My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Godly!
Versatility
Mediocre
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Zappies

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Valkyrie Zappies

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Hog Rider Wall Breakers

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Valkyrie Hog Rider Wall Breakers

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Elite Barbarians Hog Rider Wall Breakers
Giant Snowball
Bats Hog Rider Zappies Wall Breakers
Zap
Bats Zappies Wall Breakers
Barbarian Barrel
Elite Barbarians Valkyrie Zappies Wall Breakers
The Log
Elite Barbarians Hog Rider Zappies Wall Breakers
Earthquake
Hog Rider Zappies
Arrows
Bats Zappies Wall Breakers
Royal Delivery
Bats Elite Barbarians Valkyrie Hog Rider Zappies Wall Breakers
Fireball
Elite Barbarians Hog Rider Zappies Wall Breakers
Poison
Bats Zappies
Lightning
Elite Barbarians Valkyrie
Rocket
Elite Barbarians Valkyrie Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Valkyrie Rage

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Wall Breakers Rage Arrows Valkyrie Hog Rider Zappies Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bats Wall Breakers Rage Arrows

Attack Synergies 9 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Hog Rider Elite Barbarians Wall Breakers Rage
Arrows
Elite Barbarians Hog Rider Wall Breakers
Elite Barbarians
Arrows Valkyrie Rage Bats Hog Rider Zappies
Valkyrie
Bats Elite Barbarians Hog Rider Wall Breakers Zappies
Hog Rider
Bats Arrows Valkyrie Rage Elite Barbarians Zappies
Zappies
Elite Barbarians Valkyrie Hog Rider Wall Breakers Rage
Wall Breakers
Valkyrie Bats Arrows Zappies
Rage
Elite Barbarians Hog Rider Bats Zappies

Defense Synergies 1 4

Bats
Valkyrie Zappies
Arrows
Valkyrie
Elite Barbarians
Valkyrie
Valkyrie
Elite Barbarians Bats Arrows Zappies
Hog Rider
Zappies
Bats Valkyrie
Wall Breakers
Rage

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Zappies
Elite Barbarians Bats Valkyrie Zappies
Bats Elite Barbarians Valkyrie Zappies
Elite Barbarians Bats Valkyrie Zappies
Arrows Elite Barbarians Valkyrie
Arrows Bats Valkyrie Zappies
Bats Arrows Zappies
Arrows Valkyrie
Zappies Elite Barbarians
Elite Barbarians Valkyrie Zappies
Bats Valkyrie Arrows Zappies
Arrows Bats Zappies
Bats Elite Barbarians Valkyrie Zappies
Valkyrie Bats Arrows Zappies
Elite Barbarians Zappies
Elite Barbarians Zappies
Bats Arrows Elite Barbarians Valkyrie Zappies
Arrows Valkyrie Bats Elite Barbarians Zappies
Arrows Valkyrie Bats Zappies
Elite Barbarians Zappies
Valkyrie Bats Arrows Elite Barbarians Zappies

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Elite Barbarians Zappies
Arrows Elite Barbarians Valkyrie
Zappies Bats Elite Barbarians Valkyrie
Valkyrie Bats Elite Barbarians Zappies
Elite Barbarians Valkyrie Zappies
Arrows Bats Zappies
Bats Elite Barbarians Valkyrie Zappies
Elite Barbarians Valkyrie Zappies
Bats Elite Barbarians Valkyrie Zappies
Zappies
Bats Elite Barbarians Valkyrie Zappies
Arrows Elite Barbarians Valkyrie
Elite Barbarians Valkyrie Zappies
Valkyrie Zappies
Elite Barbarians Zappies Bats Valkyrie
Bats Arrows Valkyrie Elite Barbarians Zappies
Arrows
Elite Barbarians Zappies

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie
Arrows
Arrows
Arrows Valkyrie
Arrows Valkyrie
Arrows Bats
Arrows
Arrows
Arrows
Bats Elite Barbarians
Arrows Valkyrie
Arrows
Elite Barbarians
Arrows
Arrows Elite Barbarians
Arrows
Arrows
Arrows
Bats
Arrows
Arrows Valkyrie
Arrows
Arrows
Arrows Valkyrie
Arrows
Arrows
Arrows
Elite Barbarians Bats Arrows
Bats Zappies
Elite Barbarians
Arrows
Arrows Zappies
Arrows
Bats Zappies
Arrows Zappies
Arrows
Valkyrie
Arrows
Arrows
Elite Barbarians
Bats Elite Barbarians Zappies
Bats Zappies

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