My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

1 problems 5 warnings Why?

Missing cards in your collection

Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Dart Goblin Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Ghost Magic Archer Lumberjack Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mortar Royal Ghost Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Mortar Barbarians Dart Goblin Royal Ghost Magic Archer Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost Magic Archer Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang
Giant Snowball
Goblin Gang Barbarians Dart Goblin Lumberjack
Zap
Goblin Gang Mortar Dart Goblin
Barbarian Barrel
Goblin Gang Mortar Barbarians Dart Goblin Royal Ghost Magic Archer Lumberjack
The Log
Goblin Gang Barbarians Dart Goblin Lumberjack
Earthquake
Goblin Gang Mortar Barbarians
Arrows
Goblin Gang Dart Goblin
Royal Delivery
Goblin Gang Barbarians Dart Goblin Royal Ghost Magic Archer Lumberjack
Fireball
Goblin Gang Mortar Barbarians Dart Goblin Magic Archer Lumberjack
Poison
Goblin Gang Mortar Barbarians Dart Goblin Magic Archer
Lightning
Mortar Magic Archer Lumberjack
Rocket
Mortar Barbarians Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Mortar Royal Ghost Magic Archer Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Ghost Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Barbarians Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Gang Dart Goblin Royal Ghost Mortar Magic Archer Lumberjack Barbarians Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Goblin Gang Dart Goblin Royal Ghost Mortar

Attack Synergies 0 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Mortar Dart Goblin Royal Ghost
Mortar
Goblin Gang Dart Goblin
Barbarians
Dart Goblin
Goblin Gang Mortar Mega Knight
Royal Ghost
Goblin Gang Magic Archer Lumberjack Mega Knight
Magic Archer
Royal Ghost Lumberjack Mega Knight
Lumberjack
Royal Ghost Magic Archer Mega Knight
Mega Knight
Dart Goblin Royal Ghost Magic Archer Lumberjack

Defense Synergies 0 13

Goblin Gang
Mortar Barbarians Dart Goblin Magic Archer Lumberjack
Mortar
Goblin Gang Dart Goblin Lumberjack
Barbarians
Goblin Gang
Dart Goblin
Goblin Gang Mortar Magic Archer Lumberjack Mega Knight
Royal Ghost
Mega Knight
Magic Archer
Goblin Gang Dart Goblin Lumberjack Mega Knight
Lumberjack
Goblin Gang Mortar Dart Goblin Magic Archer
Mega Knight
Dart Goblin Royal Ghost Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mortar Dart Goblin Magic Archer
Barbarians Lumberjack Goblin Gang Mortar Dart Goblin Mega Knight
Goblin Gang Mortar Barbarians Lumberjack Mega Knight Dart Goblin
Barbarians Lumberjack Goblin Gang Mortar Dart Goblin Mega Knight
Barbarians Lumberjack Mega Knight
Goblin Gang Dart Goblin Royal Ghost Magic Archer Lumberjack Mega Knight
Dart Goblin Goblin Gang Mortar Magic Archer
Barbarians Dart Goblin Magic Archer Mega Knight
Barbarians Goblin Gang Mortar Lumberjack
Goblin Gang Barbarians Dart Goblin Royal Ghost Lumberjack Mega Knight
Goblin Gang Barbarians Dart Goblin Royal Ghost Magic Archer Lumberjack Mega Knight
Goblin Gang Dart Goblin Magic Archer
Mortar Barbarians Lumberjack Mega Knight Goblin Gang
Mega Knight Goblin Gang Mortar Barbarians Dart Goblin Royal Ghost Magic Archer Lumberjack
Barbarians Goblin Gang Mortar Lumberjack Mega Knight
Barbarians Goblin Gang Mortar Lumberjack Mega Knight
Barbarians Mega Knight Goblin Gang Mortar Lumberjack
Mortar Mega Knight Goblin Gang Barbarians Dart Goblin Royal Ghost Magic Archer Lumberjack
Mortar Barbarians Dart Goblin Royal Ghost Magic Archer Lumberjack Mega Knight
Barbarians Mortar Dart Goblin Lumberjack
Goblin Gang Royal Ghost Mega Knight Barbarians Dart Goblin Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Barbarians Lumberjack Mega Knight Royal Ghost
Goblin Gang Mortar Royal Ghost Magic Archer Lumberjack Mega Knight
Goblin Gang Barbarians Lumberjack Mega Knight
Goblin Gang Lumberjack Mega Knight Barbarians
Barbarians Goblin Gang Lumberjack Mega Knight
Goblin Gang Dart Goblin Magic Archer
Goblin Gang Barbarians Dart Goblin Lumberjack
Mega Knight Barbarians Lumberjack
Mega Knight Mortar Barbarians Magic Archer
Goblin Gang Barbarians Dart Goblin
Mega Knight Barbarians Dart Goblin Lumberjack
Mega Knight Barbarians
Barbarians Mega Knight Goblin Gang Lumberjack
Barbarians Dart Goblin Magic Archer Mega Knight
Goblin Gang Barbarians Mortar Dart Goblin Magic Archer Lumberjack
Mega Knight Barbarians Dart Goblin Royal Ghost Magic Archer
Mortar

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Mortar Dart Goblin Royal Ghost
Mortar Dart Goblin Royal Ghost Magic Archer
Dart Goblin Magic Archer
Barbarians Dart Goblin
Mortar Magic Archer Mega Knight
Dart Goblin Magic Archer
Mortar Dart Goblin Magic Archer
Dart Goblin Magic Archer
Mortar Dart Goblin
Goblin Gang Lumberjack
Mortar Dart Goblin Magic Archer
Dart Goblin Magic Archer
Mortar Dart Goblin Magic Archer
Mortar Dart Goblin Magic Archer
Mortar Dart Goblin Magic Archer
Mortar Dart Goblin Magic Archer
Magic Archer Mortar Dart Goblin Mega Knight
Mortar
Mortar Dart Goblin Magic Archer Mega Knight
Mortar Dart Goblin Magic Archer Mega Knight
Magic Archer Mega Knight
Mortar Barbarians
Mortar Magic Archer Mega Knight
Mortar Dart Goblin Royal Ghost Magic Archer
Mortar Magic Archer Mega Knight
Mortar Dart Goblin Magic Archer
Dart Goblin Magic Archer
Dart Goblin
Mortar Dart Goblin Magic Archer Mega Knight
Magic Archer
Mega Knight
Magic Archer
Goblin Gang Barbarians Dart Goblin Magic Archer
Dart Goblin Magic Archer
Goblin Gang Dart Goblin Magic Archer Lumberjack Mega Knight
Mortar Dart Goblin Magic Archer
Dart Goblin Mega Knight
Goblin Gang Dart Goblin Magic Archer
Dart Goblin Magic Archer
Mortar Dart Goblin Royal Ghost Magic Archer Mega Knight
Mortar Dart Goblin Mega Knight

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