My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
RIP

Why?

Missing cards in your collection

Goblin Curse

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Phoenix

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Balloon Royal Ghost Phoenix Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Balloon Royal Ghost Phoenix Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Balloon Phoenix Lava Hound
Giant Snowball
Bats Barbarians Balloon Lava Hound
Zap
Bats Balloon Lava Hound
Barbarian Barrel
Barbarians Royal Ghost
The Log
Barbarians
Earthquake
Barbarians
Arrows
Bats Lava Hound
Royal Delivery
Bats Barbarians Balloon Royal Ghost Lava Hound
Fireball
Barbarians Balloon Lava Hound
Poison
Bats Barbarians Balloon Phoenix Lava Hound
Lightning
Balloon Phoenix
Rocket
Barbarians Balloon Phoenix

Against air swarms

Spells and units that can counter air swarms.

Zap Poison

Against ground swarms

Spells and units that can counter ground swarms.

Zap Poison Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Poison Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Royal Ghost Poison Phoenix Barbarians Balloon Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Zap Royal Ghost Poison

Attack Synergies 5 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Balloon Lava Hound Zap
Zap
Balloon Bats Poison Royal Ghost Phoenix Lava Hound
Barbarians
Balloon
Poison
Lava Hound Zap Balloon Royal Ghost
Balloon
Bats Zap Lava Hound Barbarians Poison Royal Ghost
Royal Ghost
Zap Poison Balloon
Phoenix
Zap
Lava Hound
Bats Poison Balloon Zap

Defense Synergies 0 5

Bats
Zap
Zap
Bats Barbarians Poison Royal Ghost Phoenix
Barbarians
Zap
Poison
Zap
Balloon
Royal Ghost
Zap
Phoenix
Zap
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap
Barbarians Bats Zap Phoenix
Barbarians Bats
Barbarians Bats Phoenix
Barbarians Poison
Bats Zap Royal Ghost
Bats Zap Poison Phoenix
Zap Barbarians Poison Phoenix
Barbarians Phoenix
Barbarians Royal Ghost Phoenix
Bats Barbarians Poison Zap Royal Ghost
Bats Zap Poison Phoenix
Barbarians Bats Zap
Bats Zap Barbarians Poison Royal Ghost
Barbarians Phoenix
Barbarians Zap
Barbarians Bats Poison
Bats Zap Barbarians Royal Ghost
Zap Poison Bats Barbarians Royal Ghost
Barbarians Phoenix
Royal Ghost Bats Barbarians Poison

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Zap Royal Ghost
Poison Zap Royal Ghost Phoenix
Barbarians Bats Zap
Bats Zap Barbarians Phoenix
Barbarians Phoenix
Poison Bats Zap
Bats Barbarians Phoenix
Barbarians Phoenix
Zap Bats Barbarians Poison Phoenix
Barbarians Phoenix
Bats Barbarians Phoenix
Zap Barbarians Poison Phoenix
Barbarians
Barbarians
Barbarians Phoenix Bats Zap Poison
Bats Poison Zap Barbarians Royal Ghost Phoenix

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Royal Ghost
Poison Zap Royal Ghost
Poison
Barbarians Poison
Poison Zap
Poison Bats Zap
Poison
Poison Zap
Poison Zap
Bats Poison
Poison Zap
Poison Zap
Poison
Poison
Zap Poison
Zap Poison
Poison
Poison
Bats
Zap Poison
Zap Poison
Poison
Poison
Zap Barbarians Poison
Zap Poison
Poison Zap Royal Ghost
Zap Poison
Poison Zap
Poison Bats Zap
Zap Bats Poison
Poison Zap
Zap Poison
Poison
Zap Bats Barbarians
Poison Zap
Poison
Zap Poison
Zap Poison
Zap Bats Poison
Bats Zap Poison
Poison Zap Royal Ghost

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