My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

1 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Princess Electro Wizard Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Balloon Giant Skeleton Princess Electro Wizard Ram Rider Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Balloon Princess Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Balloon Giant Skeleton Princess Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Balloon Giant Skeleton Electro Wizard Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Balloon Giant Skeleton Ram Rider Sparky
Giant Snowball
Balloon Princess Ram Rider
Zap
Balloon Princess Ram Rider Sparky
Barbarian Barrel
Elite Barbarians Wizard Giant Skeleton Princess Electro Wizard Sparky
The Log
Elite Barbarians Giant Skeleton Princess Ram Rider Sparky
Earthquake
Arrows
Princess
Royal Delivery
Elite Barbarians Wizard Balloon Giant Skeleton Princess Electro Wizard Ram Rider Sparky
Fireball
Elite Barbarians Wizard Balloon Princess Electro Wizard Ram Rider Sparky
Poison
Wizard Balloon Princess Electro Wizard Sparky
Lightning
Elite Barbarians Wizard Balloon Electro Wizard Ram Rider Sparky
Rocket
Elite Barbarians Wizard Balloon Ram Rider Sparky

Against air swarms

Spells and units that can counter air swarms.

Wizard Princess

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Princess Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Giant Skeleton Princess Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Princess Electro Wizard Wizard Balloon Ram Rider Elite Barbarians Giant Skeleton Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

17 Princess Electro Wizard Wizard Balloon

Attack Synergies 0 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Elite Barbarians
Wizard Sparky
Wizard
Elite Barbarians Balloon Giant Skeleton Ram Rider Sparky
Balloon
Wizard Giant Skeleton Princess Electro Wizard Sparky
Giant Skeleton
Wizard Balloon Princess Electro Wizard Sparky
Princess
Balloon Giant Skeleton Sparky
Electro Wizard
Balloon Giant Skeleton Ram Rider Sparky
Ram Rider
Wizard Electro Wizard
Sparky
Elite Barbarians Wizard Balloon Giant Skeleton Princess Electro Wizard

Defense Synergies 0 6

Elite Barbarians
Wizard
Wizard
Elite Barbarians Giant Skeleton Electro Wizard
Balloon
Giant Skeleton
Wizard Princess Electro Wizard
Princess
Giant Skeleton
Electro Wizard
Wizard Giant Skeleton Ram Rider
Ram Rider
Electro Wizard
Sparky

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard Electro Wizard Ram Rider Sparky
Elite Barbarians Sparky Electro Wizard Ram Rider
Ram Rider Sparky Elite Barbarians Giant Skeleton Electro Wizard
Elite Barbarians Sparky Electro Wizard Ram Rider
Elite Barbarians Giant Skeleton Princess Sparky
Electro Wizard
Electro Wizard Ram Rider Wizard Princess
Giant Skeleton Electro Wizard Ram Rider Sparky
Sparky Elite Barbarians Princess
Elite Barbarians Giant Skeleton Electro Wizard Sparky
Electro Wizard Wizard Giant Skeleton Princess Ram Rider
Wizard Princess Electro Wizard Ram Rider
Sparky Elite Barbarians Wizard Giant Skeleton Electro Wizard Ram Rider
Wizard Sparky Princess Electro Wizard
Elite Barbarians Sparky Electro Wizard Ram Rider
Elite Barbarians Electro Wizard Ram Rider Sparky
Wizard Sparky Elite Barbarians Electro Wizard
Elite Barbarians Wizard Electro Wizard Ram Rider
Wizard Giant Skeleton Princess Electro Wizard Ram Rider
Sparky Elite Barbarians Electro Wizard Ram Rider
Wizard Elite Barbarians Giant Skeleton Electro Wizard Sparky
Elite Barbarians Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Elite Barbarians Giant Skeleton Electro Wizard Sparky
Electro Wizard Elite Barbarians Wizard
Giant Skeleton Elite Barbarians Electro Wizard Ram Rider Sparky
Giant Skeleton Elite Barbarians Electro Wizard Ram Rider Sparky
Giant Skeleton Elite Barbarians Ram Rider Sparky
Wizard Princess Electro Wizard Ram Rider
Sparky Elite Barbarians Giant Skeleton Electro Wizard Ram Rider
Giant Skeleton Elite Barbarians Sparky
Giant Skeleton Electro Wizard Elite Barbarians Sparky
Sparky
Elite Barbarians Giant Skeleton Sparky
Elite Barbarians Giant Skeleton Electro Wizard
Elite Barbarians Giant Skeleton Wizard Ram Rider Sparky
Wizard Princess Sparky
Elite Barbarians Electro Wizard Sparky Giant Skeleton
Elite Barbarians Wizard Giant Skeleton Princess Electro Wizard Sparky
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Giant Skeleton Sparky
Princess Electro Wizard Ram Rider
Giant Skeleton Sparky
Giant Skeleton Sparky
Wizard Sparky
Wizard Princess Ram Rider
Wizard Princess Sparky
Wizard Princess Ram Rider
Wizard Ram Rider
Elite Barbarians Electro Wizard Sparky
Wizard Princess Electro Wizard Ram Rider Sparky
Wizard Princess
Elite Barbarians Princess Sparky
Princess
Princess Elite Barbarians Sparky
Wizard Princess Sparky
Wizard Princess Sparky
Sparky
Sparky
Wizard Princess Electro Wizard Sparky
Wizard Princess
Giant Skeleton Sparky
Wizard Princess
Sparky
Wizard Princess Sparky
Wizard Princess Electro Wizard Ram Rider Sparky
Wizard Princess Ram Rider Sparky
Sparky
Elite Barbarians Wizard Princess Electro Wizard Sparky
Electro Wizard Wizard
Elite Barbarians Sparky
Wizard Sparky
Princess Electro Wizard Sparky
Giant Skeleton Sparky
Wizard Princess Sparky
Electro Wizard Princess
Wizard Princess Electro Wizard Ram Rider
Wizard Princess Electro Wizard Sparky
Wizard Princess
Giant Skeleton Sparky
Elite Barbarians Sparky
Elite Barbarians Giant Skeleton Princess Electro Wizard Sparky
Princess Electro Wizard
Giant Skeleton Princess Electro Wizard Sparky
Sparky
Wizard Sparky

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