My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
RIP

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Battle Ram Balloon Royal Ghost Lumberjack Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Balloon Royal Ghost Lumberjack Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram Balloon Royal Ghost Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Royal Ghost Lumberjack Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Battle Ram Balloon
Giant Snowball
Bats Battle Ram Balloon Lumberjack
Zap
Bats Battle Ram Inferno Tower Balloon
Barbarian Barrel
Battle Ram Inferno Tower Royal Ghost Lumberjack
The Log
Battle Ram Lumberjack
Earthquake
Inferno Tower
Arrows
Bats
Royal Delivery
Bats Battle Ram Balloon Royal Ghost Lumberjack
Fireball
Battle Ram Inferno Tower Balloon Lumberjack
Poison
Bats Inferno Tower Balloon
Lightning
Battle Ram Inferno Tower Balloon Lumberjack
Rocket
Inferno Tower Balloon

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

The Log Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Battle Ram Inferno Tower Royal Ghost

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Royal Ghost Battle Ram Lumberjack Golden Knight Inferno Tower Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats The Log Royal Ghost Battle Ram

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Balloon Battle Ram Lumberjack
Battle Ram
The Log Bats Royal Ghost Lumberjack Golden Knight
Inferno Tower
Balloon
Bats Lumberjack The Log Royal Ghost Golden Knight
The Log
Battle Ram Balloon Lumberjack
Royal Ghost
Battle Ram Balloon Lumberjack Golden Knight
Lumberjack
Balloon Bats Battle Ram The Log Royal Ghost
Golden Knight
Battle Ram Balloon Royal Ghost

Defense Synergies 1 9

Bats
Inferno Tower The Log Lumberjack Golden Knight
Battle Ram
Inferno Tower
The Log Bats Royal Ghost Lumberjack
Balloon
The Log
Inferno Tower Bats Royal Ghost Lumberjack Golden Knight
Royal Ghost
Inferno Tower The Log
Lumberjack
Bats Inferno Tower The Log
Golden Knight
Bats The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Inferno Tower The Log Golden Knight
Inferno Tower Lumberjack Bats The Log
Inferno Tower Lumberjack Bats
Inferno Tower Lumberjack Bats
The Log Lumberjack
The Log Bats Royal Ghost Lumberjack
Bats Inferno Tower
Inferno Tower The Log Golden Knight
Inferno Tower Lumberjack
Inferno Tower Royal Ghost Lumberjack
Bats The Log Royal Ghost Lumberjack
Inferno Tower Bats
Inferno Tower Lumberjack Bats The Log
Bats The Log Royal Ghost Lumberjack Golden Knight
Inferno Tower Lumberjack
Inferno Tower The Log Lumberjack
Bats Inferno Tower Lumberjack
Bats The Log Royal Ghost Lumberjack Golden Knight
The Log Bats Royal Ghost Lumberjack
Inferno Tower Lumberjack
Royal Ghost Bats The Log Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Inferno Tower Royal Ghost
The Log Royal Ghost Lumberjack
Lumberjack Bats Inferno Tower The Log Golden Knight
Lumberjack Bats Inferno Tower The Log
Inferno Tower Lumberjack
Bats
Bats Inferno Tower Lumberjack
Inferno Tower Lumberjack
Bats Inferno Tower The Log
Inferno Tower
Bats Inferno Tower Lumberjack Golden Knight
The Log
Inferno Tower Lumberjack Golden Knight
Inferno Tower Bats The Log Lumberjack Golden Knight
Bats Inferno Tower The Log Royal Ghost Golden Knight
Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log Royal Ghost Golden Knight
The Log Royal Ghost Golden Knight
The Log
The Log
The Log
Bats
The Log
The Log
The Log Golden Knight
Bats Lumberjack
The Log Golden Knight
The Log Golden Knight
The Log
The Log Golden Knight
The Log
Bats
The Log
The Log Golden Knight
The Log
The Log
The Log
The Log
The Log Royal Ghost Golden Knight
The Log Golden Knight
The Log Golden Knight
Bats
Bats
The Log
The Log
Bats
The Log
Lumberjack
The Log
Bats The Log Golden Knight
Bats
The Log Royal Ghost Golden Knight

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