My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

1 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Dart Goblin Wizard Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Battle Ram Wizard P.E.K.K.A Princess

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Dart Goblin Valkyrie Battle Ram P.E.K.K.A Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Battle Ram
Giant Snowball
Minions Barbarians Dart Goblin Battle Ram Princess
Zap
Minions Dart Goblin Battle Ram Princess
Barbarian Barrel
Barbarians Dart Goblin Valkyrie Battle Ram Wizard Princess
The Log
Barbarians Dart Goblin Battle Ram Princess
Earthquake
Barbarians
Arrows
Minions Dart Goblin Princess
Royal Delivery
Minions Barbarians Dart Goblin Valkyrie Battle Ram Wizard P.E.K.K.A Princess
Fireball
Minions Barbarians Dart Goblin Battle Ram Wizard Princess
Poison
Minions Barbarians Dart Goblin Wizard Princess
Lightning
Valkyrie Battle Ram Wizard
Rocket
Barbarians Valkyrie Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard Princess

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Battle Ram P.E.K.K.A Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Barbarians Dart Goblin Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Minions Dart Goblin Princess Valkyrie Battle Ram Barbarians Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Minions Dart Goblin Princess Valkyrie

Attack Synergies 1 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Valkyrie Battle Ram P.E.K.K.A
Barbarians
Dart Goblin
Valkyrie Battle Ram P.E.K.K.A Princess
Valkyrie
Dart Goblin Minions Battle Ram Wizard P.E.K.K.A
Battle Ram
Minions Dart Goblin Valkyrie P.E.K.K.A Princess
Wizard
Valkyrie P.E.K.K.A
P.E.K.K.A
Minions Dart Goblin Valkyrie Battle Ram Wizard Princess
Princess
Dart Goblin Battle Ram P.E.K.K.A

Defense Synergies 1 10

Minions
Valkyrie Dart Goblin P.E.K.K.A
Barbarians
Dart Goblin
Minions Valkyrie P.E.K.K.A Princess
Valkyrie
Minions Dart Goblin Wizard P.E.K.K.A Princess
Battle Ram
Wizard
Valkyrie P.E.K.K.A
P.E.K.K.A
Minions Dart Goblin Valkyrie Wizard Princess
Princess
Dart Goblin Valkyrie P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Dart Goblin Valkyrie Wizard
Barbarians P.E.K.K.A Minions Dart Goblin Valkyrie
Barbarians P.E.K.K.A Minions Dart Goblin Valkyrie
Barbarians P.E.K.K.A Minions Dart Goblin Valkyrie
Barbarians Valkyrie P.E.K.K.A Princess
Minions Dart Goblin Valkyrie
Minions Dart Goblin Wizard Princess
Barbarians Dart Goblin Valkyrie P.E.K.K.A
Barbarians P.E.K.K.A Minions Princess
Barbarians Dart Goblin Valkyrie
Minions Barbarians Dart Goblin Valkyrie Wizard Princess
Minions Dart Goblin Wizard Princess
Barbarians P.E.K.K.A Minions Valkyrie Wizard
Valkyrie Wizard Minions Barbarians Dart Goblin P.E.K.K.A Princess
Barbarians P.E.K.K.A
Barbarians P.E.K.K.A
Barbarians Wizard Minions Valkyrie P.E.K.K.A
Valkyrie Minions Barbarians Dart Goblin Wizard
Valkyrie Wizard Minions Barbarians Dart Goblin Princess
Barbarians P.E.K.K.A Dart Goblin
Valkyrie Wizard Minions Barbarians Dart Goblin P.E.K.K.A
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Valkyrie P.E.K.K.A
Valkyrie Wizard
Barbarians P.E.K.K.A Minions Valkyrie
Valkyrie P.E.K.K.A Barbarians
Barbarians P.E.K.K.A Valkyrie
Wizard Minions Dart Goblin Princess
P.E.K.K.A Minions Barbarians Dart Goblin Valkyrie
P.E.K.K.A Barbarians Valkyrie
P.E.K.K.A Minions Barbarians Valkyrie
P.E.K.K.A Barbarians Dart Goblin
P.E.K.K.A Minions Barbarians Dart Goblin Valkyrie
P.E.K.K.A Barbarians Valkyrie
Barbarians P.E.K.K.A Valkyrie Wizard
Wizard Barbarians Dart Goblin Valkyrie Princess
Barbarians Minions Dart Goblin Valkyrie P.E.K.K.A
Minions Valkyrie Barbarians Dart Goblin Wizard P.E.K.K.A Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Dart Goblin Valkyrie
Dart Goblin Princess
Dart Goblin
Barbarians Dart Goblin Valkyrie
Wizard Valkyrie
Wizard Minions Dart Goblin Princess
Dart Goblin Wizard Princess
Dart Goblin Wizard Princess
Dart Goblin Wizard
Minions
Dart Goblin Valkyrie Wizard Princess
Dart Goblin Wizard Princess
Dart Goblin Princess
Minions Dart Goblin Princess
Princess Dart Goblin
Dart Goblin Wizard Princess
Dart Goblin Wizard Princess
Minions
Dart Goblin Wizard Princess
Dart Goblin Valkyrie Wizard Princess
Minions
Wizard Princess
Barbarians
Valkyrie Wizard Princess
Dart Goblin Wizard Princess
Wizard Princess
Dart Goblin
Dart Goblin Wizard Princess
Minions Dart Goblin Wizard
Dart Goblin Wizard
Princess
P.E.K.K.A
Wizard Princess
Minions Barbarians Dart Goblin Princess
Dart Goblin Wizard Princess
Dart Goblin Valkyrie Wizard Princess
Dart Goblin Wizard Princess
Dart Goblin P.E.K.K.A
Minions Dart Goblin Princess
Dart Goblin Princess
Dart Goblin Princess
P.E.K.K.A
Dart Goblin Wizard

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