My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Great!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Battle Ram Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Battle Ram Goblin Drill

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mortar Heal Spirit Battle Ram

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Drill

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Battle Ram Guards Goblin Drill Inferno Dragon
Giant Snowball
Archers Battle Ram Guards Goblin Drill Inferno Dragon
Zap
Archers Mortar Battle Ram Guards Goblin Drill Inferno Dragon
Barbarian Barrel
Archers Mortar Heal Spirit Battle Ram Guards Goblin Drill
The Log
Archers Heal Spirit Battle Ram Guards Goblin Drill
Earthquake
Archers Mortar Guards Goblin Drill
Arrows
Archers Heal Spirit Guards Goblin Drill
Royal Delivery
Archers Heal Spirit Battle Ram Guards Goblin Drill Inferno Dragon
Fireball
Archers Mortar Battle Ram Goblin Drill Inferno Dragon
Poison
Archers Mortar Guards Goblin Drill
Lightning
Mortar Battle Ram Inferno Dragon
Rocket
Mortar Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Mortar

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Heal Spirit Battle Ram Guards Goblin Drill Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Heal Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Heal Spirit Archers Arrows Guards Mortar Battle Ram Goblin Drill Inferno Dragon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Heal Spirit Archers Arrows Guards

Attack Synergies 0 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Arrows Mortar Heal Spirit Battle Ram Inferno Dragon
Arrows
Archers Mortar Battle Ram Goblin Drill
Mortar
Archers Arrows
Heal Spirit
Archers Battle Ram Guards Goblin Drill Inferno Dragon
Battle Ram
Archers Arrows Heal Spirit
Guards
Heal Spirit
Goblin Drill
Arrows Heal Spirit
Inferno Dragon
Archers Heal Spirit

Defense Synergies 0 7

Archers
Mortar Guards Goblin Drill
Arrows
Mortar
Mortar
Archers Arrows Guards Inferno Dragon
Heal Spirit
Battle Ram
Guards
Archers Mortar Goblin Drill
Goblin Drill
Archers Guards
Inferno Dragon
Mortar

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mortar
Inferno Dragon Mortar Goblin Drill
Mortar Archers Goblin Drill Inferno Dragon
Inferno Dragon Mortar Guards Goblin Drill
Arrows
Arrows Archers Guards
Inferno Dragon Archers Arrows Mortar
Arrows
Inferno Dragon Mortar Goblin Drill
Guards Archers
Archers Guards Arrows Goblin Drill
Arrows Inferno Dragon Archers
Mortar Goblin Drill Guards
Arrows Mortar Guards Goblin Drill
Inferno Dragon Mortar Goblin Drill
Mortar Goblin Drill Inferno Dragon
Arrows Mortar Goblin Drill
Arrows Mortar Archers Guards Goblin Drill
Arrows Mortar Goblin Drill Archers Guards Inferno Dragon
Mortar Goblin Drill Inferno Dragon
Archers Arrows Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Archers
Archers Arrows Mortar Inferno Dragon
Guards
Guards
Guards Goblin Drill Inferno Dragon
Arrows Archers
Guards Archers
Inferno Dragon
Mortar Inferno Dragon
Guards Goblin Drill Inferno Dragon
Inferno Dragon Guards
Arrows Guards
Guards
Archers
Guards Archers Mortar Goblin Drill Inferno Dragon
Arrows Archers Inferno Dragon
Arrows Mortar

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Mortar Guards Goblin Drill
Arrows Mortar
Arrows Goblin Drill
Arrows Guards
Arrows Mortar
Arrows
Archers Arrows Mortar
Arrows
Arrows Mortar
Guards
Arrows Mortar
Archers Arrows
Mortar
Arrows Mortar
Arrows Mortar
Arrows Mortar Goblin Drill
Arrows Mortar
Arrows Mortar
Archers Arrows Mortar
Arrows Mortar
Arrows
Arrows Mortar Goblin Drill
Arrows Mortar
Inferno Dragon
Arrows Mortar
Arrows Mortar
Arrows Mortar
Archers Arrows
Guards
Arrows Mortar
Arrows
Arrows
Archers Guards
Archers Arrows
Arrows
Arrows Mortar
Arrows
Guards
Mortar
Inferno Dragon
Mortar

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