My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Good

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Balloon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Hog Rider Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Hog Rider Balloon
Giant Snowball
Minions Barbarians Hog Rider Balloon
Zap
Minions Balloon
Barbarian Barrel
Barbarians Bomb Tower Wizard
The Log
Barbarians Hog Rider
Earthquake
Barbarians Bomb Tower Hog Rider
Arrows
Minions
Royal Delivery
Minions Barbarians Hog Rider Wizard Balloon
Fireball
Minions Barbarians Bomb Tower Hog Rider Wizard Balloon
Poison
Minions Barbarians Bomb Tower Wizard Balloon
Lightning
Bomb Tower Wizard Balloon
Rocket
Barbarians Bomb Tower Hog Rider Wizard Balloon

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Bomb Tower Wizard Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Freeze

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Barbarians Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Minions Bomb Tower Hog Rider Freeze Barbarians Wizard Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Arrows Minions Bomb Tower Hog Rider

Attack Synergies 5 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Hog Rider Balloon Freeze
Minions
Hog Rider Balloon
Barbarians
Hog Rider Balloon
Bomb Tower
Hog Rider
Arrows Minions Freeze Barbarians Wizard Balloon
Wizard
Hog Rider Balloon
Freeze
Hog Rider Balloon Arrows
Balloon
Arrows Freeze Minions Barbarians Hog Rider Wizard

Defense Synergies 0 4

Arrows
Barbarians Bomb Tower
Minions
Freeze
Barbarians
Arrows
Bomb Tower
Arrows
Hog Rider
Wizard
Freeze
Freeze
Minions Wizard
Balloon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Wizard
Barbarians Bomb Tower Minions
Barbarians Bomb Tower Minions Freeze
Barbarians Bomb Tower Minions
Arrows Barbarians Bomb Tower
Arrows Freeze Minions Bomb Tower
Minions Arrows Bomb Tower Wizard Freeze
Arrows Barbarians Bomb Tower
Barbarians Minions Bomb Tower
Barbarians
Minions Barbarians Arrows Bomb Tower Wizard Freeze
Arrows Minions Wizard
Barbarians Bomb Tower Minions Wizard Freeze
Bomb Tower Wizard Arrows Minions Barbarians Freeze
Barbarians Bomb Tower
Barbarians Bomb Tower Freeze
Barbarians Bomb Tower Wizard Arrows Minions
Arrows Bomb Tower Minions Barbarians Wizard
Arrows Bomb Tower Wizard Freeze Minions Barbarians
Barbarians Bomb Tower
Wizard Arrows Minions Barbarians Bomb Tower

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians
Arrows Bomb Tower Wizard
Barbarians Minions Bomb Tower
Barbarians
Barbarians
Arrows Wizard Minions Bomb Tower Freeze
Minions Barbarians Bomb Tower
Barbarians Bomb Tower
Freeze Minions Barbarians Bomb Tower
Barbarians
Minions Barbarians Bomb Tower
Arrows Barbarians
Barbarians Bomb Tower Wizard
Wizard Barbarians Bomb Tower
Barbarians Minions Bomb Tower Freeze
Arrows Minions Barbarians Bomb Tower Wizard Freeze
Arrows Bomb Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Freeze
Arrows
Arrows
Arrows Barbarians Freeze
Wizard Arrows
Arrows Wizard Minions Freeze
Arrows Wizard
Arrows Wizard Freeze
Arrows Wizard
Minions
Arrows Wizard
Arrows Wizard
Arrows Minions Freeze
Arrows
Arrows Wizard
Arrows Wizard
Arrows Freeze
Minions
Arrows Wizard
Arrows Wizard
Minions
Arrows Wizard
Arrows Barbarians
Arrows Freeze Wizard
Arrows Wizard
Arrows Wizard
Arrows
Arrows Wizard
Minions Wizard Freeze
Arrows Wizard
Arrows Freeze
Arrows Wizard
Minions Barbarians Freeze
Arrows Wizard
Freeze
Arrows
Wizard
Arrows Wizard
Arrows
Minions Freeze
Freeze
Wizard

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