My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Cannon Cart Goblin Giant Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Cannon Cart Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Goblin Gang Cannon Cart Goblin Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Guards Cannon Cart
Giant Snowball
Goblin Gang Guards
Zap
Goblin Gang Guards Cannon Cart Goblin Giant
Barbarian Barrel
Electro Spirit Goblin Gang Guards Cannon Cart
The Log
Electro Spirit Goblin Gang Guards Cannon Cart
Earthquake
Goblin Gang Guards
Arrows
Electro Spirit Goblin Gang Guards
Royal Delivery
Electro Spirit Goblin Gang Guards Cannon Cart
Fireball
Goblin Gang Cannon Cart
Poison
Goblin Gang Guards
Lightning
Cannon Cart Goblinstein
Rocket
Cannon Cart

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Arrows Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Arrows Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Arrows Guards Freeze

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Arrows Goblin Gang Guards Freeze Cannon Cart Goblinstein Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Electro Spirit Arrows Goblin Gang Guards

Attack Synergies 0 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Cannon Cart Goblin Giant
Arrows
Freeze Cannon Cart Goblin Giant
Goblin Gang
Cannon Cart Goblin Giant
Guards
Freeze
Arrows
Cannon Cart
Electro Spirit Arrows Goblin Gang
Goblin Giant
Electro Spirit Arrows Goblin Gang
Goblinstein

Defense Synergies 0 4

Electro Spirit
Arrows
Cannon Cart
Goblin Gang
Guards Cannon Cart
Guards
Goblin Gang Cannon Cart
Freeze
Cannon Cart
Arrows Goblin Gang Guards
Goblin Giant
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Cart Goblin Giant
Goblin Gang Cannon Cart
Goblin Gang Freeze Cannon Cart
Goblin Gang Guards Cannon Cart
Arrows
Arrows Goblin Gang Freeze Electro Spirit Guards Cannon Cart
Electro Spirit Arrows Goblin Gang Freeze
Electro Spirit Arrows Cannon Cart Goblin Giant
Goblin Gang
Goblin Gang Guards Cannon Cart
Goblin Gang Guards Electro Spirit Arrows Freeze Cannon Cart Goblin Giant
Arrows Goblin Gang
Goblin Gang Guards Freeze Cannon Cart
Electro Spirit Arrows Goblin Gang Guards Freeze Cannon Cart
Goblin Gang Cannon Cart
Goblin Gang Freeze
Arrows Goblin Gang Cannon Cart
Arrows Electro Spirit Goblin Gang Guards Cannon Cart
Arrows Freeze Electro Spirit Guards Cannon Cart
Cannon Cart
Goblin Gang Electro Spirit Arrows Guards Cannon Cart Goblin Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Guards Cannon Cart
Arrows Goblin Gang Cannon Cart
Goblin Gang Guards Cannon Cart Goblin Giant
Goblin Gang Guards Cannon Cart Goblin Giant
Goblin Gang Guards Cannon Cart Goblin Giant
Arrows Electro Spirit Goblin Gang Freeze Goblin Giant
Goblin Gang Guards Cannon Cart Goblin Giant
Cannon Cart Goblin Giant
Freeze Electro Spirit Cannon Cart
Goblin Gang Guards Goblin Giant
Guards Cannon Cart
Arrows Guards Goblin Giant
Cannon Cart Goblin Gang Guards Goblin Giant
Cannon Cart
Goblin Gang Guards Electro Spirit Freeze Cannon Cart Goblin Giant
Arrows Electro Spirit Freeze Cannon Cart
Electro Spirit Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Guards Freeze
Arrows
Arrows Cannon Cart Goblin Giant
Cannon Cart Arrows Guards Freeze
Arrows
Arrows Electro Spirit Freeze Goblin Giant
Arrows
Arrows Freeze
Arrows
Goblin Gang Guards
Arrows Cannon Cart
Arrows
Cannon Cart
Arrows Freeze Cannon Cart
Arrows Cannon Cart
Arrows Cannon Cart
Arrows Cannon Cart
Arrows Freeze
Arrows
Arrows
Arrows
Arrows Cannon Cart
Arrows Freeze Electro Spirit
Arrows
Arrows
Arrows
Arrows
Electro Spirit Guards Freeze
Arrows
Electro Spirit Arrows Freeze
Arrows
Electro Spirit Goblin Gang Guards Freeze Cannon Cart
Arrows
Freeze
Arrows
Goblin Gang Cannon Cart
Arrows
Arrows
Cannon Cart
Electro Spirit Goblin Gang Guards Freeze
Freeze Cannon Cart Goblin Giant
Cannon Cart

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: