My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Royal Recruits Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Wall Breakers Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Barbarians Royal Recruits Dart Goblin Wall Breakers Mega Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Recruits Wall Breakers Guards
Giant Snowball
Barbarians Royal Recruits Dart Goblin Wall Breakers Guards
Zap
Dart Goblin Wall Breakers Guards
Barbarian Barrel
Knight Barbarians Royal Recruits Dart Goblin Wall Breakers Guards
The Log
Barbarians Royal Recruits Dart Goblin Wall Breakers Guards
Earthquake
Barbarians Guards
Arrows
Royal Recruits Dart Goblin Wall Breakers Guards
Royal Delivery
Knight Barbarians Royal Recruits Dart Goblin Wall Breakers Guards
Fireball
Barbarians Dart Goblin Wall Breakers
Poison
Barbarians Royal Recruits Dart Goblin Guards
Lightning
Knight
Rocket
Barbarians

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Royal Recruits Guards Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Wall Breakers Knight Dart Goblin Guards Barbarians Royal Recruits Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap Wall Breakers Knight Dart Goblin

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Knight Royal Recruits Dart Goblin Wall Breakers Guards Mega Knight
Knight
Dart Goblin Wall Breakers Zap
Barbarians
Royal Recruits
Zap Dart Goblin Wall Breakers
Dart Goblin
Knight Zap Royal Recruits Wall Breakers Mega Knight
Wall Breakers
Knight Zap Royal Recruits Dart Goblin Mega Knight
Guards
Zap
Mega Knight
Zap Dart Goblin Wall Breakers

Defense Synergies 2 7

Zap
Mega Knight Knight Barbarians Dart Goblin Guards
Knight
Dart Goblin Zap
Barbarians
Zap
Royal Recruits
Dart Goblin
Dart Goblin
Knight Zap Royal Recruits Guards Mega Knight
Wall Breakers
Guards
Zap Dart Goblin
Mega Knight
Zap Dart Goblin

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Royal Recruits Dart Goblin
Barbarians Zap Knight Royal Recruits Dart Goblin Mega Knight
Barbarians Mega Knight Knight Royal Recruits Dart Goblin
Barbarians Royal Recruits Knight Dart Goblin Guards Mega Knight
Barbarians Royal Recruits Mega Knight
Zap Dart Goblin Guards Mega Knight
Dart Goblin Zap
Zap Barbarians Royal Recruits Dart Goblin Mega Knight
Barbarians Royal Recruits
Knight Guards Barbarians Royal Recruits Dart Goblin Mega Knight
Barbarians Dart Goblin Guards Zap Knight Royal Recruits Mega Knight
Zap Dart Goblin
Barbarians Royal Recruits Mega Knight Zap Knight Guards
Mega Knight Zap Barbarians Royal Recruits Dart Goblin Guards
Barbarians Royal Recruits Knight Mega Knight
Barbarians Zap Royal Recruits Mega Knight
Barbarians Mega Knight Knight Royal Recruits
Mega Knight Zap Knight Barbarians Royal Recruits Dart Goblin Guards
Zap Knight Barbarians Royal Recruits Dart Goblin Guards Mega Knight
Barbarians Royal Recruits Dart Goblin
Royal Recruits Mega Knight Knight Barbarians Dart Goblin Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Barbarians Royal Recruits Guards Mega Knight Zap
Zap Knight Mega Knight
Barbarians Royal Recruits Guards Mega Knight Zap Knight
Royal Recruits Guards Mega Knight Zap Knight Barbarians
Barbarians Royal Recruits Knight Guards Mega Knight
Zap Dart Goblin
Royal Recruits Guards Knight Barbarians Dart Goblin
Mega Knight Knight Barbarians Royal Recruits
Zap Royal Recruits Mega Knight Knight Barbarians
Royal Recruits Barbarians Dart Goblin Guards
Mega Knight Knight Barbarians Royal Recruits Dart Goblin Guards
Royal Recruits Mega Knight Zap Barbarians Guards
Barbarians Royal Recruits Mega Knight Knight Guards
Royal Recruits Barbarians Dart Goblin Mega Knight
Barbarians Royal Recruits Guards Zap Knight Dart Goblin
Mega Knight Zap Barbarians Royal Recruits Dart Goblin
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Royal Recruits Dart Goblin Guards
Zap Dart Goblin
Dart Goblin
Knight Barbarians Royal Recruits Dart Goblin Guards
Zap Mega Knight
Zap Dart Goblin
Dart Goblin
Zap Dart Goblin
Zap Dart Goblin
Guards
Zap Knight Royal Recruits Dart Goblin
Zap Dart Goblin
Knight Dart Goblin
Dart Goblin
Zap Dart Goblin
Zap Dart Goblin
Royal Recruits Dart Goblin Mega Knight
Zap Dart Goblin Mega Knight
Zap Dart Goblin Mega Knight
Mega Knight
Zap Barbarians Royal Recruits
Zap Mega Knight
Zap Dart Goblin
Zap Mega Knight
Zap Dart Goblin
Zap Dart Goblin
Zap Dart Goblin Guards
Zap Dart Goblin Mega Knight
Zap
Mega Knight
Zap Barbarians Royal Recruits Dart Goblin Guards
Zap Dart Goblin
Knight Dart Goblin Mega Knight
Zap Dart Goblin
Zap
Royal Recruits Dart Goblin Mega Knight
Zap Royal Recruits Dart Goblin Guards
Zap Dart Goblin
Zap Royal Recruits Dart Goblin Mega Knight
Dart Goblin Mega Knight

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