My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Ice Golem Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Ice Golem Dark Prince Mother Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Goblin Curse

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Golem Dark Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Goblin Curse Goblin Barrel Dark Prince
Giant Snowball
Archers Goblin Curse Goblin Barrel
Zap
Archers Goblin Curse Goblin Barrel Dark Prince
Barbarian Barrel
Archers Bomb Tower Goblin Curse Goblin Barrel Dark Prince
The Log
Archers Goblin Curse Goblin Barrel Dark Prince
Earthquake
Archers Bomb Tower Goblin Barrel
Arrows
Archers Goblin Curse Goblin Barrel
Royal Delivery
Archers Goblin Barrel Dark Prince Mother Witch
Fireball
Archers Bomb Tower Goblin Barrel Mother Witch
Poison
Archers Bomb Tower Goblin Curse Mother Witch
Lightning
Ice Golem Bomb Tower Dark Prince Mother Witch
Rocket
Bomb Tower

Against air swarms

Spells and units that can counter air swarms.

Arrows Ice Golem

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Ice Golem Bomb Tower Dark Prince

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Ice Golem Goblin Curse Dark Prince Mother Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Golem Goblin Curse Archers Arrows Goblin Barrel Bomb Tower Dark Prince Mother Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Ice Golem Goblin Curse Archers Arrows

Attack Synergies 4 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Ice Golem Arrows Dark Prince
Arrows
Goblin Curse Archers Goblin Barrel Dark Prince Mother Witch
Ice Golem
Archers Goblin Barrel Mother Witch
Bomb Tower
Goblin Curse
Arrows
Goblin Barrel
Ice Golem Dark Prince Arrows
Dark Prince
Goblin Barrel Archers Arrows Mother Witch
Mother Witch
Arrows Ice Golem Dark Prince

Defense Synergies 2 8

Archers
Ice Golem Bomb Tower Dark Prince
Arrows
Ice Golem Bomb Tower Dark Prince Mother Witch
Ice Golem
Archers Bomb Tower Arrows Mother Witch
Bomb Tower
Ice Golem Archers Arrows
Goblin Curse
Goblin Barrel
Dark Prince
Archers Arrows Mother Witch
Mother Witch
Arrows Ice Golem Dark Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Ice Golem
Bomb Tower Goblin Curse Dark Prince
Bomb Tower Archers Goblin Curse Dark Prince
Bomb Tower Goblin Curse Dark Prince
Arrows Bomb Tower Dark Prince
Arrows Archers Bomb Tower Dark Prince Mother Witch
Archers Arrows Bomb Tower Goblin Curse
Arrows Ice Golem Bomb Tower
Bomb Tower Goblin Curse
Archers Ice Golem Dark Prince
Archers Goblin Curse Mother Witch Arrows Ice Golem Bomb Tower Dark Prince
Arrows Archers Goblin Curse
Bomb Tower Goblin Curse Dark Prince
Bomb Tower Arrows Goblin Curse Dark Prince
Bomb Tower Goblin Curse
Bomb Tower Goblin Curse
Bomb Tower Arrows Dark Prince
Arrows Bomb Tower Archers Dark Prince
Arrows Bomb Tower Archers Ice Golem Goblin Curse Dark Prince Mother Witch
Bomb Tower Goblin Curse
Dark Prince Archers Arrows Bomb Tower Goblin Curse Mother Witch
Bomb Tower

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Archers Ice Golem Dark Prince
Archers Arrows Ice Golem Bomb Tower
Ice Golem Bomb Tower Dark Prince
Dark Prince Ice Golem
Goblin Curse Dark Prince
Arrows Mother Witch Archers Ice Golem Bomb Tower Goblin Curse
Dark Prince Archers Ice Golem Bomb Tower
Bomb Tower Goblin Curse Dark Prince
Ice Golem Bomb Tower Dark Prince
Goblin Curse
Bomb Tower Dark Prince
Arrows Dark Prince
Dark Prince Ice Golem Bomb Tower Goblin Curse
Archers Bomb Tower Goblin Curse
Archers Ice Golem Bomb Tower Dark Prince
Arrows Archers Ice Golem Bomb Tower Goblin Curse Dark Prince Mother Witch
Arrows Bomb Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Ice Golem
Arrows Goblin Curse
Arrows
Arrows Ice Golem Dark Prince
Arrows Goblin Curse Dark Prince
Arrows Mother Witch Ice Golem Goblin Curse
Archers Arrows
Arrows Ice Golem Goblin Curse
Arrows
Arrows Dark Prince
Archers Arrows Goblin Curse
Ice Golem
Arrows
Arrows Ice Golem
Arrows
Arrows
Arrows
Archers Arrows Dark Prince
Arrows Goblin Curse Mother Witch
Arrows
Arrows
Arrows Ice Golem Goblin Curse Mother Witch Dark Prince
Arrows
Arrows
Arrows Goblin Curse
Archers Arrows Ice Golem Goblin Curse Mother Witch
Arrows
Arrows
Arrows Goblin Curse
Archers Dark Prince
Archers Arrows Goblin Curse
Arrows
Dark Prince
Arrows Ice Golem
Arrows
Dark Prince
Dark Prince

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