My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

2 warnings Why?

Missing cards in your collection

Goblin Machine

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Tesla Hunter

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Tesla Elixir Golem Hunter Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Elixir Golem Guards Bandit
Giant Snowball
Archers Guards
Zap
Archers Guards Bandit
Barbarian Barrel
Archers Tesla Elixir Golem Guards Hunter Bandit
The Log
Archers Elixir Golem Guards Hunter Bandit
Earthquake
Archers Tesla Elixir Golem Guards
Arrows
Archers Guards
Royal Delivery
Archers Elixir Golem Guards Hunter Bandit
Fireball
Archers Tesla Elixir Golem Hunter Bandit
Poison
Archers Elixir Golem Guards Hunter
Lightning
Tesla Hunter Bandit
Rocket
Hunter

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball Hunter

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Elixir Golem Guards

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Arrows Elixir Golem Guards Bandit Tesla Fireball Hunter

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Archers Arrows Elixir Golem Guards

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Arrows Elixir Golem Bandit
Arrows
Fireball Archers Elixir Golem Bandit
Tesla
Elixir Golem
Archers Arrows Fireball Hunter Bandit
Fireball
Arrows Elixir Golem
Guards
Bandit
Hunter
Elixir Golem Bandit
Bandit
Archers Arrows Elixir Golem Guards Hunter

Defense Synergies 1 10

Archers
Tesla Guards Bandit
Arrows
Tesla Fireball Bandit
Tesla
Archers Arrows Fireball Guards
Elixir Golem
Fireball
Arrows Tesla Bandit
Guards
Hunter Archers Tesla
Hunter
Guards Bandit
Bandit
Archers Arrows Fireball Hunter

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Fireball
Hunter Tesla Bandit
Tesla Hunter Archers Bandit
Tesla Hunter Guards Bandit
Arrows Fireball
Arrows Fireball Archers Tesla Guards Hunter Bandit
Tesla Hunter Archers Arrows Fireball
Arrows Tesla Fireball Bandit
Tesla Hunter
Guards Archers Tesla Hunter Bandit
Archers Guards Arrows Tesla Fireball Hunter Bandit
Arrows Tesla Hunter Archers Fireball
Tesla Hunter Fireball Guards Bandit
Fireball Arrows Tesla Guards Hunter
Tesla Hunter Bandit
Tesla Fireball Hunter Bandit
Tesla Arrows Fireball Hunter
Arrows Tesla Fireball Archers Guards Hunter Bandit
Arrows Hunter Archers Tesla Fireball Guards Bandit
Tesla Hunter
Archers Arrows Tesla Fireball Guards Hunter Bandit
Tesla Hunter

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Archers Tesla Fireball Bandit
Fireball Bandit Archers Arrows Tesla Hunter
Guards Bandit Hunter
Guards Hunter Tesla Fireball Bandit
Tesla Guards Hunter Bandit
Arrows Fireball Archers Tesla Hunter
Guards Archers Tesla Fireball Hunter Bandit
Tesla Hunter
Fireball Bandit
Tesla Guards
Tesla Guards Hunter
Arrows Fireball Guards
Tesla Fireball Guards Hunter Bandit
Archers Tesla Fireball
Tesla Guards Archers Fireball Hunter
Arrows Archers Tesla Fireball Hunter
Arrows Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Guards Bandit
Arrows Fireball Bandit
Arrows Fireball Bandit
Arrows Fireball Guards
Fireball Arrows
Arrows Fireball Hunter
Archers Arrows
Arrows Fireball Hunter
Arrows Fireball Bandit
Fireball Guards
Arrows Fireball Bandit
Fireball Archers Arrows
Fireball Hunter Bandit
Arrows Fireball Bandit
Arrows Fireball
Arrows Fireball Hunter Bandit
Arrows Fireball Bandit
Arrows Fireball
Archers Arrows Fireball Hunter Bandit
Arrows Fireball
Fireball
Arrows Fireball
Arrows Fireball
Arrows Fireball Hunter
Arrows Fireball Hunter Bandit
Fireball Arrows Bandit
Fireball Arrows Bandit
Archers Arrows Fireball Hunter
Fireball Guards
Fireball
Arrows Fireball Hunter Bandit
Arrows Fireball
Arrows Fireball
Archers Fireball Guards Bandit
Fireball Archers Arrows Hunter
Arrows Fireball
Fireball Hunter
Arrows Fireball
Arrows Fireball
Fireball Guards
Fireball
Fireball Bandit
Fireball

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