My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Godly!

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Royal Recruits

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Royal Recruits

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Barbarians Royal Giant Royal Recruits Dart Goblin

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Royal Recruits Guards
Giant Snowball
Goblins Barbarians Royal Recruits Dart Goblin Guards
Zap
Goblins Royal Giant Dart Goblin Guards
Barbarian Barrel
Goblins Barbarians Royal Recruits Dart Goblin Guards
The Log
Goblins Barbarians Royal Giant Royal Recruits Dart Goblin Guards
Earthquake
Barbarians Guards
Arrows
Goblins Royal Recruits Dart Goblin Guards
Royal Delivery
Goblins Barbarians Royal Recruits Dart Goblin Guards
Fireball
Barbarians Dart Goblin
Poison
Barbarians Royal Recruits Dart Goblin Guards
Lightning
Rocket
Barbarians

Against air swarms

Spells and units that can counter air swarms.

Arrows Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Rocket

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Royal Recruits Rocket Guards

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Barbarians Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Arrows Dart Goblin Guards Barbarians Royal Giant Rocket Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Goblins Arrows Dart Goblin Guards

Attack Synergies 2 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Royal Giant
Arrows
Royal Giant
Barbarians
Royal Giant
Arrows Dart Goblin Goblins Rocket Guards
Royal Recruits
Dart Goblin
Dart Goblin
Royal Giant Royal Recruits
Rocket
Royal Giant
Guards
Royal Giant

Defense Synergies 0 4

Goblins
Dart Goblin
Arrows
Barbarians
Barbarians
Arrows
Royal Giant
Royal Recruits
Dart Goblin
Dart Goblin
Goblins Royal Recruits Guards
Rocket
Guards
Dart Goblin

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Royal Recruits Dart Goblin
Barbarians Goblins Royal Recruits Dart Goblin
Barbarians Rocket Goblins Royal Recruits Dart Goblin
Barbarians Royal Recruits Goblins Dart Goblin Guards
Arrows Barbarians Royal Recruits Rocket
Arrows Goblins Dart Goblin Guards
Dart Goblin Rocket Arrows
Rocket Arrows Barbarians Royal Recruits Dart Goblin
Barbarians Goblins Royal Recruits
Guards Goblins Barbarians Royal Recruits Dart Goblin
Goblins Barbarians Dart Goblin Guards Arrows Royal Recruits
Arrows Dart Goblin
Barbarians Royal Recruits Rocket Guards
Rocket Goblins Arrows Barbarians Royal Recruits Dart Goblin Guards
Barbarians Royal Recruits
Barbarians Rocket Royal Recruits
Barbarians Goblins Arrows Royal Recruits
Arrows Goblins Barbarians Royal Recruits Dart Goblin Guards
Arrows Barbarians Royal Recruits Dart Goblin Guards
Barbarians Royal Recruits Dart Goblin
Royal Recruits Goblins Arrows Barbarians Dart Goblin Guards
Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Royal Recruits Guards Goblins
Arrows Rocket
Barbarians Royal Recruits Guards Goblins Rocket
Royal Recruits Rocket Guards Barbarians
Barbarians Royal Recruits Guards
Arrows Rocket Dart Goblin
Royal Recruits Rocket Guards Goblins Barbarians Dart Goblin
Barbarians Royal Recruits
Royal Recruits Rocket Goblins Barbarians
Royal Recruits Barbarians Dart Goblin Guards
Barbarians Royal Recruits Dart Goblin Guards
Royal Recruits Rocket Arrows Barbarians Guards
Barbarians Royal Recruits Rocket Guards
Royal Recruits Barbarians Dart Goblin
Barbarians Royal Recruits Guards Goblins Dart Goblin Rocket
Arrows Barbarians Royal Recruits Dart Goblin
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Royal Recruits Dart Goblin Rocket Guards
Arrows Dart Goblin
Rocket Arrows Dart Goblin
Arrows Barbarians Royal Recruits Dart Goblin Rocket Guards
Rocket Arrows
Arrows Dart Goblin Rocket
Arrows Dart Goblin
Arrows Dart Goblin
Arrows Dart Goblin
Rocket Goblins Guards
Rocket Arrows Royal Recruits Dart Goblin
Arrows Dart Goblin Rocket
Rocket Dart Goblin
Arrows Dart Goblin Rocket
Arrows Dart Goblin
Rocket Arrows Dart Goblin
Arrows Royal Recruits Dart Goblin Rocket
Arrows Rocket
Rocket
Rocket Arrows Dart Goblin
Rocket Arrows Dart Goblin
Rocket
Rocket Arrows
Rocket
Rocket Arrows Barbarians Royal Recruits
Arrows
Arrows Dart Goblin
Arrows
Rocket Arrows Dart Goblin
Arrows Dart Goblin
Rocket Dart Goblin Guards
Arrows Dart Goblin Rocket
Rocket Arrows
Rocket Arrows
Barbarians Royal Recruits Dart Goblin Rocket Guards
Rocket Arrows Dart Goblin
Arrows
Dart Goblin Rocket
Arrows Dart Goblin
Rocket Arrows
Royal Recruits Dart Goblin
Royal Recruits Dart Goblin Rocket Guards
Dart Goblin Rocket
Royal Recruits Dart Goblin Rocket
Dart Goblin Rocket

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