My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

2 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin Wizard Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Goblin Cage Wizard P.E.K.K.A Ice Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Dart Goblin P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians
Giant Snowball
Dart Goblin
Zap
Dart Goblin
Barbarian Barrel
Elite Barbarians Dart Goblin Goblin Cage Wizard Ice Wizard
The Log
Elite Barbarians Dart Goblin Goblin Cage
Earthquake
Goblin Cage
Arrows
Dart Goblin
Royal Delivery
Elite Barbarians Dart Goblin Goblin Cage Wizard P.E.K.K.A Ice Wizard
Fireball
Elite Barbarians Dart Goblin Goblin Cage Wizard Ice Wizard
Poison
Dart Goblin Goblin Cage Wizard Ice Wizard
Lightning
Elite Barbarians Goblin Cage Wizard Ice Wizard
Rocket
Elite Barbarians Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard Ice Wizard Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows P.E.K.K.A Ice Wizard Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Wizard Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Dart Goblin Ice Wizard Goblin Cage Wizard Elite Barbarians P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Dart Goblin Ice Wizard Goblin Cage

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Elite Barbarians P.E.K.K.A Mega Knight
Elite Barbarians
Arrows Dart Goblin Wizard Mega Knight
Dart Goblin
Elite Barbarians Goblin Cage P.E.K.K.A Mega Knight
Goblin Cage
Dart Goblin
Wizard
Elite Barbarians P.E.K.K.A Mega Knight
P.E.K.K.A
Arrows Dart Goblin Wizard Ice Wizard
Ice Wizard
P.E.K.K.A
Mega Knight
Arrows Elite Barbarians Dart Goblin Wizard

Defense Synergies 1 16

Arrows
Mega Knight P.E.K.K.A Ice Wizard
Elite Barbarians
Dart Goblin Wizard Mega Knight
Dart Goblin
Elite Barbarians Goblin Cage P.E.K.K.A Ice Wizard Mega Knight
Goblin Cage
Dart Goblin Wizard Ice Wizard
Wizard
Elite Barbarians Goblin Cage P.E.K.K.A Ice Wizard Mega Knight
P.E.K.K.A
Arrows Dart Goblin Wizard Ice Wizard
Ice Wizard
Arrows Dart Goblin Goblin Cage Wizard P.E.K.K.A Mega Knight
Mega Knight
Arrows Elite Barbarians Dart Goblin Wizard Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Dart Goblin Goblin Cage Wizard
Elite Barbarians P.E.K.K.A Dart Goblin Goblin Cage Ice Wizard Mega Knight
Goblin Cage P.E.K.K.A Mega Knight Elite Barbarians Dart Goblin Ice Wizard
Elite Barbarians Goblin Cage P.E.K.K.A Dart Goblin Ice Wizard Mega Knight
Arrows Elite Barbarians Goblin Cage P.E.K.K.A Mega Knight
Arrows Dart Goblin Ice Wizard Mega Knight
Dart Goblin Arrows Goblin Cage Wizard Ice Wizard
Arrows Dart Goblin Goblin Cage P.E.K.K.A Mega Knight
P.E.K.K.A Elite Barbarians Goblin Cage Ice Wizard
Elite Barbarians Dart Goblin Ice Wizard Mega Knight
Dart Goblin Ice Wizard Arrows Wizard Mega Knight
Arrows Dart Goblin Wizard Ice Wizard
Goblin Cage P.E.K.K.A Mega Knight Elite Barbarians Wizard Ice Wizard
Wizard Mega Knight Arrows Dart Goblin Goblin Cage P.E.K.K.A
Elite Barbarians P.E.K.K.A Goblin Cage Mega Knight
Elite Barbarians Goblin Cage P.E.K.K.A Mega Knight
Wizard Mega Knight Arrows Elite Barbarians Goblin Cage P.E.K.K.A
Arrows Goblin Cage Mega Knight Elite Barbarians Dart Goblin Wizard Ice Wizard
Arrows Goblin Cage Wizard Dart Goblin Ice Wizard Mega Knight
P.E.K.K.A Elite Barbarians Dart Goblin Goblin Cage
Wizard Mega Knight Arrows Elite Barbarians Dart Goblin P.E.K.K.A
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Elite Barbarians Goblin Cage P.E.K.K.A
Arrows Elite Barbarians Wizard Mega Knight
P.E.K.K.A Mega Knight Elite Barbarians Goblin Cage
P.E.K.K.A Mega Knight Elite Barbarians Goblin Cage
P.E.K.K.A Elite Barbarians Goblin Cage Mega Knight
Arrows Wizard Dart Goblin Ice Wizard
P.E.K.K.A Elite Barbarians Dart Goblin Goblin Cage Ice Wizard
P.E.K.K.A Mega Knight Elite Barbarians Goblin Cage
Goblin Cage P.E.K.K.A Mega Knight Elite Barbarians
P.E.K.K.A Dart Goblin Goblin Cage
P.E.K.K.A Mega Knight Elite Barbarians Dart Goblin Goblin Cage
P.E.K.K.A Mega Knight Arrows Elite Barbarians Goblin Cage
Elite Barbarians P.E.K.K.A Mega Knight Goblin Cage Wizard
Wizard Dart Goblin Goblin Cage Mega Knight
Elite Barbarians Dart Goblin Goblin Cage P.E.K.K.A
Arrows Mega Knight Elite Barbarians Dart Goblin Goblin Cage Wizard P.E.K.K.A Ice Wizard
Arrows Goblin Cage Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Dart Goblin
Arrows Dart Goblin Ice Wizard
Arrows Dart Goblin
Arrows Dart Goblin
Wizard Arrows Mega Knight
Arrows Wizard Dart Goblin Ice Wizard
Arrows Dart Goblin Wizard
Arrows Dart Goblin Wizard Ice Wizard
Arrows Dart Goblin Wizard
Elite Barbarians
Arrows Dart Goblin Wizard
Arrows Dart Goblin Wizard
Elite Barbarians Dart Goblin
Arrows Dart Goblin
Arrows Elite Barbarians Dart Goblin
Arrows Dart Goblin Wizard
Arrows Dart Goblin Wizard Mega Knight
Arrows
Arrows Dart Goblin Wizard Mega Knight
Arrows Dart Goblin Wizard Mega Knight
Mega Knight
Arrows Wizard
Arrows
Arrows Wizard Ice Wizard Mega Knight
Arrows Dart Goblin Wizard Ice Wizard
Arrows Wizard Mega Knight
Arrows Dart Goblin
Elite Barbarians Arrows Dart Goblin Wizard Ice Wizard
Dart Goblin Wizard
Elite Barbarians
Arrows Dart Goblin Wizard Mega Knight
Arrows
P.E.K.K.A Mega Knight
Arrows Wizard
Dart Goblin
Arrows Dart Goblin Wizard Ice Wizard
Arrows
Dart Goblin Wizard Mega Knight
Arrows Dart Goblin Wizard
Arrows
Elite Barbarians Dart Goblin P.E.K.K.A Mega Knight
Elite Barbarians Dart Goblin
Dart Goblin
Dart Goblin Mega Knight
P.E.K.K.A
Dart Goblin Wizard Mega Knight

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