My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Good
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Flying Machine Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Flying Machine Baby Dragon Lumberjack Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Flying Machine Baby Dragon Lumberjack Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Skeleton Army Clone Lava Hound
Giant Snowball
Bats Flying Machine Skeleton Army Clone Baby Dragon Lumberjack Lava Hound
Zap
Bats Flying Machine Skeleton Army Clone Lava Hound
Barbarian Barrel
Skeleton Army Clone Lumberjack
The Log
Skeleton Army Clone Lumberjack
Earthquake
Skeleton Army Clone
Arrows
Bats Flying Machine Skeleton Army Clone Lava Hound
Royal Delivery
Bats Flying Machine Skeleton Army Clone Baby Dragon Lumberjack Lava Hound
Fireball
Flying Machine Skeleton Army Clone Baby Dragon Lumberjack Lava Hound
Poison
Bats Flying Machine Skeleton Army Clone Lava Hound
Lightning
Baby Dragon Lumberjack
Rocket

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Baby Dragon

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Skeleton Army Clone Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Skeleton Army Clone Flying Machine Baby Dragon Lumberjack Lightning Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Skeleton Army Clone Flying Machine

Attack Synergies 6 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Lava Hound Flying Machine Clone Baby Dragon Lumberjack
Flying Machine
Lava Hound Bats Clone Baby Dragon Lumberjack
Skeleton Army
Clone Lava Hound
Clone
Skeleton Army Lava Hound Bats Flying Machine Baby Dragon Lumberjack
Baby Dragon
Lava Hound Bats Flying Machine Clone Lightning Lumberjack
Lightning
Lava Hound Baby Dragon
Lumberjack
Bats Flying Machine Clone Baby Dragon Lava Hound
Lava Hound
Bats Flying Machine Clone Baby Dragon Lightning Skeleton Army Lumberjack

Defense Synergies 0 7

Bats
Baby Dragon Lumberjack
Flying Machine
Skeleton Army Baby Dragon Lumberjack
Skeleton Army
Flying Machine Lumberjack
Clone
Baby Dragon
Bats Flying Machine Lumberjack
Lightning
Lumberjack
Bats Flying Machine Skeleton Army Baby Dragon
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Flying Machine Baby Dragon
Skeleton Army Lumberjack Bats Flying Machine
Skeleton Army Lumberjack Bats Lightning
Skeleton Army Lumberjack Bats
Lightning Skeleton Army Lumberjack
Skeleton Army Bats Flying Machine Baby Dragon Lumberjack
Bats Lightning Flying Machine Baby Dragon
Lightning Flying Machine Baby Dragon
Skeleton Army Lumberjack
Skeleton Army Lumberjack
Bats Skeleton Army Flying Machine Baby Dragon Lumberjack
Bats Flying Machine Baby Dragon
Skeleton Army Lumberjack Bats Flying Machine Lightning
Skeleton Army Bats Baby Dragon Lumberjack
Skeleton Army Lumberjack
Skeleton Army Lightning Lumberjack
Bats Skeleton Army Lumberjack
Bats Flying Machine Skeleton Army Baby Dragon Lumberjack
Baby Dragon Bats Flying Machine Lumberjack
Lumberjack
Skeleton Army Bats Flying Machine Baby Dragon Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Lumberjack
Flying Machine Baby Dragon Lightning Lumberjack
Skeleton Army Lumberjack Bats Lightning
Skeleton Army Lightning Lumberjack Bats
Skeleton Army Lumberjack
Bats Flying Machine Baby Dragon
Skeleton Army Bats Flying Machine Lightning Lumberjack
Skeleton Army Lumberjack
Lightning Bats Flying Machine Skeleton Army Baby Dragon
Skeleton Army
Bats Flying Machine Lumberjack
Skeleton Army Lightning
Skeleton Army Lightning Lumberjack
Flying Machine Skeleton Army Baby Dragon
Skeleton Army Bats Flying Machine Baby Dragon Lightning Lumberjack
Bats Flying Machine Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Flying Machine Baby Dragon
Flying Machine Baby Dragon
Lightning Flying Machine Baby Dragon
Lightning Flying Machine
Baby Dragon
Bats Flying Machine Baby Dragon
Flying Machine Baby Dragon
Flying Machine Baby Dragon Lightning
Flying Machine Lightning
Lightning Bats Lumberjack
Lightning Flying Machine
Lightning Flying Machine Baby Dragon
Flying Machine Lightning Baby Dragon
Lightning Flying Machine Baby Dragon
Lightning Flying Machine Baby Dragon
Lightning Flying Machine Baby Dragon
Lightning Flying Machine Baby Dragon
Lightning
Bats Lightning
Lightning Flying Machine Baby Dragon
Lightning Flying Machine Baby Dragon
Lightning Baby Dragon
Lightning
Lightning
Lightning Flying Machine Baby Dragon
Baby Dragon
Flying Machine Baby Dragon Lightning
Lightning Flying Machine Baby Dragon
Lightning Baby Dragon
Lightning Bats Flying Machine Baby Dragon
Lightning Bats Flying Machine
Lightning
Lightning
Lightning
Lightning
Lightning Bats Flying Machine Skeleton Army
Lightning Flying Machine Baby Dragon
Lightning Flying Machine Baby Dragon Lumberjack
Flying Machine Baby Dragon Lightning
Lightning
Flying Machine
Bats Flying Machine Baby Dragon Lightning
Bats Flying Machine Lightning
Lightning Flying Machine Baby Dragon
Lightning

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