My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-ground splash!

You don't have a card, that attacks ground and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Witch Balloon Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Battle Healer Balloon Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Skeleton Army Clone Balloon Giant Skeleton
Giant Snowball
Minion Horde Skeleton Army Clone Witch Balloon
Zap
Minion Horde Skeleton Army Clone Witch Balloon
Barbarian Barrel
Skeleton Army Clone Witch Giant Skeleton
The Log
Skeleton Army Clone Witch Giant Skeleton
Earthquake
Skeleton Army Clone Witch
Arrows
Minion Horde Skeleton Army Clone Witch
Royal Delivery
Minion Horde Battle Healer Skeleton Army Clone Witch Balloon Giant Skeleton
Fireball
Minion Horde Battle Healer Skeleton Army Clone Witch Balloon
Poison
Minion Horde Battle Healer Skeleton Army Clone Witch Balloon
Lightning
Battle Healer Witch Balloon
Rocket
Minion Horde Battle Healer Witch Balloon

Against air swarms

Spells and units that can counter air swarms.

Witch

Against ground swarms

Spells and units that can counter ground swarms.

Missing

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Healer Rage Skeleton Army Clone Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Skeleton Army Clone Battle Healer Minion Horde Witch Balloon Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Rage Skeleton Army Clone Battle Healer

Attack Synergies 7 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minion Horde
Rage Battle Healer Clone Giant Skeleton
Battle Healer
Rage Minion Horde Witch Balloon Giant Skeleton
Rage
Minion Horde Battle Healer Witch Balloon Giant Skeleton
Skeleton Army
Clone
Clone
Skeleton Army Balloon Giant Skeleton Minion Horde Witch
Witch
Rage Battle Healer Clone Giant Skeleton
Balloon
Rage Clone Battle Healer Giant Skeleton
Giant Skeleton
Clone Minion Horde Battle Healer Rage Witch Balloon

Defense Synergies 0 5

Minion Horde
Battle Healer
Battle Healer
Minion Horde Witch Giant Skeleton
Rage
Skeleton Army
Giant Skeleton
Clone
Witch
Battle Healer Giant Skeleton
Balloon
Giant Skeleton
Battle Healer Skeleton Army Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde
Minion Horde Skeleton Army Battle Healer Witch
Minion Horde Skeleton Army Witch Giant Skeleton
Minion Horde Skeleton Army Witch
Battle Healer Skeleton Army Giant Skeleton
Skeleton Army
Minion Horde Witch
Battle Healer Giant Skeleton
Minion Horde Witch Skeleton Army
Skeleton Army Minion Horde Battle Healer Giant Skeleton
Minion Horde Skeleton Army Witch Giant Skeleton
Minion Horde Witch
Minion Horde Skeleton Army Battle Healer Witch Giant Skeleton
Skeleton Army Minion Horde Witch
Skeleton Army Minion Horde
Minion Horde Skeleton Army
Minion Horde Skeleton Army Witch
Minion Horde Battle Healer Skeleton Army Witch
Witch Battle Healer Giant Skeleton
Skeleton Army Minion Horde Battle Healer Witch Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Battle Healer Witch Giant Skeleton
Battle Healer
Skeleton Army Giant Skeleton Minion Horde Battle Healer Witch
Skeleton Army Giant Skeleton Minion Horde Battle Healer
Giant Skeleton Minion Horde Battle Healer Skeleton Army Witch
Minion Horde Witch
Skeleton Army Minion Horde Battle Healer Witch Giant Skeleton
Giant Skeleton Minion Horde Battle Healer Skeleton Army
Minion Horde Giant Skeleton Skeleton Army Witch
Witch Minion Horde Skeleton Army
Minion Horde Witch Giant Skeleton
Skeleton Army Giant Skeleton
Skeleton Army Giant Skeleton Minion Horde Witch
Minion Horde Skeleton Army Witch
Skeleton Army Witch Minion Horde Battle Healer Giant Skeleton
Minion Horde Battle Healer Witch Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde Giant Skeleton
Minion Horde Giant Skeleton
Giant Skeleton
Minion Horde
Minion Horde Witch
Minion Horde Witch
Minion Horde
Minion Horde
Minion Horde
Minion Horde Witch
Minion Horde
Minion Horde
Witch
Minion Horde Giant Skeleton
Minion Horde
Witch
Minion Horde Witch
Witch
Witch
Minion Horde Witch
Minion Horde Witch
Minion Horde
Minion Horde
Minion Horde
Minion Horde Giant Skeleton
Minion Horde Skeleton Army Witch
Witch
Minion Horde
Giant Skeleton
Minion Horde
Minion Horde Witch Giant Skeleton
Witch
Witch Giant Skeleton

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