My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Wizard Inferno Dragon Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Wizard Inferno Dragon Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Goblin Gang Hog Rider Goblin Barrel Inferno Dragon Night Witch
Giant Snowball
Skeletons Goblin Gang Hog Rider Goblin Barrel Inferno Dragon Night Witch
Zap
Skeletons Goblin Gang Goblin Barrel Inferno Dragon Night Witch
Barbarian Barrel
Skeletons Goblin Gang Wizard Goblin Barrel Night Witch
The Log
Skeletons Goblin Gang Hog Rider Goblin Barrel
Earthquake
Skeletons Goblin Gang Hog Rider Goblin Barrel
Arrows
Skeletons Goblin Gang Goblin Barrel Night Witch
Royal Delivery
Skeletons Goblin Gang Hog Rider Wizard Goblin Barrel Inferno Dragon Night Witch
Fireball
Goblin Gang Hog Rider Wizard Goblin Barrel Inferno Dragon Night Witch
Poison
Goblin Gang Wizard Night Witch
Lightning
Wizard Inferno Dragon Night Witch
Rocket
Hog Rider Wizard Inferno Dragon Night Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Inferno Dragon Night Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Arrows Goblin Gang Goblin Barrel Hog Rider Inferno Dragon Night Witch Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Skeletons Arrows Goblin Gang Goblin Barrel

Attack Synergies 3 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Arrows
Hog Rider Goblin Barrel Night Witch
Goblin Gang
Hog Rider Goblin Barrel
Hog Rider
Arrows Goblin Gang Wizard Goblin Barrel
Wizard
Hog Rider
Goblin Barrel
Goblin Gang Arrows Hog Rider
Inferno Dragon
Night Witch
Arrows

Defense Synergies 0 4

Skeletons
Wizard Inferno Dragon Night Witch
Arrows
Goblin Gang
Inferno Dragon
Hog Rider
Wizard
Skeletons
Goblin Barrel
Inferno Dragon
Skeletons Goblin Gang
Night Witch
Skeletons

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard
Inferno Dragon Skeletons Goblin Gang Night Witch
Goblin Gang Skeletons Inferno Dragon Night Witch
Inferno Dragon Night Witch Skeletons Goblin Gang
Arrows
Arrows Goblin Gang Skeletons Night Witch
Inferno Dragon Arrows Goblin Gang Wizard Night Witch
Arrows
Inferno Dragon Skeletons Goblin Gang Night Witch
Goblin Gang Skeletons Night Witch
Goblin Gang Skeletons Arrows Wizard Night Witch
Arrows Inferno Dragon Goblin Gang Wizard Night Witch
Night Witch Skeletons Goblin Gang Wizard
Wizard Arrows Goblin Gang Night Witch
Inferno Dragon Goblin Gang
Goblin Gang Inferno Dragon
Wizard Skeletons Arrows Goblin Gang Night Witch
Arrows Goblin Gang Wizard Night Witch
Arrows Wizard Inferno Dragon
Inferno Dragon
Goblin Gang Wizard Arrows Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Skeletons
Arrows Goblin Gang Wizard Inferno Dragon
Goblin Gang Skeletons
Goblin Gang Night Witch
Skeletons Goblin Gang Inferno Dragon Night Witch
Arrows Wizard Skeletons Goblin Gang
Goblin Gang Skeletons Night Witch
Inferno Dragon
Skeletons Inferno Dragon
Skeletons Goblin Gang Inferno Dragon
Inferno Dragon
Arrows
Skeletons Goblin Gang Wizard Night Witch
Wizard
Goblin Gang Skeletons Inferno Dragon Night Witch
Arrows Wizard Inferno Dragon
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows
Arrows
Arrows
Wizard Arrows
Arrows Wizard
Arrows Wizard
Arrows Wizard
Arrows Wizard
Goblin Gang Night Witch
Arrows Wizard
Arrows Wizard
Arrows
Arrows
Arrows Wizard
Arrows Wizard
Arrows
Night Witch
Arrows Wizard
Arrows Wizard
Night Witch
Arrows Wizard
Arrows
Arrows Wizard
Inferno Dragon
Arrows Wizard
Arrows Wizard
Arrows
Arrows Wizard Night Witch
Wizard
Night Witch
Arrows Wizard Night Witch
Arrows
Arrows Wizard
Goblin Gang Night Witch
Arrows Wizard
Arrows
Goblin Gang Wizard
Arrows Wizard
Arrows
Goblin Gang
Inferno Dragon
Wizard

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