My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Rascals Ice Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Rascals Ice Wizard Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Rascals Wall Breakers

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Machine

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Wall Breakers Inferno Dragon
Giant Snowball
Fire Spirit Wall Breakers Inferno Dragon
Zap
Fire Spirit Wall Breakers Inferno Dragon
Barbarian Barrel
Fire Spirit Rascals Wall Breakers Ice Wizard
The Log
Fire Spirit Rascals Wall Breakers
Earthquake
Arrows
Fire Spirit Rascals Wall Breakers
Royal Delivery
Fire Spirit Rascals Wall Breakers Ice Wizard Inferno Dragon
Fireball
Rascals Wall Breakers Ice Wizard Inferno Dragon
Poison
Rascals Ice Wizard
Lightning
Ice Wizard Inferno Dragon
Rocket
Rascals Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Arrows Fireball Ice Wizard Goblin Machine

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Arrows Fireball Ice Wizard Goblin Machine

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Arrows Ice Wizard Inferno Dragon Goblin Machine

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Fireball Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Wall Breakers Arrows Ice Wizard Fireball Inferno Dragon Rascals Goblin Machine

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Wall Breakers Arrows Ice Wizard

Attack Synergies 1 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Wall Breakers Inferno Dragon
Arrows
Fireball Wall Breakers
Rascals
Wall Breakers
Fireball
Arrows Wall Breakers
Wall Breakers
Fire Spirit Arrows Rascals Fireball
Ice Wizard
Inferno Dragon
Fire Spirit
Goblin Machine

Defense Synergies 0 4

Fire Spirit
Arrows
Fireball Ice Wizard
Rascals
Fireball
Arrows Ice Wizard
Wall Breakers
Ice Wizard
Arrows Fireball Inferno Dragon
Inferno Dragon
Ice Wizard
Goblin Machine

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball
Inferno Dragon Rascals Ice Wizard
Fire Spirit Rascals Ice Wizard Inferno Dragon
Inferno Dragon Rascals Ice Wizard
Arrows Fireball
Arrows Fireball Fire Spirit Rascals Ice Wizard
Inferno Dragon Fire Spirit Arrows Rascals Fireball Ice Wizard
Arrows Rascals Fireball
Inferno Dragon Rascals Ice Wizard
Fire Spirit Rascals Ice Wizard
Ice Wizard Arrows Rascals Fireball
Arrows Inferno Dragon Rascals Fireball Ice Wizard
Fire Spirit Rascals Fireball Ice Wizard
Fire Spirit Fireball Arrows Rascals
Inferno Dragon Rascals
Rascals Fireball Inferno Dragon
Arrows Rascals Fireball
Fire Spirit Arrows Fireball Rascals Ice Wizard
Arrows Fire Spirit Rascals Fireball Ice Wizard Inferno Dragon
Inferno Dragon
Rascals Fire Spirit Arrows Fireball
Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rascals Fireball
Fireball Arrows Inferno Dragon
Rascals
Rascals Fireball
Rascals Inferno Dragon
Fire Spirit Arrows Fireball Rascals Ice Wizard
Rascals Fireball Ice Wizard
Rascals Inferno Dragon
Fireball Inferno Dragon
Inferno Dragon
Inferno Dragon Rascals
Arrows Fireball
Rascals Fireball
Rascals Fireball
Rascals Fireball Inferno Dragon
Arrows Rascals Fireball Ice Wizard Inferno Dragon
Arrows Fireball Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Rascals
Arrows Fireball Ice Wizard
Arrows Fireball
Arrows Rascals Fireball
Fireball Fire Spirit Arrows
Arrows Fireball Fire Spirit Ice Wizard Goblin Machine
Fire Spirit Arrows
Arrows Fireball Fire Spirit Ice Wizard
Arrows Fireball
Fire Spirit Fireball
Arrows Fireball Goblin Machine
Fireball Fire Spirit Arrows
Fire Spirit Fireball
Arrows Fireball
Arrows Fireball
Arrows Fireball
Arrows Fireball
Arrows Fireball
Fire Spirit Arrows Fireball Goblin Machine
Fire Spirit Arrows Fireball Goblin Machine
Fireball
Arrows Fireball
Arrows Fireball
Arrows Fire Spirit Fireball Ice Wizard Goblin Machine
Inferno Dragon
Arrows Fireball Ice Wizard
Fireball Arrows
Fireball Arrows
Fire Spirit Arrows Fireball Ice Wizard
Fireball
Fireball
Arrows Fireball
Arrows Fireball
Arrows Fireball
Fire Spirit Fireball
Fireball Fire Spirit Arrows Ice Wizard
Arrows Fireball
Fireball Rascals
Arrows Fireball
Arrows Fireball
Rascals Fireball
Fireball
Fireball
Inferno Dragon
Fireball

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