My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Skeleton Dragons Electro Wizard Mother Witch Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeleton Dragons Giant Skeleton Electro Wizard Mother Witch Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Wall Breakers Giant Skeleton Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton Electro Wizard Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Wall Breakers Giant Skeleton Ram Rider
Giant Snowball
Skeleton Dragons Barbarians Wall Breakers Ram Rider
Zap
Wall Breakers Ram Rider
Barbarian Barrel
Barbarians Wall Breakers Giant Skeleton Electro Wizard
The Log
Barbarians Wall Breakers Giant Skeleton Ram Rider
Earthquake
Barbarians
Arrows
Skeleton Dragons Wall Breakers
Royal Delivery
Skeleton Dragons Barbarians Wall Breakers Giant Skeleton Electro Wizard Mother Witch Ram Rider
Fireball
Skeleton Dragons Barbarians Wall Breakers Electro Wizard Mother Witch Ram Rider
Poison
Skeleton Dragons Barbarians Electro Wizard Mother Witch
Lightning
Skeleton Dragons Electro Wizard Mother Witch Ram Rider
Rocket
Barbarians Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Skeleton Dragons

Against ground swarms

Spells and units that can counter ground swarms.

Skeleton Dragons The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Giant Skeleton Mother Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Wall Breakers The Log Skeleton Dragons Electro Wizard Mother Witch Barbarians Ram Rider Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Wall Breakers The Log Skeleton Dragons Electro Wizard

Attack Synergies 0 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeleton Dragons
Giant Skeleton Ram Rider
Barbarians
Wall Breakers
The Log Electro Wizard
Giant Skeleton
Skeleton Dragons The Log Electro Wizard Mother Witch
The Log
Wall Breakers Giant Skeleton Ram Rider
Electro Wizard
Wall Breakers Giant Skeleton Ram Rider
Mother Witch
Giant Skeleton Ram Rider
Ram Rider
Skeleton Dragons The Log Electro Wizard Mother Witch

Defense Synergies 1 9

Skeleton Dragons
The Log Barbarians Electro Wizard
Barbarians
Skeleton Dragons
Wall Breakers
Giant Skeleton
The Log Electro Wizard Mother Witch
The Log
Skeleton Dragons Giant Skeleton Electro Wizard Mother Witch Ram Rider
Electro Wizard
Skeleton Dragons Giant Skeleton The Log Ram Rider
Mother Witch
Giant Skeleton The Log
Ram Rider
The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Skeleton Dragons The Log Electro Wizard Ram Rider
Barbarians Skeleton Dragons The Log Electro Wizard Ram Rider
Barbarians Ram Rider Skeleton Dragons Giant Skeleton Electro Wizard
Barbarians Skeleton Dragons Electro Wizard Ram Rider
Barbarians Giant Skeleton The Log
The Log Skeleton Dragons Electro Wizard Mother Witch
Skeleton Dragons Electro Wizard Ram Rider
Skeleton Dragons Barbarians Giant Skeleton The Log Electro Wizard Ram Rider
Barbarians
Barbarians Giant Skeleton Electro Wizard
Skeleton Dragons Barbarians Electro Wizard Mother Witch Giant Skeleton The Log Ram Rider
Skeleton Dragons Electro Wizard Ram Rider
Barbarians Skeleton Dragons Giant Skeleton The Log Electro Wizard Ram Rider
Skeleton Dragons Barbarians The Log Electro Wizard
Barbarians Electro Wizard Ram Rider
Barbarians The Log Electro Wizard Ram Rider
Barbarians Skeleton Dragons Electro Wizard
Skeleton Dragons Barbarians The Log Electro Wizard Ram Rider
The Log Skeleton Dragons Barbarians Giant Skeleton Electro Wizard Mother Witch Ram Rider
Barbarians Electro Wizard Ram Rider
Skeleton Dragons Barbarians Giant Skeleton The Log Electro Wizard Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Giant Skeleton Electro Wizard
Electro Wizard Skeleton Dragons The Log
Barbarians Giant Skeleton The Log Electro Wizard Ram Rider
Giant Skeleton Barbarians The Log Electro Wizard Ram Rider
Barbarians Giant Skeleton Ram Rider
Skeleton Dragons Mother Witch Electro Wizard Ram Rider
Barbarians Giant Skeleton Electro Wizard Ram Rider
Giant Skeleton Barbarians
Giant Skeleton Electro Wizard Skeleton Dragons Barbarians The Log
Skeleton Dragons Barbarians
Barbarians Giant Skeleton
Barbarians Giant Skeleton The Log Electro Wizard
Barbarians Giant Skeleton Ram Rider
Skeleton Dragons Barbarians
Barbarians Electro Wizard Skeleton Dragons Giant Skeleton The Log
Skeleton Dragons Barbarians Giant Skeleton The Log Electro Wizard Mother Witch
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Dragons Giant Skeleton The Log
Skeleton Dragons The Log Electro Wizard Ram Rider
Skeleton Dragons Giant Skeleton The Log
Skeleton Dragons Barbarians Giant Skeleton The Log
Skeleton Dragons The Log
Skeleton Dragons Mother Witch Ram Rider
Skeleton Dragons The Log
The Log Skeleton Dragons Ram Rider
The Log Skeleton Dragons Ram Rider
Electro Wizard
Skeleton Dragons The Log Electro Wizard Ram Rider
Skeleton Dragons
Skeleton Dragons The Log
Skeleton Dragons
Skeleton Dragons The Log
Skeleton Dragons The Log
Skeleton Dragons The Log
Skeleton Dragons
Skeleton Dragons The Log Electro Wizard
Skeleton Dragons The Log Mother Witch
Skeleton Dragons Giant Skeleton The Log
Skeleton Dragons
The Log
Skeleton Dragons Barbarians The Log
The Log Mother Witch Skeleton Dragons
The Log Skeleton Dragons Electro Wizard Ram Rider
Skeleton Dragons The Log Ram Rider
Skeleton Dragons The Log
Skeleton Dragons Electro Wizard Mother Witch
Electro Wizard Skeleton Dragons
Skeleton Dragons The Log
Skeleton Dragons Electro Wizard
Giant Skeleton
The Log
Electro Wizard Barbarians
Skeleton Dragons Electro Wizard Ram Rider
The Log
Skeleton Dragons Electro Wizard
The Log Skeleton Dragons
Giant Skeleton
Skeleton Dragons
Skeleton Dragons Giant Skeleton The Log Electro Wizard
Skeleton Dragons Electro Wizard
Giant Skeleton The Log Electro Wizard
Skeleton Dragons

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