My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Wizard Bowler Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Freeze Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Mega Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Barbarians
Zap
Barbarian Barrel
Tesla Barbarians Wizard
The Log
Barbarians
Earthquake
Tesla Barbarians
Arrows
Royal Delivery
Barbarians Wizard Bowler
Fireball
Tesla Barbarians Wizard Bowler
Poison
Barbarians Wizard
Lightning
Tesla Wizard Bowler
Rocket
Barbarians Wizard Bowler

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Freeze Poison

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard Freeze Poison Bowler Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Freeze Poison Bowler Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Tesla Freeze Poison Barbarians Wizard Bowler Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Arrows Tesla Freeze Poison

Attack Synergies 0 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Freeze Bowler Mega Knight
Tesla
Barbarians
Wizard
Mega Knight
Freeze
Arrows Poison
Poison
Freeze Bowler Mega Knight
Bowler
Arrows Poison
Mega Knight
Arrows Wizard Poison

Defense Synergies 1 10

Arrows
Mega Knight Tesla Barbarians Bowler
Tesla
Arrows Wizard Poison Bowler
Barbarians
Arrows
Wizard
Tesla Freeze Mega Knight
Freeze
Wizard Mega Knight
Poison
Tesla Mega Knight
Bowler
Arrows Tesla
Mega Knight
Arrows Wizard Freeze Poison

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Tesla Wizard
Barbarians Tesla Mega Knight
Tesla Barbarians Bowler Mega Knight Freeze
Tesla Barbarians Bowler Mega Knight
Arrows Barbarians Poison Bowler Mega Knight
Arrows Freeze Bowler Tesla Mega Knight
Tesla Arrows Wizard Freeze Poison
Bowler Arrows Tesla Barbarians Poison Mega Knight
Tesla Barbarians
Tesla Barbarians Bowler Mega Knight
Barbarians Poison Arrows Tesla Wizard Freeze Bowler Mega Knight
Arrows Tesla Wizard Poison
Tesla Barbarians Bowler Mega Knight Wizard Freeze
Wizard Bowler Mega Knight Arrows Tesla Barbarians Freeze Poison
Barbarians Tesla Mega Knight
Barbarians Tesla Freeze Bowler Mega Knight
Tesla Barbarians Wizard Mega Knight Arrows Poison Bowler
Arrows Tesla Mega Knight Barbarians Wizard Bowler
Arrows Wizard Freeze Poison Tesla Barbarians Bowler Mega Knight
Barbarians Tesla
Wizard Bowler Mega Knight Arrows Tesla Barbarians Poison
Tesla

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Mega Knight Tesla Bowler
Poison Arrows Tesla Wizard Bowler Mega Knight
Barbarians Mega Knight Bowler
Bowler Mega Knight Tesla Barbarians
Barbarians Tesla Bowler Mega Knight
Arrows Wizard Poison Tesla Freeze
Tesla Barbarians Bowler
Mega Knight Tesla Barbarians
Freeze Mega Knight Barbarians Poison
Tesla Barbarians
Mega Knight Tesla Barbarians Bowler
Mega Knight Arrows Barbarians Poison Bowler
Barbarians Bowler Mega Knight Tesla Wizard
Wizard Tesla Barbarians Bowler Mega Knight
Tesla Barbarians Freeze Poison Bowler
Arrows Poison Bowler Mega Knight Tesla Barbarians Wizard Freeze
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Arrows Freeze
Arrows Poison Bowler
Arrows Poison
Arrows Barbarians Freeze Poison
Wizard Poison Arrows Bowler Mega Knight
Arrows Wizard Poison Freeze
Arrows Wizard Poison Bowler
Arrows Poison Wizard Freeze Bowler
Arrows Poison Wizard
Poison Bowler
Poison Arrows Wizard Bowler
Poison Arrows Wizard
Poison Bowler
Arrows Freeze Poison
Arrows Poison
Arrows Wizard Poison Bowler
Arrows Wizard Poison Bowler Mega Knight
Arrows Freeze Poison
Arrows Wizard Poison Bowler Mega Knight
Arrows Wizard Poison Bowler Mega Knight
Poison Bowler Mega Knight
Arrows Wizard Poison
Bowler
Arrows Barbarians Poison
Arrows Freeze Poison Wizard Bowler Mega Knight
Arrows Poison Wizard Bowler
Arrows Wizard Poison Bowler Mega Knight
Poison Arrows
Poison Arrows Wizard
Wizard Freeze Poison
Bowler
Poison Arrows Wizard Mega Knight
Arrows Freeze Poison
Mega Knight
Arrows Wizard Poison Bowler
Barbarians Freeze
Poison Arrows Wizard
Freeze
Arrows
Poison Wizard Bowler Mega Knight
Arrows Wizard Poison Bowler
Arrows Poison
Mega Knight
Freeze Poison Bowler
Poison
Poison Freeze Bowler Mega Knight
Wizard Bowler Mega Knight
Poison

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