My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Mediocre

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Witch Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Witch Prince Princess Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mini P.E.K.K.A Prince Princess Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Barbarians Mini P.E.K.K.A Prince Princess Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Prince
Giant Snowball
Goblin Gang Barbarians Witch Princess
Zap
Goblin Gang Witch Prince Princess
Barbarian Barrel
Goblin Gang Barbarians Witch Princess
The Log
Goblin Gang Barbarians Mini P.E.K.K.A Witch Prince Princess
Earthquake
Goblin Gang Barbarians Witch
Arrows
Goblin Gang Witch Princess
Royal Delivery
Goblin Gang Barbarians Mini P.E.K.K.A Witch Prince Princess
Fireball
Goblin Gang Barbarians Witch Princess
Poison
Goblin Gang Barbarians Witch Princess
Lightning
Mini P.E.K.K.A Witch Prince
Rocket
Barbarians Witch Prince

Against air swarms

Spells and units that can counter air swarms.

Fireball Witch Princess

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Princess Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Prince Princess Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Barbarians Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Gang Princess Fireball Mini P.E.K.K.A Barbarians Witch Prince Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Goblin Gang Princess Fireball Mini P.E.K.K.A

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Mini P.E.K.K.A Prince Princess
Barbarians
Fireball
Princess Mega Knight
Mini P.E.K.K.A
Goblin Gang Princess Mega Knight
Witch
Prince Mega Knight
Prince
Mega Knight Goblin Gang Witch Princess
Princess
Goblin Gang Fireball Mini P.E.K.K.A Prince Mega Knight
Mega Knight
Prince Fireball Mini P.E.K.K.A Witch Princess

Defense Synergies 0 12

Goblin Gang
Barbarians Mini P.E.K.K.A Prince Princess
Barbarians
Goblin Gang
Fireball
Mini P.E.K.K.A Princess Mega Knight
Mini P.E.K.K.A
Goblin Gang Fireball Witch Princess
Witch
Mini P.E.K.K.A Prince Mega Knight
Prince
Goblin Gang Witch
Princess
Goblin Gang Fireball Mini P.E.K.K.A Mega Knight
Mega Knight
Fireball Witch Princess

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball
Barbarians Mini P.E.K.K.A Goblin Gang Witch Prince Mega Knight
Goblin Gang Barbarians Mini P.E.K.K.A Witch Prince Mega Knight
Barbarians Mini P.E.K.K.A Witch Prince Goblin Gang Mega Knight
Barbarians Fireball Mini P.E.K.K.A Prince Princess Mega Knight
Goblin Gang Fireball Mega Knight
Goblin Gang Fireball Witch Princess
Barbarians Fireball Mega Knight
Barbarians Mini P.E.K.K.A Witch Goblin Gang Prince Princess
Goblin Gang Barbarians Mini P.E.K.K.A Prince Mega Knight
Goblin Gang Barbarians Witch Fireball Princess Mega Knight
Goblin Gang Fireball Witch Princess
Barbarians Mini P.E.K.K.A Prince Mega Knight Goblin Gang Fireball Witch
Fireball Mega Knight Goblin Gang Barbarians Mini P.E.K.K.A Witch Prince Princess
Barbarians Mini P.E.K.K.A Goblin Gang Prince Mega Knight
Barbarians Goblin Gang Fireball Mini P.E.K.K.A Prince Mega Knight
Barbarians Mega Knight Goblin Gang Fireball Mini P.E.K.K.A Witch Prince
Fireball Mega Knight Goblin Gang Barbarians Witch Prince
Witch Barbarians Fireball Princess Mega Knight
Barbarians Mini P.E.K.K.A Prince
Goblin Gang Mega Knight Barbarians Fireball Mini P.E.K.K.A Witch Prince
Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Barbarians Mini P.E.K.K.A Mega Knight Fireball Witch Prince
Fireball Goblin Gang Mini P.E.K.K.A Prince Mega Knight
Goblin Gang Barbarians Mega Knight Mini P.E.K.K.A Witch Prince
Goblin Gang Mini P.E.K.K.A Prince Mega Knight Barbarians Fireball
Barbarians Goblin Gang Mini P.E.K.K.A Witch Prince Mega Knight
Fireball Goblin Gang Witch Princess
Goblin Gang Mini P.E.K.K.A Prince Barbarians Fireball Witch
Mini P.E.K.K.A Mega Knight Barbarians Prince
Mega Knight Barbarians Fireball Mini P.E.K.K.A Witch Prince
Witch Goblin Gang Barbarians
Mega Knight Barbarians Mini P.E.K.K.A Witch Prince
Mega Knight Barbarians Fireball Prince
Barbarians Mini P.E.K.K.A Prince Mega Knight Goblin Gang Fireball Witch
Barbarians Fireball Witch Princess Mega Knight
Goblin Gang Barbarians Witch Fireball Mini P.E.K.K.A Prince
Mega Knight Barbarians Fireball Mini P.E.K.K.A Witch Princess
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Princess
Fireball Princess
Fireball
Barbarians Fireball Prince
Fireball Mega Knight
Fireball Witch Princess
Witch Princess
Fireball Princess
Fireball
Goblin Gang Fireball Mini P.E.K.K.A Prince
Fireball Prince Princess
Fireball Princess
Fireball Princess
Fireball Princess
Princess Fireball Prince
Fireball Witch Princess
Fireball Princess Mega Knight
Fireball
Mini P.E.K.K.A
Fireball Mini P.E.K.K.A Prince Princess Mega Knight
Fireball Witch Princess Mega Knight
Fireball Prince Mega Knight
Fireball Princess
Prince
Barbarians Fireball
Fireball Witch Princess Mega Knight
Witch
Fireball Witch Princess
Fireball Witch Prince Princess Mega Knight
Fireball
Fireball Witch Princess
Fireball Witch
Fireball Mini P.E.K.K.A
Fireball Mega Knight
Fireball Princess
Prince Mega Knight
Fireball Princess
Goblin Gang Barbarians Fireball Witch Prince Princess
Fireball Witch Princess
Fireball
Fireball Goblin Gang Mini P.E.K.K.A Prince Princess Mega Knight
Fireball Princess
Fireball
Prince Mega Knight
Goblin Gang Fireball Witch Princess
Fireball Witch Princess
Fireball Witch Prince Princess Mega Knight
Prince
Fireball Mega Knight

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