My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

3 warnings Why?

Missing cards in your collection

Goblin Curse Electro Wizard Graveyard Lava Hound

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Firecracker Inferno Tower Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Giant Balloon Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Giant Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Giant Balloon
Giant Snowball
Minions Barbarians Balloon
Zap
Minions Firecracker Inferno Tower Balloon
Barbarian Barrel
Firecracker Barbarians Inferno Tower Ice Wizard
The Log
Firecracker Barbarians
Earthquake
Firecracker Barbarians Inferno Tower
Arrows
Minions Firecracker
Royal Delivery
Minions Firecracker Barbarians Balloon Ice Wizard
Fireball
Minions Firecracker Barbarians Inferno Tower Balloon Ice Wizard
Poison
Minions Firecracker Barbarians Inferno Tower Balloon Ice Wizard
Lightning
Inferno Tower Balloon Ice Wizard
Rocket
Barbarians Inferno Tower Balloon

Against air swarms

Spells and units that can counter air swarms.

Firecracker Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker The Log Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Tower Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Barbarians Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Minions Firecracker Ice Wizard Barbarians Giant Inferno Tower Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Minions Firecracker Ice Wizard

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Giant Firecracker Balloon
Firecracker
Minions Giant Balloon
Barbarians
Balloon
Giant
Minions Firecracker Balloon The Log Ice Wizard
Inferno Tower
Balloon
Minions Firecracker Barbarians Giant The Log Ice Wizard
The Log
Giant Balloon
Ice Wizard
Giant Balloon

Defense Synergies 2 8

Minions
Firecracker Inferno Tower The Log Ice Wizard
Firecracker
The Log Minions Inferno Tower Ice Wizard
Barbarians
Giant
Inferno Tower
The Log Minions Firecracker Ice Wizard
Balloon
The Log
Firecracker Inferno Tower Minions Ice Wizard
Ice Wizard
Minions Firecracker Inferno Tower The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Firecracker Inferno Tower The Log
Barbarians Inferno Tower Minions Firecracker The Log Ice Wizard
Barbarians Inferno Tower Minions Ice Wizard
Barbarians Inferno Tower Minions Firecracker Ice Wizard
Firecracker Barbarians The Log
The Log Minions Firecracker Ice Wizard
Minions Inferno Tower Firecracker Ice Wizard
Barbarians Inferno Tower The Log
Barbarians Inferno Tower Minions Ice Wizard
Firecracker Barbarians Inferno Tower Ice Wizard
Minions Barbarians Ice Wizard Firecracker The Log
Minions Inferno Tower Firecracker Ice Wizard
Barbarians Inferno Tower Minions The Log Ice Wizard
Minions Firecracker Barbarians The Log
Barbarians Inferno Tower
Barbarians Inferno Tower The Log
Barbarians Minions Firecracker Inferno Tower
Minions Firecracker Barbarians The Log Ice Wizard
The Log Minions Firecracker Barbarians Ice Wizard
Barbarians Inferno Tower
Minions Firecracker Barbarians The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Inferno Tower
Firecracker The Log
Barbarians Minions Inferno Tower The Log
Barbarians Inferno Tower The Log
Barbarians Inferno Tower
Firecracker Minions Ice Wizard
Minions Barbarians Inferno Tower Ice Wizard
Inferno Tower Barbarians
Minions Firecracker Barbarians Inferno Tower The Log
Inferno Tower Barbarians
Minions Barbarians Inferno Tower
Barbarians The Log
Barbarians Inferno Tower
Firecracker Barbarians
Barbarians Inferno Tower Minions Firecracker The Log
Minions Firecracker Barbarians Inferno Tower The Log Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker The Log
Firecracker The Log Ice Wizard
The Log
Firecracker Barbarians The Log
Firecracker The Log
Firecracker Minions Ice Wizard
Firecracker The Log
The Log Firecracker Ice Wizard
The Log Firecracker
Minions
Firecracker The Log
Firecracker
Firecracker The Log
Minions Firecracker
Firecracker The Log
Firecracker The Log
Firecracker The Log
Minions
Firecracker The Log
Firecracker The Log
Minions The Log
The Log
Barbarians The Log
Firecracker The Log Ice Wizard
Firecracker The Log Ice Wizard
The Log
Firecracker The Log
Firecracker Ice Wizard
Minions Firecracker
The Log
Firecracker
Firecracker The Log
Minions Barbarians
Firecracker Ice Wizard
The Log
Firecracker
The Log Firecracker
Firecracker
Minions Firecracker The Log
Firecracker
Firecracker The Log

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