Arrows Mini P.E.K.K.A Wizard Mega Knight
Arrows Wizard Mega Knight
Mega Knight
Arrows Wizard
Arrows
Arrows Freeze Wizard Mega Knight
Arrows Wizard
Arrows Wizard Mega Knight
Arrows
Bats Arrows Wizard
Bats Wizard Freeze
Mini P.E.K.K.A
Arrows Wizard Mega Knight
Arrows Freeze
Mega Knight
Arrows Wizard
Bats Freeze
Arrows Wizard
Freeze
Arrows
Mini P.E.K.K.A Wizard Mega Knight
Arrows Wizard
Arrows
Mega Knight
Bats Freeze
Bats
Freeze Mega Knight

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