My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Knight Magic Archer Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Barbarians Hog Rider Magic Archer Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Hog Rider
Giant Snowball
Archers Barbarians Hog Rider
Zap
Archers
Barbarian Barrel
Archers Knight Barbarians Magic Archer
The Log
Archers Barbarians Hog Rider
Earthquake
Archers Barbarians Hog Rider
Arrows
Archers
Royal Delivery
Archers Knight Barbarians Hog Rider Magic Archer
Fireball
Archers Barbarians Hog Rider Magic Archer
Poison
Archers Barbarians Magic Archer
Lightning
Knight Magic Archer
Rocket
Barbarians Hog Rider Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Magic Archer Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Archers Arrows Knight Hog Rider Magic Archer Barbarians Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Archers Arrows Knight

Attack Synergies 5 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Hog Rider Archers Knight Magic Archer Mega Knight
Archers
Knight Zap Arrows Hog Rider Mega Knight
Arrows
Zap Hog Rider Archers Knight Mega Knight
Knight
Archers Hog Rider Zap Arrows Magic Archer
Barbarians
Hog Rider
Hog Rider
Zap Arrows Knight Archers Barbarians Magic Archer Mega Knight
Magic Archer
Zap Knight Hog Rider Mega Knight
Mega Knight
Zap Archers Arrows Hog Rider Magic Archer

Defense Synergies 4 9

Zap
Mega Knight Archers Arrows Knight Barbarians Magic Archer
Archers
Knight Zap Mega Knight
Arrows
Mega Knight Zap Knight Barbarians
Knight
Archers Magic Archer Zap Arrows
Barbarians
Zap Arrows
Hog Rider
Magic Archer
Knight Zap Mega Knight
Mega Knight
Zap Arrows Archers Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Magic Archer
Barbarians Zap Knight Mega Knight
Barbarians Mega Knight Archers Knight
Barbarians Knight Mega Knight
Arrows Barbarians Mega Knight
Arrows Zap Archers Magic Archer Mega Knight
Zap Archers Arrows Magic Archer
Zap Arrows Barbarians Magic Archer Mega Knight
Barbarians
Knight Archers Barbarians Mega Knight
Archers Barbarians Zap Arrows Knight Magic Archer Mega Knight
Arrows Zap Archers Magic Archer
Barbarians Mega Knight Zap Knight
Mega Knight Zap Arrows Barbarians Magic Archer
Barbarians Knight Mega Knight
Barbarians Zap Mega Knight
Barbarians Mega Knight Arrows Knight
Arrows Mega Knight Zap Archers Knight Barbarians Magic Archer
Zap Arrows Archers Knight Barbarians Magic Archer Mega Knight
Barbarians
Mega Knight Archers Arrows Knight Barbarians

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Barbarians Mega Knight Zap Archers
Zap Archers Arrows Knight Magic Archer Mega Knight
Barbarians Mega Knight Zap Knight
Mega Knight Zap Knight Barbarians
Barbarians Knight Mega Knight
Arrows Zap Archers Magic Archer
Archers Knight Barbarians
Mega Knight Knight Barbarians
Zap Mega Knight Knight Barbarians Magic Archer
Barbarians
Mega Knight Knight Barbarians
Mega Knight Zap Arrows Barbarians
Barbarians Mega Knight Knight
Archers Barbarians Magic Archer Mega Knight
Barbarians Zap Archers Knight Magic Archer
Arrows Mega Knight Zap Archers Barbarians Magic Archer
Zap Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Arrows Knight
Arrows Zap Magic Archer
Arrows Magic Archer
Arrows Knight Barbarians
Zap Arrows Magic Archer Mega Knight
Arrows Zap Magic Archer
Archers Arrows Magic Archer
Arrows Zap Magic Archer
Arrows Zap
Zap Arrows Knight Magic Archer
Zap Archers Arrows Magic Archer
Knight Magic Archer
Arrows Magic Archer
Zap Arrows Magic Archer
Zap Arrows Magic Archer
Magic Archer Arrows Mega Knight
Arrows
Zap Archers Arrows Magic Archer Mega Knight
Zap Arrows Magic Archer Mega Knight
Magic Archer Mega Knight
Arrows
Zap Arrows Barbarians
Zap Arrows Magic Archer Mega Knight
Arrows Zap Magic Archer
Zap Arrows Magic Archer Mega Knight
Zap Arrows Magic Archer
Zap Archers Arrows Magic Archer
Zap
Zap Arrows Magic Archer Mega Knight
Zap Arrows Magic Archer
Mega Knight
Arrows Magic Archer
Zap Archers Barbarians Magic Archer
Zap Archers Arrows Magic Archer
Arrows
Knight Magic Archer Mega Knight
Arrows Zap Magic Archer
Zap Arrows
Mega Knight
Zap Magic Archer
Zap Magic Archer
Zap Magic Archer Mega Knight
Mega Knight

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