My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
RIP

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Giant Skeleton Golem Ice Wizard Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant Skeleton Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Clone Giant Skeleton Sparky
Giant Snowball
Musketeer Clone
Zap
Clone Sparky
Barbarian Barrel
Musketeer Clone Giant Skeleton Ice Wizard Sparky
The Log
Musketeer Clone Giant Skeleton Sparky
Earthquake
Clone
Arrows
Clone
Royal Delivery
Musketeer Clone Giant Skeleton Ice Wizard Sparky
Fireball
Musketeer Clone Ice Wizard Sparky
Poison
Musketeer Clone Ice Wizard Sparky
Lightning
Musketeer Ice Wizard Sparky
Rocket
Musketeer Sparky

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball Ice Wizard Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Clone Giant Skeleton Golem Ice Wizard Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Musketeer Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Clone Ice Wizard Fireball Musketeer Giant Skeleton Sparky Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Clone Ice Wizard Fireball

Attack Synergies 6 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Fireball Golem Sparky Giant Skeleton
Fireball
Arrows Golem Sparky
Musketeer
Giant Skeleton Golem
Clone
Giant Skeleton Golem Sparky
Giant Skeleton
Clone Arrows Musketeer Ice Wizard Sparky
Golem
Arrows Fireball Clone Musketeer Ice Wizard Sparky
Ice Wizard
Giant Skeleton Golem
Sparky
Arrows Fireball Clone Giant Skeleton Golem

Defense Synergies 0 8

Arrows
Fireball Giant Skeleton Ice Wizard Sparky
Fireball
Arrows Musketeer Ice Wizard
Musketeer
Fireball Giant Skeleton
Clone
Giant Skeleton
Arrows Musketeer Ice Wizard
Golem
Ice Wizard
Arrows Fireball Giant Skeleton
Sparky
Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Musketeer Sparky
Sparky Musketeer Ice Wizard
Sparky Musketeer Giant Skeleton Ice Wizard
Sparky Musketeer Ice Wizard
Arrows Fireball Giant Skeleton Sparky
Arrows Fireball Musketeer Ice Wizard
Musketeer Arrows Fireball Ice Wizard
Arrows Fireball Musketeer Giant Skeleton Sparky
Sparky Musketeer Ice Wizard
Musketeer Giant Skeleton Ice Wizard Sparky
Ice Wizard Arrows Fireball Musketeer Giant Skeleton
Arrows Musketeer Fireball Ice Wizard
Sparky Fireball Musketeer Giant Skeleton Ice Wizard
Fireball Sparky Arrows
Sparky
Fireball Sparky
Sparky Arrows Fireball Musketeer
Arrows Fireball Musketeer Ice Wizard
Arrows Fireball Musketeer Giant Skeleton Ice Wizard
Sparky Musketeer
Arrows Fireball Musketeer Giant Skeleton Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Fireball Giant Skeleton Sparky
Fireball Arrows Musketeer
Giant Skeleton Musketeer Sparky
Giant Skeleton Fireball Musketeer Sparky
Giant Skeleton Musketeer Sparky
Arrows Fireball Musketeer Ice Wizard
Sparky Fireball Musketeer Giant Skeleton Ice Wizard
Giant Skeleton Sparky
Giant Skeleton Fireball Sparky
Musketeer Sparky
Musketeer Giant Skeleton Sparky
Arrows Fireball Giant Skeleton
Giant Skeleton Fireball Sparky
Fireball Musketeer Sparky
Sparky Fireball Musketeer Giant Skeleton
Arrows Fireball Musketeer Giant Skeleton Ice Wizard Sparky
Arrows Fireball Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Musketeer Giant Skeleton Sparky
Arrows Fireball Musketeer Ice Wizard
Arrows Fireball Giant Skeleton Sparky
Arrows Fireball Musketeer Giant Skeleton Sparky
Fireball Arrows Sparky
Arrows Fireball Musketeer Ice Wizard
Arrows Musketeer Sparky
Arrows Fireball Ice Wizard
Arrows Fireball
Fireball Musketeer Sparky
Arrows Fireball Musketeer Sparky
Fireball Arrows Musketeer
Fireball Musketeer Sparky
Arrows Fireball Musketeer
Arrows Fireball Musketeer Sparky
Arrows Fireball Musketeer Sparky
Arrows Fireball Musketeer Sparky
Arrows Fireball Sparky
Sparky
Arrows Fireball Musketeer Sparky
Arrows Fireball
Fireball Musketeer Giant Skeleton Sparky
Arrows Fireball
Musketeer Sparky
Arrows Fireball Musketeer
Arrows Fireball Ice Wizard Sparky
Arrows Fireball Musketeer Ice Wizard Sparky
Fireball Arrows Musketeer Sparky
Fireball Arrows Musketeer Sparky
Arrows Fireball Musketeer Ice Wizard Sparky
Fireball Musketeer
Fireball Sparky
Arrows Fireball Musketeer Sparky
Arrows Fireball Sparky
Giant Skeleton Sparky
Arrows Fireball Sparky
Fireball Musketeer
Fireball Arrows Musketeer Ice Wizard
Arrows Fireball
Fireball Musketeer Sparky
Arrows Fireball Musketeer
Arrows Fireball Giant Skeleton Sparky
Musketeer Sparky
Fireball Musketeer Giant Skeleton Sparky
Fireball Musketeer
Fireball Musketeer Giant Skeleton Sparky
Sparky
Fireball Sparky

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