My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Battle Ram Wizard Prince Giant Skeleton Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Prince Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Battle Ram Prince Giant Skeleton Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Battle Ram Prince Giant Skeleton Bandit
Giant Snowball
Minion Horde Battle Ram
Zap
Minion Horde Battle Ram Prince Bandit
Barbarian Barrel
Battle Ram Wizard Giant Skeleton Bandit
The Log
Battle Ram Prince Giant Skeleton Bandit
Earthquake
Arrows
Minion Horde
Royal Delivery
Minion Horde Battle Ram Wizard Prince Giant Skeleton Bandit
Fireball
Minion Horde Battle Ram Wizard Bandit
Poison
Minion Horde Wizard
Lightning
Battle Ram Wizard Prince Bandit
Rocket
Minion Horde Wizard Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Battle Ram Freeze Prince Giant Skeleton

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Bandit Battle Ram Freeze Minion Horde Wizard Prince Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Arrows Bandit Battle Ram Freeze

Attack Synergies 1 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Battle Ram Freeze Prince Giant Skeleton Bandit
Minion Horde
Battle Ram Freeze Prince Giant Skeleton
Battle Ram
Bandit Arrows Minion Horde Freeze
Wizard
Prince Giant Skeleton Bandit
Freeze
Arrows Minion Horde Battle Ram
Prince
Arrows Minion Horde Wizard
Giant Skeleton
Arrows Minion Horde Wizard Bandit
Bandit
Battle Ram Arrows Wizard Giant Skeleton

Defense Synergies 0 8

Arrows
Prince Giant Skeleton Bandit
Minion Horde
Freeze
Battle Ram
Wizard
Freeze Prince Giant Skeleton Bandit
Freeze
Minion Horde Wizard
Prince
Arrows Wizard
Giant Skeleton
Arrows Wizard
Bandit
Arrows Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Wizard
Minion Horde Prince Bandit
Minion Horde Prince Freeze Giant Skeleton Bandit
Minion Horde Prince Bandit
Arrows Prince Giant Skeleton
Arrows Freeze Bandit
Minion Horde Arrows Wizard Freeze
Arrows Giant Skeleton Bandit
Minion Horde Prince
Minion Horde Prince Giant Skeleton Bandit
Minion Horde Arrows Wizard Freeze Giant Skeleton Bandit
Arrows Minion Horde Wizard
Minion Horde Prince Wizard Freeze Giant Skeleton Bandit
Wizard Arrows Minion Horde Freeze Prince
Minion Horde Prince Bandit
Minion Horde Freeze Prince Bandit
Minion Horde Wizard Arrows Prince
Arrows Minion Horde Wizard Prince Bandit
Arrows Wizard Freeze Giant Skeleton Bandit
Prince
Wizard Arrows Minion Horde Prince Giant Skeleton Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Prince Giant Skeleton Bandit
Bandit Arrows Wizard Prince
Giant Skeleton Bandit Minion Horde Prince
Prince Giant Skeleton Minion Horde Bandit
Giant Skeleton Minion Horde Prince Bandit
Arrows Wizard Minion Horde Freeze
Prince Minion Horde Giant Skeleton Bandit
Giant Skeleton Minion Horde Prince
Minion Horde Freeze Giant Skeleton Prince Bandit
Minion Horde
Minion Horde Prince Giant Skeleton
Arrows Prince Giant Skeleton
Prince Giant Skeleton Minion Horde Wizard Bandit
Wizard Minion Horde
Minion Horde Freeze Prince Giant Skeleton
Arrows Minion Horde Wizard Freeze Giant Skeleton
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Minion Horde Freeze Giant Skeleton Bandit
Arrows Bandit
Arrows Minion Horde Giant Skeleton Bandit
Arrows Freeze Prince Giant Skeleton
Wizard Arrows Minion Horde
Arrows Wizard Minion Horde Freeze
Arrows Minion Horde Wizard
Arrows Wizard Freeze
Arrows Wizard Bandit
Minion Horde Prince
Arrows Minion Horde Wizard Prince Bandit
Arrows Wizard
Bandit
Arrows Minion Horde Freeze Bandit
Arrows Prince
Arrows Minion Horde Wizard Bandit
Arrows Minion Horde Wizard Bandit
Arrows Freeze
Minion Horde
Arrows Wizard Prince Bandit
Arrows Wizard
Minion Horde Prince Giant Skeleton
Arrows Wizard
Prince
Arrows Minion Horde
Arrows Freeze Wizard
Minion Horde
Arrows Wizard Bandit
Arrows Wizard Prince Bandit
Arrows Bandit
Arrows Minion Horde Wizard
Minion Horde Wizard Freeze
Minion Horde
Arrows Minion Horde Wizard Bandit
Arrows Minion Horde Freeze
Minion Horde Prince Giant Skeleton
Arrows Wizard
Minion Horde Freeze Prince Bandit
Arrows Wizard
Freeze
Arrows
Minion Horde Wizard Prince
Arrows Wizard
Arrows Giant Skeleton
Minion Horde Prince
Minion Horde Freeze Giant Skeleton
Freeze Prince Giant Skeleton Bandit
Prince
Wizard

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