My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Mother Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Giant Snowball Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Royal Hogs

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Hogs Guards
Giant Snowball
Barbarians Royal Hogs Guards
Zap
Royal Hogs Guards
Barbarian Barrel
Tesla Barbarians Royal Hogs Guards
The Log
Barbarians Royal Hogs Guards
Earthquake
Tesla Barbarians Royal Hogs Guards
Arrows
Royal Hogs Guards
Royal Delivery
Barbarians Royal Hogs Guards Mother Witch
Fireball
Tesla Barbarians Royal Hogs Mother Witch
Poison
Barbarians Royal Hogs Guards Mother Witch
Lightning
Tesla Mother Witch
Rocket
Barbarians Royal Hogs

Against air swarms

Spells and units that can counter air swarms.

Zap Giant Snowball Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Zap Giant Snowball Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Guards Freeze Mother Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Giant Snowball Guards Tesla Freeze Mother Witch Barbarians Royal Hogs

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Giant Snowball Guards Tesla

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Giant Snowball Royal Hogs Guards Freeze Mother Witch
Giant Snowball
Royal Hogs Zap Barbarians Mother Witch
Tesla
Barbarians
Giant Snowball
Royal Hogs
Giant Snowball Mother Witch Zap Guards
Guards
Zap Royal Hogs
Freeze
Zap
Mother Witch
Royal Hogs Zap Giant Snowball

Defense Synergies 0 12

Zap
Giant Snowball Tesla Barbarians Guards Mother Witch
Giant Snowball
Zap Tesla Barbarians Guards Mother Witch
Tesla
Zap Giant Snowball Guards Mother Witch
Barbarians
Zap Giant Snowball
Royal Hogs
Guards
Zap Giant Snowball Tesla Mother Witch
Freeze
Mother Witch
Zap Giant Snowball Tesla Guards

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Tesla
Barbarians Zap Tesla
Tesla Barbarians Giant Snowball Freeze
Tesla Barbarians Guards
Barbarians
Freeze Zap Giant Snowball Tesla Guards Mother Witch
Giant Snowball Tesla Zap Freeze
Zap Tesla Barbarians
Tesla Barbarians
Guards Giant Snowball Tesla Barbarians
Barbarians Guards Mother Witch Zap Giant Snowball Tesla Freeze
Tesla Zap Giant Snowball
Tesla Barbarians Zap Giant Snowball Guards Freeze
Zap Giant Snowball Tesla Barbarians Guards Freeze
Barbarians Tesla
Barbarians Zap Giant Snowball Tesla Freeze
Tesla Barbarians
Tesla Zap Giant Snowball Barbarians Guards
Zap Giant Snowball Freeze Tesla Barbarians Guards Mother Witch
Barbarians Tesla
Giant Snowball Tesla Barbarians Guards Mother Witch
Tesla

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Guards Zap Giant Snowball Tesla
Zap Giant Snowball Tesla
Barbarians Guards Zap
Guards Zap Tesla Barbarians
Barbarians Tesla Guards
Mother Witch Zap Giant Snowball Tesla Freeze
Guards Tesla Barbarians
Tesla Barbarians
Zap Freeze Giant Snowball Barbarians
Tesla Barbarians Guards
Tesla Barbarians Guards
Zap Giant Snowball Barbarians Guards
Barbarians Tesla Guards
Tesla Barbarians
Tesla Barbarians Guards Zap Freeze
Zap Giant Snowball Tesla Barbarians Freeze Mother Witch
Zap Giant Snowball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Guards Freeze
Zap Giant Snowball
Barbarians Guards Freeze
Zap Giant Snowball
Mother Witch Zap Giant Snowball Freeze
Zap Giant Snowball Freeze
Zap Giant Snowball
Giant Snowball Guards
Zap
Zap Giant Snowball
Giant Snowball
Freeze
Zap Giant Snowball
Zap Giant Snowball
Giant Snowball Freeze
Zap Giant Snowball
Zap Giant Snowball Mother Witch
Giant Snowball
Zap Giant Snowball Barbarians
Zap Giant Snowball Freeze Mother Witch
Zap Giant Snowball
Zap Giant Snowball
Zap
Zap Giant Snowball Mother Witch
Zap Giant Snowball Guards Freeze
Giant Snowball
Zap Giant Snowball
Zap Giant Snowball Freeze
Giant Snowball
Zap Barbarians Guards Freeze
Zap Giant Snowball
Freeze
Zap Giant Snowball
Zap Giant Snowball
Zap Giant Snowball Guards Freeze
Zap Giant Snowball
Zap Giant Snowball Freeze

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