My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Elixir Golem Wizard Balloon Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Mini P.E.K.K.A Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Elixir Golem Mini P.E.K.K.A Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem Balloon Inferno Dragon
Giant Snowball
Fire Spirit Balloon Inferno Dragon
Zap
Fire Spirit Balloon Inferno Dragon
Barbarian Barrel
Fire Spirit Elixir Golem Wizard
The Log
Fire Spirit Elixir Golem Mini P.E.K.K.A
Earthquake
Elixir Golem
Arrows
Fire Spirit
Royal Delivery
Fire Spirit Elixir Golem Mini P.E.K.K.A Wizard Balloon Inferno Dragon
Fireball
Elixir Golem Wizard Balloon Inferno Dragon
Poison
Elixir Golem Wizard Balloon
Lightning
Mini P.E.K.K.A Wizard Balloon Inferno Dragon
Rocket
Wizard Balloon Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Arrows Wizard The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Arrows Elixir Golem Mini P.E.K.K.A Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit The Log Arrows Elixir Golem Mini P.E.K.K.A Inferno Dragon Wizard Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit The Log Arrows Elixir Golem

Attack Synergies 1 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Elixir Golem Mini P.E.K.K.A Balloon Inferno Dragon
Arrows
Balloon Elixir Golem Mini P.E.K.K.A
Elixir Golem
Fire Spirit Arrows Mini P.E.K.K.A Wizard Balloon The Log Inferno Dragon
Mini P.E.K.K.A
Fire Spirit Arrows Elixir Golem Wizard The Log
Wizard
Elixir Golem Mini P.E.K.K.A Balloon
Balloon
Arrows Fire Spirit Elixir Golem Wizard The Log
The Log
Elixir Golem Mini P.E.K.K.A Balloon
Inferno Dragon
Fire Spirit Elixir Golem

Defense Synergies 1 6

Fire Spirit
Mini P.E.K.K.A The Log
Arrows
Mini P.E.K.K.A
Elixir Golem
Mini P.E.K.K.A
The Log Fire Spirit Arrows Wizard
Wizard
Mini P.E.K.K.A The Log
Balloon
The Log
Mini P.E.K.K.A Fire Spirit Wizard Inferno Dragon
Inferno Dragon
The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard The Log
Mini P.E.K.K.A Inferno Dragon The Log
Mini P.E.K.K.A Fire Spirit Inferno Dragon
Mini P.E.K.K.A Inferno Dragon
Arrows Mini P.E.K.K.A The Log
Arrows The Log Fire Spirit
Inferno Dragon Fire Spirit Arrows Wizard
Arrows The Log
Mini P.E.K.K.A Inferno Dragon
Fire Spirit Mini P.E.K.K.A
Arrows Wizard The Log
Arrows Inferno Dragon Wizard
Mini P.E.K.K.A Fire Spirit Wizard The Log
Fire Spirit Wizard Arrows Mini P.E.K.K.A The Log
Mini P.E.K.K.A Inferno Dragon
Mini P.E.K.K.A The Log Inferno Dragon
Wizard Arrows Mini P.E.K.K.A
Fire Spirit Arrows Wizard The Log
Arrows Wizard The Log Fire Spirit Inferno Dragon
Mini P.E.K.K.A Inferno Dragon
Wizard Fire Spirit Arrows Mini P.E.K.K.A The Log
Mini P.E.K.K.A Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A
Arrows Mini P.E.K.K.A Wizard The Log Inferno Dragon
Mini P.E.K.K.A The Log
Mini P.E.K.K.A The Log
Mini P.E.K.K.A Inferno Dragon
Fire Spirit Arrows Wizard
Mini P.E.K.K.A
Mini P.E.K.K.A Inferno Dragon
Mini P.E.K.K.A The Log Inferno Dragon
Inferno Dragon
Inferno Dragon Mini P.E.K.K.A
Arrows The Log
Mini P.E.K.K.A Wizard
Wizard
Mini P.E.K.K.A The Log Inferno Dragon
Arrows Mini P.E.K.K.A Wizard The Log Inferno Dragon
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows The Log
Arrows The Log
Arrows The Log
Arrows The Log
Wizard Fire Spirit Arrows The Log
Arrows Wizard Fire Spirit
Fire Spirit Arrows Wizard The Log
Arrows The Log Fire Spirit Wizard
Arrows The Log Wizard
Fire Spirit Mini P.E.K.K.A
Arrows Wizard The Log
Fire Spirit Arrows Wizard
Fire Spirit The Log
Arrows
Arrows The Log
Arrows Wizard The Log
Arrows Wizard The Log
Arrows
Mini P.E.K.K.A
Fire Spirit Arrows Mini P.E.K.K.A Wizard The Log
Fire Spirit Arrows Wizard The Log
The Log
Arrows Wizard
The Log
Arrows The Log
Arrows The Log Fire Spirit Wizard
Inferno Dragon
Arrows The Log Wizard
Arrows Wizard The Log
Arrows The Log
Fire Spirit Arrows Wizard
Wizard
Mini P.E.K.K.A
Arrows Wizard The Log
Arrows
Arrows Wizard The Log
Fire Spirit
Fire Spirit Arrows Wizard
Arrows The Log
Mini P.E.K.K.A Wizard
Arrows The Log Wizard
Arrows
The Log
The Log
Inferno Dragon
Wizard

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: