My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Mediocre
F2P score
RIP

2 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Rascals Witch Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Rascals Dark Prince Witch Mother Witch Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers Dark Prince Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Rascals Wall Breakers Dark Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Wall Breakers Dark Prince
Giant Snowball
Bomber Barbarians Wall Breakers Witch
Zap
Bomber Wall Breakers Dark Prince Witch
Barbarian Barrel
Bomber Barbarians Rascals Wall Breakers Dark Prince Witch
The Log
Bomber Barbarians Rascals Wall Breakers Dark Prince Witch
Earthquake
Bomber Barbarians Witch
Arrows
Bomber Rascals Wall Breakers Witch
Royal Delivery
Bomber Barbarians Rascals Wall Breakers Dark Prince Witch Mother Witch
Fireball
Bomber Barbarians Rascals Wall Breakers Witch Mother Witch
Poison
Bomber Barbarians Rascals Witch Mother Witch
Lightning
Dark Prince Witch Mother Witch
Rocket
Barbarians Rascals Witch

Against air swarms

Spells and units that can counter air swarms.

Witch

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Dark Prince Mother Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Wall Breakers Dark Prince Mother Witch Golden Knight Barbarians Rascals Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bomber Wall Breakers Dark Prince Mother Witch

Attack Synergies 0 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Dark Prince
Barbarians
Rascals
Wall Breakers Dark Prince
Wall Breakers
Rascals
Dark Prince
Bomber Rascals Witch Mother Witch
Witch
Dark Prince
Mother Witch
Dark Prince
Golden Knight

Defense Synergies 0 6

Bomber
Dark Prince Golden Knight
Barbarians
Rascals
Mother Witch
Wall Breakers
Dark Prince
Bomber Witch Mother Witch
Witch
Dark Prince
Mother Witch
Rascals Dark Prince Golden Knight
Golden Knight
Bomber Mother Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Golden Knight
Barbarians Rascals Dark Prince Witch
Barbarians Witch Bomber Rascals Dark Prince
Barbarians Witch Rascals Dark Prince
Bomber Barbarians Dark Prince
Bomber Rascals Dark Prince Mother Witch
Rascals Witch
Barbarians Rascals Golden Knight
Barbarians Witch Rascals
Bomber Barbarians Rascals Dark Prince
Barbarians Witch Mother Witch Bomber Rascals Dark Prince
Rascals Witch
Barbarians Bomber Rascals Dark Prince Witch
Bomber Barbarians Rascals Dark Prince Witch Golden Knight
Barbarians Rascals
Barbarians Rascals
Barbarians Bomber Rascals Dark Prince Witch
Bomber Barbarians Rascals Dark Prince Witch Golden Knight
Witch Bomber Barbarians Rascals Dark Prince Mother Witch
Barbarians
Bomber Rascals Dark Prince Barbarians Witch Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Rascals Dark Prince Witch
Bomber
Barbarians Rascals Dark Prince Witch Golden Knight
Dark Prince Barbarians Rascals
Barbarians Rascals Dark Prince Witch
Mother Witch Rascals Witch
Rascals Dark Prince Barbarians Witch
Barbarians Rascals Dark Prince
Barbarians Dark Prince Witch
Witch Barbarians
Barbarians Rascals Dark Prince Witch Golden Knight
Barbarians Dark Prince
Barbarians Rascals Dark Prince Witch Golden Knight
Bomber Barbarians Rascals Witch
Barbarians Rascals Witch Bomber Dark Prince Golden Knight
Bomber Barbarians Rascals Dark Prince Witch Mother Witch Golden Knight
Bomber

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rascals Golden Knight
Golden Knight
Barbarians Rascals Dark Prince
Bomber Dark Prince
Mother Witch Witch
Bomber Witch
Golden Knight
Dark Prince Golden Knight
Golden Knight
Bomber Witch Golden Knight
Bomber
Bomber Dark Prince
Bomber Witch Mother Witch Golden Knight
Barbarians
Mother Witch Bomber Dark Prince Witch
Witch
Witch Golden Knight
Witch Golden Knight
Golden Knight
Witch Mother Witch
Witch
Bomber
Barbarians Dark Prince Witch
Witch
Rascals Dark Prince
Bomber
Dark Prince
Rascals Witch Golden Knight
Witch
Dark Prince Witch Golden Knight

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