My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Good

1 problems 4 warnings Why?

Missing cards in your collection

Goblin Machine

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Skeleton Dragons

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Skeleton Dragons Goblin Cage Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Lava Hound

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Skeleton Army Lava Hound
Giant Snowball
Bomber Skeleton Dragons Barbarians Skeleton Army Lava Hound
Zap
Bomber Skeleton Army Lava Hound
Barbarian Barrel
Bomber Barbarians Goblin Cage Skeleton Army
The Log
Bomber Barbarians Goblin Cage Skeleton Army
Earthquake
Bomber Barbarians Goblin Cage Skeleton Army
Arrows
Bomber Skeleton Dragons Skeleton Army Lava Hound
Royal Delivery
Bomber Skeleton Dragons Barbarians Goblin Cage Skeleton Army Lava Hound
Fireball
Bomber Skeleton Dragons Barbarians Goblin Cage Skeleton Army Lava Hound
Poison
Bomber Skeleton Dragons Barbarians Goblin Cage Skeleton Army Lava Hound
Lightning
Skeleton Dragons Goblin Cage
Rocket
Barbarians

Against air swarms

Spells and units that can counter air swarms.

Skeleton Dragons Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Skeleton Dragons Fireball

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Fireball Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Bomber Skeleton Army Skeleton Dragons Fireball Goblin Cage Barbarians Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Mirror Bomber Skeleton Army Skeleton Dragons

Attack Synergies 3 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Goblin Cage
Skeleton Dragons
Lava Hound Goblin Cage Mirror
Barbarians
Fireball
Mirror Lava Hound
Goblin Cage
Bomber Skeleton Dragons Mirror Lava Hound
Mirror
Fireball Skeleton Dragons Goblin Cage Skeleton Army
Skeleton Army
Mirror Lava Hound
Lava Hound
Skeleton Dragons Fireball Goblin Cage Skeleton Army

Defense Synergies 4 8

Bomber
Goblin Cage
Skeleton Dragons
Goblin Cage Barbarians Fireball Mirror Skeleton Army
Barbarians
Skeleton Dragons Skeleton Army
Fireball
Mirror Skeleton Dragons Goblin Cage
Goblin Cage
Skeleton Dragons Mirror Bomber Fireball Skeleton Army
Mirror
Fireball Goblin Cage Skeleton Army Skeleton Dragons
Skeleton Army
Mirror Skeleton Dragons Barbarians Goblin Cage
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Skeleton Dragons Fireball Goblin Cage
Barbarians Skeleton Army Skeleton Dragons Goblin Cage
Barbarians Goblin Cage Skeleton Army Bomber Skeleton Dragons
Barbarians Goblin Cage Skeleton Army Skeleton Dragons
Bomber Barbarians Fireball Goblin Cage Skeleton Army
Fireball Skeleton Army Bomber Skeleton Dragons
Skeleton Dragons Fireball Goblin Cage
Skeleton Dragons Barbarians Fireball Goblin Cage
Barbarians Goblin Cage Skeleton Army
Skeleton Army Bomber Barbarians
Skeleton Dragons Barbarians Skeleton Army Bomber Fireball
Skeleton Dragons Fireball
Barbarians Goblin Cage Skeleton Army Bomber Skeleton Dragons Fireball
Bomber Fireball Skeleton Army Skeleton Dragons Barbarians Goblin Cage
Barbarians Skeleton Army Goblin Cage
Barbarians Skeleton Army Fireball Goblin Cage
Barbarians Bomber Skeleton Dragons Fireball Goblin Cage Skeleton Army
Fireball Goblin Cage Bomber Skeleton Dragons Barbarians Skeleton Army
Goblin Cage Bomber Skeleton Dragons Barbarians Fireball
Barbarians Goblin Cage
Bomber Skeleton Dragons Skeleton Army Barbarians Fireball
Skeleton Army

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Skeleton Army Fireball Goblin Cage
Fireball Bomber Skeleton Dragons
Barbarians Skeleton Army Goblin Cage
Skeleton Army Barbarians Fireball Goblin Cage
Barbarians Goblin Cage Skeleton Army
Skeleton Dragons Fireball
Skeleton Army Barbarians Fireball Goblin Cage
Barbarians Goblin Cage Skeleton Army
Goblin Cage Skeleton Dragons Barbarians Fireball Skeleton Army
Skeleton Dragons Barbarians Goblin Cage Skeleton Army
Barbarians Goblin Cage
Skeleton Army Barbarians Fireball Goblin Cage
Barbarians Skeleton Army Fireball Goblin Cage
Bomber Skeleton Dragons Barbarians Fireball Goblin Cage Skeleton Army
Barbarians Skeleton Army Bomber Skeleton Dragons Fireball Goblin Cage
Bomber Skeleton Dragons Barbarians Fireball Goblin Cage
Bomber Fireball Goblin Cage

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Skeleton Dragons
Fireball Skeleton Dragons
Skeleton Dragons Fireball
Skeleton Dragons Barbarians Fireball
Bomber Fireball Skeleton Dragons
Skeleton Dragons Fireball
Bomber Skeleton Dragons
Fireball Skeleton Dragons
Fireball Skeleton Dragons
Fireball
Skeleton Dragons Fireball
Fireball Skeleton Dragons
Skeleton Dragons Fireball
Skeleton Dragons Fireball
Skeleton Dragons Fireball
Bomber Skeleton Dragons Fireball
Skeleton Dragons Fireball
Fireball
Bomber Skeleton Dragons
Bomber Skeleton Dragons Fireball
Bomber Skeleton Dragons Fireball
Skeleton Dragons Fireball
Skeleton Dragons Fireball
Skeleton Dragons Barbarians Fireball
Bomber Skeleton Dragons Fireball
Fireball Skeleton Dragons
Fireball Skeleton Dragons
Fireball Skeleton Dragons
Skeleton Dragons Fireball
Skeleton Dragons Fireball
Fireball
Bomber Skeleton Dragons Fireball
Skeleton Dragons Fireball
Fireball
Barbarians Fireball Skeleton Army
Fireball Skeleton Dragons
Fireball
Fireball Skeleton Dragons
Bomber Skeleton Dragons Fireball
Fireball
Skeleton Dragons
Skeleton Dragons Fireball
Skeleton Dragons Fireball
Fireball
Fireball Skeleton Dragons

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