My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Bad

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Witch Electro Giant Ice Wizard Royal Ghost

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Electro Giant Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Barbarian Barrel Electro Giant Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber
Giant Snowball
Goblins Bomber Witch
Zap
Goblins Bomber Witch
Barbarian Barrel
Goblins Bomber Witch Ice Wizard Royal Ghost
The Log
Goblins Bomber Witch
Earthquake
Bomber Witch
Arrows
Goblins Bomber Witch
Royal Delivery
Goblins Bomber Witch Ice Wizard Royal Ghost
Fireball
Bomber Witch Ice Wizard
Poison
Bomber Witch Ice Wizard
Lightning
Witch Ice Wizard
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Fireball Witch Electro Giant Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Fireball Barbarian Barrel Electro Giant Ice Wizard Royal Ghost

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Giant Ice Wizard Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Fireball Witch Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Bomber Barbarian Barrel Ice Wizard Royal Ghost Fireball Witch Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Goblins Bomber Barbarian Barrel Ice Wizard

Attack Synergies 0 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Bomber
Barbarian Barrel
Fireball
Barbarian Barrel
Bomber Electro Giant Ice Wizard
Witch
Royal Ghost
Electro Giant
Barbarian Barrel
Ice Wizard
Barbarian Barrel
Royal Ghost
Witch

Defense Synergies 1 13

Goblins
Bomber Barbarian Barrel Ice Wizard
Bomber
Goblins Barbarian Barrel Electro Giant Royal Ghost
Fireball
Barbarian Barrel Ice Wizard
Barbarian Barrel
Fireball Goblins Bomber Witch Electro Giant Ice Wizard
Witch
Barbarian Barrel Ice Wizard Royal Ghost
Electro Giant
Bomber Barbarian Barrel Ice Wizard
Ice Wizard
Goblins Fireball Barbarian Barrel Witch Electro Giant
Royal Ghost
Bomber Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Fireball Barbarian Barrel
Goblins Witch Ice Wizard
Witch Goblins Bomber Ice Wizard
Witch Goblins Ice Wizard
Bomber Fireball Barbarian Barrel
Fireball Barbarian Barrel Goblins Bomber Ice Wizard Royal Ghost
Fireball Witch Ice Wizard
Fireball Barbarian Barrel Electro Giant
Witch Goblins Ice Wizard
Goblins Bomber Barbarian Barrel Ice Wizard Royal Ghost
Goblins Witch Ice Wizard Bomber Fireball Barbarian Barrel Electro Giant Royal Ghost
Fireball Witch Ice Wizard
Bomber Fireball Witch Ice Wizard
Bomber Fireball Goblins Barbarian Barrel Witch Royal Ghost
Fireball Electro Giant
Goblins Bomber Fireball Witch
Fireball Goblins Bomber Barbarian Barrel Witch Ice Wizard Royal Ghost
Barbarian Barrel Witch Bomber Fireball Ice Wizard Royal Ghost
Bomber Royal Ghost Goblins Fireball Barbarian Barrel Witch Electro Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblins Fireball Barbarian Barrel Witch Electro Giant Royal Ghost
Fireball Bomber Barbarian Barrel Royal Ghost
Goblins Witch
Fireball Barbarian Barrel
Witch
Fireball Electro Giant Witch Ice Wizard
Goblins Fireball Witch Ice Wizard
Goblins Fireball Barbarian Barrel Witch
Witch
Witch
Fireball Electro Giant
Fireball Witch
Bomber Fireball Witch Electro Giant
Witch Electro Giant Goblins Bomber Fireball Barbarian Barrel
Bomber Fireball Barbarian Barrel Witch Electro Giant Ice Wizard Royal Ghost
Bomber Fireball Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Barbarian Barrel Royal Ghost
Fireball Barbarian Barrel Ice Wizard Royal Ghost
Fireball Barbarian Barrel
Fireball Barbarian Barrel
Bomber Fireball Barbarian Barrel
Fireball Electro Giant Witch Ice Wizard
Bomber Witch
Fireball Barbarian Barrel Ice Wizard
Fireball
Goblins Fireball
Fireball Barbarian Barrel
Fireball
Fireball Barbarian Barrel
Fireball Barbarian Barrel
Fireball Barbarian Barrel
Bomber Fireball Barbarian Barrel Witch
Fireball Barbarian Barrel
Fireball Barbarian Barrel
Bomber
Bomber Fireball Barbarian Barrel
Bomber Fireball Barbarian Barrel Witch Electro Giant
Fireball
Fireball
Fireball Barbarian Barrel
Electro Giant Bomber Fireball Barbarian Barrel Witch Ice Wizard
Witch
Fireball Barbarian Barrel Witch Ice Wizard Royal Ghost
Fireball Witch
Fireball Barbarian Barrel
Fireball Witch Electro Giant Ice Wizard
Fireball Witch Electro Giant
Fireball
Bomber Fireball
Fireball
Fireball
Fireball Barbarian Barrel Witch
Fireball Witch Ice Wizard
Fireball Barbarian Barrel
Fireball
Bomber Fireball
Fireball Electro Giant
Electro Giant Fireball Witch
Fireball Witch
Fireball Barbarian Barrel Witch Electro Giant Royal Ghost
Fireball

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