My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Good

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Minion Horde Goblin Hut

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Giant Goblin Hut Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Barbarians Minion Horde Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Minion Horde Giant
Giant Snowball
Spear Goblins Barbarians Minion Horde Goblin Hut
Zap
Spear Goblins Minion Horde Goblin Hut
Barbarian Barrel
Spear Goblins Barbarians Goblin Hut
The Log
Spear Goblins Barbarians Goblin Hut
Earthquake
Spear Goblins Barbarians Goblin Hut
Arrows
Spear Goblins Minion Horde Goblin Hut
Royal Delivery
Spear Goblins Barbarians Minion Horde Goblin Hut
Fireball
Barbarians Minion Horde Goblin Hut
Poison
Spear Goblins Barbarians Minion Horde Goblin Hut
Lightning
Goblin Hut Goblinstein
Rocket
Barbarians Minion Horde Goblin Hut

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Arrows

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Minion Horde Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Arrows Fireball Barbarians Minion Horde Giant Goblin Hut Goblinstein

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Spear Goblins Arrows Fireball Barbarians

Attack Synergies 2 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Giant Goblin Hut
Arrows
Fireball Giant
Barbarians
Minion Horde
Giant
Fireball
Arrows Giant
Giant
Arrows Spear Goblins Minion Horde Fireball Goblin Hut
Goblin Hut
Spear Goblins Giant
Goblinstein

Defense Synergies 0 8

Spear Goblins
Arrows Barbarians Goblin Hut
Arrows
Spear Goblins Barbarians Fireball Goblin Hut
Barbarians
Spear Goblins Arrows Minion Horde
Minion Horde
Barbarians
Fireball
Arrows Goblin Hut
Giant
Goblin Hut
Spear Goblins Arrows Fireball
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Minion Horde Fireball Goblin Hut
Barbarians Minion Horde Goblin Hut
Barbarians Minion Horde Goblin Hut
Barbarians Minion Horde Goblin Hut
Arrows Barbarians Fireball
Arrows Fireball Spear Goblins
Minion Horde Spear Goblins Arrows Fireball Goblin Hut
Arrows Barbarians Fireball
Barbarians Minion Horde Goblin Hut
Spear Goblins Barbarians Minion Horde
Barbarians Minion Horde Spear Goblins Arrows Fireball Goblin Hut
Arrows Minion Horde Spear Goblins Fireball Goblin Hut
Barbarians Minion Horde Goblin Hut Fireball
Fireball Arrows Barbarians Minion Horde Goblin Hut
Barbarians Minion Horde Goblin Hut
Barbarians Minion Horde Fireball Goblin Hut
Barbarians Minion Horde Arrows Fireball Goblin Hut
Arrows Fireball Spear Goblins Barbarians Minion Horde Goblin Hut
Arrows Spear Goblins Barbarians Fireball Goblin Hut
Barbarians Goblin Hut
Spear Goblins Arrows Barbarians Minion Horde Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Spear Goblins Fireball Goblin Hut
Fireball Arrows
Barbarians Spear Goblins Minion Horde Goblin Hut
Barbarians Minion Horde Fireball
Barbarians Minion Horde Goblin Hut
Arrows Fireball Minion Horde Goblin Hut
Spear Goblins Barbarians Minion Horde Fireball Goblin Hut
Barbarians Minion Horde
Minion Horde Spear Goblins Barbarians Fireball Goblin Hut
Barbarians Minion Horde Goblin Hut
Barbarians Minion Horde Goblin Hut
Arrows Barbarians Fireball
Barbarians Minion Horde Fireball
Barbarians Minion Horde Fireball
Barbarians Goblin Hut Spear Goblins Minion Horde Fireball
Arrows Barbarians Minion Horde Fireball Goblin Hut
Arrows Fireball Goblin Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Minion Horde
Arrows Fireball
Arrows Minion Horde Fireball Goblin Hut
Arrows Barbarians Fireball
Fireball Arrows Minion Horde
Arrows Fireball Spear Goblins Minion Horde
Arrows Minion Horde
Arrows Fireball
Arrows Fireball
Minion Horde Fireball
Arrows Minion Horde Fireball
Fireball Arrows
Fireball Goblin Hut
Arrows Minion Horde Fireball
Arrows Fireball Goblin Hut
Spear Goblins Arrows Minion Horde Fireball Goblin Hut
Arrows Minion Horde Fireball Goblin Hut
Arrows Fireball
Minion Horde
Arrows Fireball
Arrows Fireball
Minion Horde Fireball
Arrows Fireball
Arrows Barbarians Minion Horde Fireball
Arrows Fireball
Minion Horde
Arrows Fireball
Fireball Arrows
Fireball Arrows
Arrows Minion Horde Fireball
Minion Horde Fireball Goblin Hut
Minion Horde Fireball
Arrows Minion Horde Fireball
Arrows Minion Horde Fireball
Minion Horde
Arrows Fireball
Minion Horde Spear Goblins Barbarians Fireball Goblin Hut
Fireball Arrows
Arrows Fireball
Fireball Minion Horde
Arrows Fireball
Arrows Fireball
Minion Horde
Minion Horde Fireball
Fireball
Fireball
Fireball

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