My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Zappies Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Musketeer Zappies Electro Dragon X-Bow

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

X-Bow

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

X-Bow

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight X-Bow

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Cannon Musketeer Zappies Electro Dragon
Zap
Cannon Zappies X-Bow
Barbarian Barrel
Knight Cannon Musketeer Zappies X-Bow
The Log
Cannon Musketeer Zappies X-Bow
Earthquake
Cannon Zappies X-Bow
Arrows
Zappies
Royal Delivery
Knight Musketeer Zappies Electro Dragon
Fireball
Cannon Musketeer Zappies Electro Dragon X-Bow
Poison
Cannon Musketeer Zappies Electro Dragon X-Bow
Lightning
Knight Cannon Musketeer Electro Dragon X-Bow
Rocket
Musketeer Electro Dragon X-Bow

Against air swarms

Spells and units that can counter air swarms.

Arrows Freeze Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Freeze Electro Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Freeze

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Knight Cannon Musketeer Zappies Freeze Electro Dragon X-Bow

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Knight Cannon Musketeer

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Knight Freeze X-Bow
Knight
Musketeer X-Bow Arrows Zappies Electro Dragon
Cannon
Musketeer
Knight Electro Dragon X-Bow
Zappies
Knight Electro Dragon
Freeze
Arrows
Electro Dragon
Knight Musketeer Zappies
X-Bow
Knight Arrows Musketeer

Defense Synergies 5 6

Arrows
Knight Cannon
Knight
Cannon Musketeer Electro Dragon X-Bow Arrows Zappies
Cannon
Knight Musketeer Arrows Electro Dragon X-Bow
Musketeer
Knight Cannon Zappies
Zappies
Knight Musketeer
Freeze
Electro Dragon
Knight Cannon
X-Bow
Knight Cannon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Cannon Musketeer Zappies Electro Dragon X-Bow
Knight Cannon Musketeer Zappies Electro Dragon X-Bow
Cannon Knight Musketeer Zappies Freeze Electro Dragon
Cannon Knight Musketeer Zappies Electro Dragon
Arrows X-Bow
Arrows Freeze Cannon Musketeer Zappies Electro Dragon X-Bow
Musketeer Arrows Cannon Zappies Freeze Electro Dragon X-Bow
Arrows Cannon Musketeer Electro Dragon X-Bow
Cannon Zappies Musketeer X-Bow
Knight Cannon Musketeer Zappies
Arrows Knight Cannon Musketeer Zappies Freeze Electro Dragon X-Bow
Arrows Musketeer Zappies Electro Dragon
Cannon Knight Musketeer Zappies Freeze Electro Dragon X-Bow
Arrows Cannon Zappies Freeze Electro Dragon X-Bow
Knight Cannon Zappies X-Bow
Cannon Zappies Freeze X-Bow
Arrows Knight Cannon Musketeer Zappies Electro Dragon X-Bow
Arrows Cannon Knight Musketeer Zappies Electro Dragon X-Bow
Arrows Freeze Knight Cannon Musketeer Zappies Electro Dragon
Cannon Musketeer Zappies
Arrows Knight Cannon Musketeer Zappies Electro Dragon
Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Zappies X-Bow
Arrows Knight Musketeer Electro Dragon X-Bow
Zappies Knight Musketeer Electro Dragon
Knight Musketeer Zappies X-Bow
Knight Cannon Musketeer Zappies
Arrows Musketeer Zappies Freeze Electro Dragon
Knight Musketeer Zappies
Knight Zappies
Freeze Electro Dragon Knight Zappies X-Bow
Cannon Musketeer Zappies
Knight Musketeer Zappies Electro Dragon
Arrows
Knight Cannon Zappies
Cannon Musketeer Zappies Electro Dragon
Zappies Electro Dragon Knight Musketeer Freeze X-Bow
Arrows Cannon Musketeer Zappies Freeze Electro Dragon
Arrows Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Musketeer Freeze Electro Dragon X-Bow
Arrows Musketeer Electro Dragon X-Bow
Arrows Electro Dragon X-Bow
Arrows Knight Musketeer Freeze
Arrows
Arrows Musketeer Freeze Electro Dragon
Arrows Musketeer
Arrows X-Bow Freeze Electro Dragon
Arrows Electro Dragon X-Bow
Musketeer Electro Dragon X-Bow
Arrows Knight Musketeer Electro Dragon X-Bow
Arrows Musketeer Electro Dragon
Knight Musketeer
Arrows Musketeer Freeze Electro Dragon X-Bow
Arrows Musketeer X-Bow
X-Bow Arrows Musketeer Electro Dragon
Arrows Musketeer Electro Dragon X-Bow
Arrows Freeze
Arrows Musketeer Electro Dragon X-Bow
Arrows Electro Dragon X-Bow
Musketeer X-Bow
Arrows
Musketeer X-Bow
Arrows Musketeer Electro Dragon X-Bow
Arrows Freeze Electro Dragon
Arrows X-Bow Musketeer Electro Dragon
Arrows Musketeer Electro Dragon X-Bow
Arrows Musketeer X-Bow
Arrows Musketeer Electro Dragon X-Bow
Electro Dragon Musketeer Zappies Freeze
Arrows Musketeer Electro Dragon X-Bow
Arrows Zappies Freeze Electro Dragon
Arrows
Musketeer Zappies Freeze Electro Dragon X-Bow
Arrows Musketeer Zappies Electro Dragon
Freeze
Arrows
Knight Musketeer Electro Dragon
Arrows Musketeer Electro Dragon
Arrows
Musketeer Electro Dragon
Electro Dragon Musketeer Zappies Freeze
Musketeer Zappies Electro Dragon
Electro Dragon Musketeer Freeze X-Bow
Electro Dragon

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