My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Great!

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Dart Goblin

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Balloon Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Barbarians Dart Goblin Hog Rider Balloon Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Hog Rider Balloon Skeleton King
Giant Snowball
Bats Goblin Gang Barbarians Dart Goblin Hog Rider Balloon Skeleton King
Zap
Bats Goblin Gang Dart Goblin Balloon Skeleton King
Barbarian Barrel
Goblin Gang Barbarians Dart Goblin Skeleton King
The Log
Goblin Gang Barbarians Dart Goblin Hog Rider Skeleton King
Earthquake
Goblin Gang Barbarians Hog Rider Skeleton King
Arrows
Bats Goblin Gang Dart Goblin Skeleton King
Royal Delivery
Bats Goblin Gang Barbarians Dart Goblin Hog Rider Balloon Skeleton King
Fireball
Goblin Gang Barbarians Dart Goblin Hog Rider Balloon Skeleton King
Poison
Bats Goblin Gang Barbarians Dart Goblin Balloon Skeleton King
Lightning
Balloon Skeleton King
Rocket
Barbarians Hog Rider Balloon Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Skeleton King

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Barbarians Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Goblin Gang Dart Goblin Hog Rider Skeleton King Barbarians Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Arrows Goblin Gang Dart Goblin

Attack Synergies 5 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Hog Rider Balloon Skeleton King
Arrows
Hog Rider Balloon
Goblin Gang
Hog Rider Dart Goblin Balloon Skeleton King
Barbarians
Hog Rider Balloon
Dart Goblin
Goblin Gang Hog Rider Balloon Skeleton King
Hog Rider
Bats Arrows Goblin Gang Barbarians Dart Goblin Balloon
Balloon
Bats Arrows Goblin Gang Barbarians Dart Goblin Hog Rider
Skeleton King
Bats Goblin Gang Dart Goblin

Defense Synergies 0 5

Bats
Dart Goblin Skeleton King
Arrows
Barbarians
Goblin Gang
Barbarians Dart Goblin
Barbarians
Arrows Goblin Gang
Dart Goblin
Bats Goblin Gang
Hog Rider
Balloon
Skeleton King
Bats

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Dart Goblin
Barbarians Bats Goblin Gang Dart Goblin
Goblin Gang Barbarians Bats Dart Goblin
Barbarians Bats Goblin Gang Dart Goblin Skeleton King
Arrows Barbarians
Arrows Goblin Gang Bats Dart Goblin
Bats Dart Goblin Arrows Goblin Gang
Arrows Barbarians Dart Goblin
Barbarians Goblin Gang Skeleton King
Goblin Gang Barbarians Dart Goblin
Bats Goblin Gang Barbarians Dart Goblin Arrows Skeleton King
Arrows Bats Goblin Gang Dart Goblin
Barbarians Bats Goblin Gang
Bats Arrows Goblin Gang Barbarians Dart Goblin Skeleton King
Barbarians Goblin Gang Skeleton King
Barbarians Goblin Gang
Barbarians Bats Arrows Goblin Gang
Arrows Bats Goblin Gang Barbarians Dart Goblin
Arrows Bats Barbarians Dart Goblin
Barbarians Dart Goblin
Goblin Gang Bats Arrows Barbarians Dart Goblin

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Barbarians
Arrows Goblin Gang
Goblin Gang Barbarians Bats
Goblin Gang Bats Barbarians
Barbarians Goblin Gang
Arrows Bats Goblin Gang Dart Goblin
Goblin Gang Bats Barbarians Dart Goblin
Barbarians
Bats Barbarians
Goblin Gang Barbarians Dart Goblin
Bats Barbarians Dart Goblin
Arrows Barbarians
Barbarians Goblin Gang Skeleton King
Barbarians Dart Goblin
Goblin Gang Barbarians Bats Dart Goblin Skeleton King
Bats Arrows Barbarians Dart Goblin Skeleton King
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Dart Goblin
Arrows Dart Goblin
Arrows Dart Goblin
Arrows Barbarians Dart Goblin
Arrows
Arrows Bats Dart Goblin
Arrows Dart Goblin
Arrows Dart Goblin
Arrows Dart Goblin
Bats Goblin Gang
Arrows Dart Goblin
Arrows Dart Goblin
Dart Goblin
Arrows Dart Goblin
Arrows Dart Goblin
Arrows Dart Goblin
Arrows Dart Goblin
Arrows
Bats
Arrows Dart Goblin
Arrows Dart Goblin
Arrows
Arrows Barbarians
Arrows
Arrows Dart Goblin
Arrows
Arrows Dart Goblin
Bats Arrows Dart Goblin
Bats Dart Goblin
Arrows Dart Goblin
Arrows
Arrows
Bats Goblin Gang Barbarians Dart Goblin
Arrows Dart Goblin
Arrows
Goblin Gang Dart Goblin
Arrows Dart Goblin Skeleton King
Arrows
Dart Goblin
Bats Goblin Gang Dart Goblin Skeleton King
Bats Dart Goblin
Dart Goblin
Dart Goblin

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