My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Great!

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning Not enough threat cards in your deck.

It is good to have cards that are considered a threat and must be addressed by your opponent. Threat may mean more things, but in any case, it is something, that can't be left ignored.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Tesla

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Spear Goblins Knight Tesla Mighty Miner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rocket

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Spear Goblins Knight Mighty Miner

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mighty Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Mighty Miner
Giant Snowball
Spear Goblins Mighty Miner
Zap
Spear Goblins Mighty Miner
Barbarian Barrel
Ice Spirit Spear Goblins Knight Tesla
The Log
Ice Spirit Spear Goblins
Earthquake
Spear Goblins Tesla
Arrows
Ice Spirit Spear Goblins
Royal Delivery
Ice Spirit Spear Goblins Knight
Fireball
Tesla Mighty Miner
Poison
Spear Goblins
Lightning
Knight Tesla Mighty Miner
Rocket
Mighty Miner

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Arrows Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Arrows Rocket

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Spear Goblins Arrows Knight Rocket Mighty Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Ice Spirit Spear Goblins Arrows Knight Tesla Mighty Miner Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

6 Mirror Ice Spirit Spear Goblins Arrows

Attack Synergies 3 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Knight Spear Goblins
Spear Goblins
Knight Ice Spirit
Arrows
Mirror Knight Mighty Miner
Knight
Ice Spirit Spear Goblins Arrows
Tesla
Rocket
Mirror
Mirror
Arrows Rocket
Mighty Miner
Arrows

Defense Synergies 5 7

Ice Spirit
Spear Goblins Knight Tesla Rocket
Spear Goblins
Knight Tesla Ice Spirit Arrows
Arrows
Mirror Spear Goblins Knight Tesla
Knight
Spear Goblins Tesla Ice Spirit Arrows
Tesla
Spear Goblins Knight Mirror Ice Spirit Arrows
Rocket
Ice Spirit
Mirror
Arrows Tesla
Mighty Miner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Spear Goblins Knight Tesla
Ice Spirit Knight Tesla
Tesla Rocket Knight
Tesla Knight
Arrows Rocket
Arrows Spear Goblins Tesla
Tesla Rocket Ice Spirit Spear Goblins Arrows
Rocket Arrows Tesla
Tesla Mighty Miner
Knight Ice Spirit Spear Goblins Tesla
Spear Goblins Arrows Knight Tesla
Arrows Tesla Spear Goblins
Tesla Ice Spirit Knight Rocket
Rocket Ice Spirit Arrows Tesla
Knight Tesla
Rocket Ice Spirit Tesla
Tesla Arrows Knight
Ice Spirit Arrows Tesla Spear Goblins Knight
Arrows Ice Spirit Spear Goblins Knight Tesla
Tesla
Spear Goblins Arrows Knight Tesla
Tesla Mighty Miner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Spear Goblins Tesla
Arrows Knight Tesla Rocket
Ice Spirit Spear Goblins Knight Rocket
Rocket Knight Tesla
Knight Tesla Mighty Miner
Arrows Rocket Ice Spirit Tesla
Rocket Spear Goblins Knight Tesla
Mighty Miner Knight Tesla
Rocket Ice Spirit Spear Goblins Knight
Tesla
Knight Tesla
Rocket Arrows
Rocket Knight Tesla
Tesla
Tesla Ice Spirit Spear Goblins Knight Rocket Mighty Miner
Arrows Tesla Mighty Miner
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Rocket
Arrows
Rocket Arrows
Arrows Knight Rocket
Rocket Arrows
Arrows Ice Spirit Spear Goblins Rocket
Arrows
Arrows Ice Spirit
Arrows
Rocket
Rocket Arrows Knight
Arrows Rocket
Rocket Knight
Arrows Rocket
Arrows
Rocket Spear Goblins Arrows
Arrows Rocket
Arrows Rocket
Rocket
Rocket Arrows
Rocket Arrows
Rocket
Rocket Arrows
Rocket
Rocket Arrows
Arrows Ice Spirit
Arrows
Arrows
Rocket Arrows
Arrows
Rocket Ice Spirit
Arrows Rocket
Rocket Ice Spirit Arrows
Mighty Miner
Rocket Arrows
Ice Spirit Spear Goblins Rocket
Rocket Arrows
Arrows
Knight Rocket
Arrows
Rocket Arrows
Ice Spirit Rocket
Rocket
Rocket
Rocket

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