My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

2 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Executioner Electro Wizard Magic Archer Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Witch Balloon Executioner Electro Wizard Magic Archer Night Witch Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Balloon Magic Archer Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Electro Wizard Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Balloon Night Witch
Giant Snowball
Barbarians Witch Balloon Night Witch
Zap
Witch Balloon Night Witch
Barbarian Barrel
Barbarians Witch Executioner Electro Wizard Magic Archer Night Witch
The Log
Barbarians Witch
Earthquake
Barbarians Witch
Arrows
Witch Night Witch
Royal Delivery
Barbarians Witch Balloon Executioner Electro Wizard Magic Archer Night Witch
Fireball
Barbarians Witch Balloon Executioner Electro Wizard Magic Archer Night Witch
Poison
Barbarians Witch Balloon Executioner Electro Wizard Magic Archer Night Witch
Lightning
Witch Balloon Executioner Electro Wizard Magic Archer Night Witch
Rocket
Barbarians Witch Balloon Executioner Magic Archer Night Witch

Against air swarms

Spells and units that can counter air swarms.

Witch Executioner Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Executioner Magic Archer Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Executioner Night Witch Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Wizard Magic Archer Night Witch Barbarians Witch Balloon Executioner Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

17 Electro Wizard Magic Archer Night Witch Barbarians

Attack Synergies 0 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Barbarians
Balloon
Witch
Mega Knight
Balloon
Barbarians Executioner Electro Wizard Magic Archer Mega Knight
Executioner
Balloon Mega Knight
Electro Wizard
Balloon Magic Archer Mega Knight
Magic Archer
Balloon Electro Wizard Mega Knight
Night Witch
Mega Knight
Mega Knight
Witch Balloon Executioner Electro Wizard Magic Archer Night Witch

Defense Synergies 0 9

Barbarians
Witch
Electro Wizard Mega Knight
Balloon
Executioner
Mega Knight
Electro Wizard
Witch Magic Archer Night Witch Mega Knight
Magic Archer
Electro Wizard Night Witch Mega Knight
Night Witch
Electro Wizard Magic Archer Mega Knight
Mega Knight
Witch Executioner Electro Wizard Magic Archer Night Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Executioner Electro Wizard Magic Archer
Barbarians Witch Executioner Electro Wizard Night Witch Mega Knight
Barbarians Witch Mega Knight Executioner Electro Wizard Night Witch
Barbarians Witch Night Witch Electro Wizard Mega Knight
Barbarians Mega Knight
Executioner Electro Wizard Magic Archer Night Witch Mega Knight
Electro Wizard Witch Executioner Magic Archer Night Witch
Barbarians Electro Wizard Magic Archer Mega Knight
Barbarians Witch Night Witch
Barbarians Electro Wizard Night Witch Mega Knight
Barbarians Witch Executioner Electro Wizard Magic Archer Night Witch Mega Knight
Executioner Witch Electro Wizard Magic Archer Night Witch
Barbarians Night Witch Mega Knight Witch Electro Wizard
Executioner Mega Knight Barbarians Witch Electro Wizard Magic Archer Night Witch
Barbarians Electro Wizard Mega Knight
Barbarians Electro Wizard Mega Knight
Barbarians Mega Knight Witch Executioner Electro Wizard Night Witch
Mega Knight Barbarians Witch Executioner Electro Wizard Magic Archer Night Witch
Witch Executioner Barbarians Electro Wizard Magic Archer Mega Knight
Barbarians Electro Wizard
Mega Knight Barbarians Witch Executioner Electro Wizard Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Mega Knight Witch Electro Wizard
Electro Wizard Executioner Magic Archer Mega Knight
Barbarians Mega Knight Witch Electro Wizard
Mega Knight Barbarians Electro Wizard Night Witch
Barbarians Witch Executioner Night Witch Mega Knight
Executioner Witch Electro Wizard Magic Archer
Barbarians Witch Electro Wizard Night Witch
Mega Knight Barbarians
Electro Wizard Mega Knight Barbarians Witch Magic Archer
Witch Barbarians
Mega Knight Barbarians Witch
Mega Knight Barbarians Electro Wizard
Barbarians Mega Knight Witch Executioner Night Witch
Barbarians Witch Executioner Magic Archer Mega Knight
Barbarians Witch Electro Wizard Executioner Magic Archer Night Witch
Executioner Mega Knight Barbarians Witch Electro Wizard Magic Archer
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer
Executioner Electro Wizard Magic Archer
Magic Archer
Barbarians
Executioner Magic Archer Mega Knight
Executioner Witch Magic Archer
Witch Executioner Magic Archer
Executioner Magic Archer
Electro Wizard Night Witch
Electro Wizard Magic Archer
Executioner Magic Archer
Executioner Magic Archer
Magic Archer
Magic Archer
Witch Executioner Magic Archer
Magic Archer Executioner Mega Knight
Night Witch
Executioner Electro Wizard Magic Archer Mega Knight
Witch Magic Archer Mega Knight
Magic Archer Night Witch Mega Knight
Barbarians
Witch Executioner Magic Archer Mega Knight
Witch
Witch Executioner Electro Wizard Magic Archer
Witch Magic Archer Mega Knight
Magic Archer
Witch Executioner Electro Wizard Magic Archer Night Witch
Electro Wizard Witch
Night Witch
Magic Archer Night Witch Mega Knight
Electro Wizard Magic Archer
Mega Knight
Magic Archer
Electro Wizard Barbarians Witch Magic Archer Night Witch
Witch Executioner Electro Wizard Magic Archer
Executioner Electro Wizard Magic Archer Mega Knight
Executioner Magic Archer
Executioner Mega Knight
Witch Electro Wizard Magic Archer
Witch Executioner Electro Wizard Magic Archer
Witch Executioner Electro Wizard Magic Archer Mega Knight
Mega Knight

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