My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
RIP

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Hut Baby Dragon Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Goblin Hut Baby Dragon Witch Electro Giant Golem Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Electro Giant Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Baby Dragon Electro Giant Golem Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Goblin Hut Baby Dragon Witch
Zap
Goblin Hut Witch
Barbarian Barrel
Goblin Hut Witch
The Log
Goblin Hut Witch
Earthquake
Goblin Hut Witch
Arrows
Goblin Hut Witch
Royal Delivery
Goblin Hut Baby Dragon Witch
Fireball
Goblin Hut Baby Dragon Witch
Poison
Goblin Hut Witch
Lightning
Goblin Hut Baby Dragon Witch
Rocket
Goblin Hut Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball Baby Dragon Witch Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball Baby Dragon Electro Giant Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Baby Dragon Electro Giant Golem Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Fireball Baby Dragon Goblin Hut Witch Electro Giant Mega Knight Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

16 Arrows Fireball Baby Dragon Goblin Hut

Attack Synergies 4 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Fireball Golem Mega Knight
Fireball
Arrows Golem Baby Dragon Mega Knight
Goblin Hut
Baby Dragon Golem Mega Knight
Baby Dragon
Golem Fireball Goblin Hut Witch Electro Giant Mega Knight
Witch
Baby Dragon Golem Mega Knight
Electro Giant
Baby Dragon
Golem
Arrows Fireball Baby Dragon Goblin Hut Witch
Mega Knight
Arrows Fireball Goblin Hut Baby Dragon Witch

Defense Synergies 1 8

Arrows
Mega Knight Fireball Goblin Hut
Fireball
Arrows Goblin Hut Mega Knight
Goblin Hut
Arrows Fireball Baby Dragon
Baby Dragon
Goblin Hut Witch Mega Knight
Witch
Baby Dragon Mega Knight
Electro Giant
Golem
Mega Knight
Arrows Fireball Baby Dragon Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Goblin Hut Baby Dragon
Goblin Hut Witch Mega Knight
Goblin Hut Witch Mega Knight
Goblin Hut Witch Mega Knight
Arrows Fireball Mega Knight
Arrows Fireball Baby Dragon Mega Knight
Arrows Fireball Goblin Hut Baby Dragon Witch
Arrows Fireball Baby Dragon Electro Giant Mega Knight
Witch Goblin Hut
Mega Knight
Witch Arrows Fireball Goblin Hut Baby Dragon Electro Giant Mega Knight
Arrows Fireball Goblin Hut Baby Dragon Witch
Goblin Hut Mega Knight Fireball Witch
Fireball Mega Knight Arrows Goblin Hut Baby Dragon Witch
Goblin Hut Mega Knight
Fireball Goblin Hut Electro Giant Mega Knight
Mega Knight Arrows Fireball Goblin Hut Witch
Arrows Fireball Mega Knight Goblin Hut Baby Dragon Witch
Arrows Baby Dragon Witch Fireball Goblin Hut Mega Knight
Goblin Hut
Mega Knight Arrows Fireball Baby Dragon Witch Electro Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Fireball Goblin Hut Witch Electro Giant
Fireball Arrows Baby Dragon Mega Knight
Mega Knight Goblin Hut Witch
Mega Knight Fireball
Goblin Hut Witch Mega Knight
Arrows Fireball Electro Giant Goblin Hut Baby Dragon Witch
Fireball Goblin Hut Witch
Mega Knight
Mega Knight Fireball Goblin Hut Baby Dragon Witch
Witch Goblin Hut
Mega Knight Goblin Hut Witch
Mega Knight Arrows Fireball Electro Giant
Mega Knight Fireball Witch
Fireball Baby Dragon Witch Electro Giant Mega Knight
Goblin Hut Witch Electro Giant Fireball Baby Dragon
Arrows Mega Knight Fireball Goblin Hut Baby Dragon Witch Electro Giant
Arrows Fireball Goblin Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Baby Dragon
Arrows Fireball Baby Dragon
Arrows Fireball Goblin Hut Baby Dragon
Arrows Fireball
Fireball Arrows Baby Dragon Mega Knight
Arrows Fireball Electro Giant Baby Dragon Witch
Arrows Baby Dragon Witch
Arrows Fireball Baby Dragon
Arrows Fireball
Fireball
Arrows Fireball
Fireball Arrows Baby Dragon
Fireball Goblin Hut Baby Dragon
Arrows Fireball Baby Dragon
Arrows Fireball Goblin Hut Baby Dragon
Arrows Fireball Goblin Hut Baby Dragon Witch
Arrows Fireball Goblin Hut Baby Dragon Mega Knight
Arrows Fireball
Arrows Fireball Baby Dragon Mega Knight
Arrows Fireball Baby Dragon Witch Electro Giant Mega Knight
Fireball Baby Dragon Mega Knight
Arrows Fireball
Arrows Fireball Baby Dragon
Arrows Electro Giant Fireball Baby Dragon Witch Mega Knight
Witch
Arrows Fireball Baby Dragon Witch
Fireball Arrows Baby Dragon Witch Mega Knight
Fireball Arrows Baby Dragon
Arrows Fireball Baby Dragon Witch Electro Giant
Fireball Goblin Hut Witch Electro Giant
Fireball
Arrows Fireball Mega Knight
Arrows Fireball
Mega Knight
Arrows Fireball
Fireball Goblin Hut Witch
Fireball Arrows Baby Dragon Witch
Arrows Fireball
Fireball Baby Dragon Mega Knight
Arrows Fireball Baby Dragon
Arrows Fireball Electro Giant
Mega Knight
Electro Giant Fireball Baby Dragon Witch
Fireball Witch
Fireball Baby Dragon Witch Electro Giant Mega Knight
Fireball Mega Knight

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