My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

3 warnings Why?

Missing cards in your collection

Suspicious Bush Goblin Curse Goblin Machine Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Tesla Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Wizard Balloon Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Balloon Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Balloon Skeleton King
Giant Snowball
Minions Barbarians Balloon Skeleton King
Zap
Minions Balloon Skeleton King
Barbarian Barrel
Tesla Barbarians Wizard Skeleton King
The Log
Barbarians Skeleton King
Earthquake
Tesla Barbarians Skeleton King
Arrows
Minions Skeleton King
Royal Delivery
Minions Barbarians Wizard Balloon Skeleton King
Fireball
Minions Tesla Barbarians Wizard Balloon Skeleton King
Poison
Minions Barbarians Wizard Balloon Skeleton King
Lightning
Tesla Wizard Balloon Skeleton King
Rocket
Barbarians Wizard Balloon Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard The Log Skeleton King

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Barbarians Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Minions Tesla Skeleton King Barbarians Wizard Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Arrows Minions Tesla

Attack Synergies 1 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Balloon
Minions
Balloon Skeleton King
Tesla
Barbarians
Balloon
Wizard
Balloon
Balloon
Arrows Minions Barbarians Wizard The Log
The Log
Balloon
Skeleton King
Minions

Defense Synergies 1 7

Arrows
Tesla Barbarians
Minions
Tesla The Log
Tesla
The Log Arrows Minions Wizard
Barbarians
Arrows
Wizard
Tesla The Log Skeleton King
Balloon
The Log
Tesla Minions Wizard
Skeleton King
Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Tesla Wizard The Log
Barbarians Minions Tesla The Log
Tesla Barbarians Minions
Tesla Barbarians Minions Skeleton King
Arrows Barbarians The Log
Arrows The Log Minions Tesla
Minions Tesla Arrows Wizard
Arrows Tesla Barbarians The Log
Tesla Barbarians Minions Skeleton King
Tesla Barbarians
Minions Barbarians Arrows Tesla Wizard The Log Skeleton King
Arrows Minions Tesla Wizard
Tesla Barbarians Minions Wizard The Log
Wizard Arrows Minions Tesla Barbarians The Log Skeleton King
Barbarians Tesla Skeleton King
Barbarians Tesla The Log
Tesla Barbarians Wizard Arrows Minions
Arrows Tesla Minions Barbarians Wizard The Log
Arrows Wizard The Log Minions Tesla Barbarians
Barbarians Tesla
Wizard Arrows Minions Tesla Barbarians The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Tesla
Arrows Tesla Wizard The Log
Barbarians Minions The Log
Tesla Barbarians The Log
Barbarians Tesla
Arrows Wizard Minions Tesla
Minions Tesla Barbarians
Tesla Barbarians
Minions Barbarians The Log
Tesla Barbarians
Minions Tesla Barbarians
Arrows Barbarians The Log
Barbarians Tesla Wizard Skeleton King
Wizard Tesla Barbarians
Tesla Barbarians Minions The Log Skeleton King
Arrows Minions Tesla Barbarians Wizard The Log Skeleton King
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows The Log
Arrows The Log
Arrows The Log
Arrows Barbarians The Log
Wizard Arrows The Log
Arrows Wizard Minions
Arrows Wizard The Log
Arrows The Log Wizard
Arrows The Log Wizard
Minions
Arrows Wizard The Log
Arrows Wizard
The Log
Arrows Minions
Arrows The Log
Arrows Wizard The Log
Arrows Wizard The Log
Arrows
Minions
Arrows Wizard The Log
Arrows Wizard The Log
Minions The Log
Arrows Wizard
The Log
Arrows Barbarians The Log
Arrows The Log Wizard
Arrows The Log Wizard
Arrows Wizard The Log
Arrows The Log
Arrows Wizard
Minions Wizard
Arrows Wizard The Log
Arrows
Arrows Wizard The Log
Minions Barbarians
Arrows Wizard
Arrows The Log
Wizard
Arrows The Log Wizard Skeleton King
Arrows
Minions The Log Skeleton King
The Log

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