My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Mediocre

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Giant Skeleton Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mini P.E.K.K.A Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Mini P.E.K.K.A Giant Skeleton Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Skeleton Army Giant Skeleton
Giant Snowball
Goblin Gang Skeleton Army
Zap
Goblin Gang Skeleton Army
Barbarian Barrel
Goblin Gang Wizard Skeleton Army Giant Skeleton
The Log
Goblin Gang Mini P.E.K.K.A Skeleton Army Giant Skeleton
Earthquake
Goblin Gang Skeleton Army
Arrows
Goblin Gang Skeleton Army
Royal Delivery
Goblin Gang Mini P.E.K.K.A Wizard Skeleton Army Giant Skeleton
Fireball
Goblin Gang Wizard Skeleton Army
Poison
Goblin Gang Wizard Skeleton Army
Lightning
Mini P.E.K.K.A Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard The Log Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Skeleton Army Giant Skeleton Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Goblin Gang Skeleton Army Mini P.E.K.K.A Wizard Giant Skeleton Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Arrows Goblin Gang Skeleton Army

Attack Synergies 0 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Mini P.E.K.K.A Giant Skeleton Mega Knight
Goblin Gang
Mini P.E.K.K.A Giant Skeleton
Mini P.E.K.K.A
Arrows Goblin Gang Wizard Giant Skeleton The Log Mega Knight
Wizard
Mini P.E.K.K.A Giant Skeleton Mega Knight
Skeleton Army
Giant Skeleton
Arrows Goblin Gang Mini P.E.K.K.A Wizard The Log
The Log
Mini P.E.K.K.A Giant Skeleton Mega Knight
Mega Knight
Arrows Mini P.E.K.K.A Wizard The Log

Defense Synergies 2 16

Arrows
Mega Knight Mini P.E.K.K.A Giant Skeleton
Goblin Gang
Mini P.E.K.K.A Skeleton Army Giant Skeleton The Log
Mini P.E.K.K.A
The Log Arrows Goblin Gang Wizard Skeleton Army
Wizard
Mini P.E.K.K.A Skeleton Army Giant Skeleton The Log Mega Knight
Skeleton Army
Goblin Gang Mini P.E.K.K.A Wizard Giant Skeleton The Log
Giant Skeleton
Arrows Goblin Gang Wizard Skeleton Army The Log
The Log
Mini P.E.K.K.A Goblin Gang Wizard Skeleton Army Giant Skeleton Mega Knight
Mega Knight
Arrows Wizard The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard The Log
Mini P.E.K.K.A Skeleton Army Goblin Gang The Log Mega Knight
Goblin Gang Mini P.E.K.K.A Skeleton Army Mega Knight Giant Skeleton
Mini P.E.K.K.A Skeleton Army Goblin Gang Mega Knight
Arrows Mini P.E.K.K.A Skeleton Army Giant Skeleton The Log Mega Knight
Arrows Goblin Gang Skeleton Army The Log Mega Knight
Arrows Goblin Gang Wizard
Arrows Giant Skeleton The Log Mega Knight
Mini P.E.K.K.A Goblin Gang Skeleton Army
Goblin Gang Skeleton Army Mini P.E.K.K.A Giant Skeleton Mega Knight
Goblin Gang Skeleton Army Arrows Wizard Giant Skeleton The Log Mega Knight
Arrows Goblin Gang Wizard
Mini P.E.K.K.A Skeleton Army Mega Knight Goblin Gang Wizard Giant Skeleton The Log
Wizard Skeleton Army Mega Knight Arrows Goblin Gang Mini P.E.K.K.A The Log
Mini P.E.K.K.A Skeleton Army Goblin Gang Mega Knight
Skeleton Army Goblin Gang Mini P.E.K.K.A The Log Mega Knight
Wizard Mega Knight Arrows Goblin Gang Mini P.E.K.K.A Skeleton Army
Arrows Mega Knight Goblin Gang Wizard Skeleton Army The Log
Arrows Wizard The Log Giant Skeleton Mega Knight
Mini P.E.K.K.A
Goblin Gang Wizard Skeleton Army Mega Knight Arrows Mini P.E.K.K.A Giant Skeleton The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mini P.E.K.K.A Skeleton Army Mega Knight Giant Skeleton
Arrows Goblin Gang Mini P.E.K.K.A Wizard The Log Mega Knight
Goblin Gang Skeleton Army Giant Skeleton Mega Knight Mini P.E.K.K.A The Log
Goblin Gang Mini P.E.K.K.A Skeleton Army Giant Skeleton Mega Knight The Log
Giant Skeleton Goblin Gang Mini P.E.K.K.A Skeleton Army Mega Knight
Arrows Wizard Goblin Gang
Goblin Gang Mini P.E.K.K.A Skeleton Army Giant Skeleton
Mini P.E.K.K.A Giant Skeleton Mega Knight Skeleton Army
Giant Skeleton Mega Knight Mini P.E.K.K.A Skeleton Army The Log
Goblin Gang Skeleton Army
Mega Knight Mini P.E.K.K.A Giant Skeleton
Skeleton Army Mega Knight Arrows Giant Skeleton The Log
Mini P.E.K.K.A Skeleton Army Giant Skeleton Mega Knight Goblin Gang Wizard
Wizard Skeleton Army Mega Knight
Goblin Gang Skeleton Army Mini P.E.K.K.A Giant Skeleton The Log
Arrows Mega Knight Mini P.E.K.K.A Wizard Giant Skeleton The Log
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Giant Skeleton The Log
Arrows The Log
Arrows Giant Skeleton The Log
Arrows Giant Skeleton The Log
Wizard Arrows The Log Mega Knight
Arrows Wizard
Arrows Wizard The Log
Arrows The Log Wizard
Arrows The Log Wizard
Goblin Gang Mini P.E.K.K.A
Arrows Wizard The Log
Arrows Wizard
The Log
Arrows
Arrows The Log
Arrows Wizard The Log
Arrows Wizard The Log Mega Knight
Arrows
Mini P.E.K.K.A
Arrows Mini P.E.K.K.A Wizard The Log Mega Knight
Arrows Wizard The Log Mega Knight
Giant Skeleton The Log Mega Knight
Arrows Wizard
The Log
Arrows The Log
Arrows The Log Wizard Mega Knight
Arrows The Log Wizard
Arrows Wizard The Log Mega Knight
Arrows The Log
Arrows Wizard
Wizard
Mini P.E.K.K.A
Arrows Wizard The Log Mega Knight
Arrows
Giant Skeleton Mega Knight
Arrows Wizard The Log
Goblin Gang Skeleton Army
Arrows Wizard
Arrows The Log
Goblin Gang Mini P.E.K.K.A Wizard Mega Knight
Arrows The Log Wizard
Arrows Giant Skeleton
Mega Knight
Goblin Gang Giant Skeleton The Log
Giant Skeleton The Log Mega Knight
Wizard Mega Knight

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