My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Great!

5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Three Musketeers Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Three Musketeers Executioner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Royal Hogs Three Musketeers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Royal Hogs

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mortar Barbarians Royal Hogs

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Hogs Three Musketeers
Giant Snowball
Cannon Barbarians Mega Minion Royal Hogs Three Musketeers
Zap
Cannon Mortar Royal Hogs Three Musketeers
Barbarian Barrel
Cannon Mortar Barbarians Royal Hogs Three Musketeers Executioner
The Log
Cannon Barbarians Royal Hogs Three Musketeers
Earthquake
Cannon Mortar Barbarians Royal Hogs
Arrows
Royal Hogs
Royal Delivery
Barbarians Mega Minion Royal Hogs Three Musketeers Executioner
Fireball
Cannon Mortar Barbarians Mega Minion Royal Hogs Three Musketeers Executioner
Poison
Cannon Mortar Barbarians Mega Minion Royal Hogs Three Musketeers Executioner
Lightning
Cannon Mortar Mega Minion Three Musketeers Executioner
Rocket
Mortar Barbarians Royal Hogs Three Musketeers Executioner

Against air swarms

Spells and units that can counter air swarms.

Fireball Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Mortar Fireball Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Executioner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Fireball Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Cannon Mega Minion Mortar Fireball Barbarians Royal Hogs Executioner Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Cannon Mega Minion Mortar Fireball

Attack Synergies 0 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Cannon
Mortar
Mega Minion Fireball
Barbarians
Mega Minion
Mortar Fireball
Fireball
Mortar Mega Minion Royal Hogs
Royal Hogs
Fireball Three Musketeers Executioner
Three Musketeers
Royal Hogs
Executioner
Royal Hogs

Defense Synergies 0 4

Cannon
Mega Minion Fireball
Mortar
Mega Minion Fireball
Barbarians
Mega Minion
Cannon Mortar
Fireball
Cannon Mortar
Royal Hogs
Three Musketeers
Executioner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Mortar Mega Minion Fireball Executioner
Barbarians Cannon Mortar Mega Minion Three Musketeers Executioner
Cannon Mortar Barbarians Three Musketeers Mega Minion Executioner
Cannon Barbarians Three Musketeers Mortar Mega Minion
Barbarians Fireball
Fireball Cannon Mega Minion Executioner
Mega Minion Three Musketeers Cannon Mortar Fireball Executioner
Cannon Barbarians Fireball
Cannon Barbarians Three Musketeers Mortar
Cannon Barbarians
Barbarians Executioner Cannon Mega Minion Fireball
Mega Minion Three Musketeers Executioner Fireball
Cannon Mortar Barbarians Fireball Three Musketeers
Fireball Three Musketeers Executioner Cannon Mortar Barbarians Mega Minion
Barbarians Cannon Mortar Three Musketeers
Barbarians Cannon Mortar Fireball Three Musketeers
Barbarians Three Musketeers Cannon Mortar Fireball Executioner
Cannon Mortar Fireball Barbarians Mega Minion Three Musketeers Executioner
Mortar Executioner Cannon Barbarians Mega Minion Fireball
Barbarians Cannon Mortar Three Musketeers
Cannon Barbarians Fireball Executioner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Fireball
Fireball Mortar Mega Minion Executioner
Barbarians
Barbarians Fireball
Barbarians Cannon Three Musketeers Executioner
Fireball Executioner Three Musketeers
Barbarians Mega Minion Fireball
Barbarians
Mortar Barbarians Mega Minion Fireball
Cannon Barbarians Mega Minion Three Musketeers
Barbarians Mega Minion
Barbarians Fireball
Barbarians Cannon Fireball Three Musketeers Executioner
Cannon Barbarians Fireball Three Musketeers Executioner
Barbarians Mortar Mega Minion Fireball Three Musketeers Executioner
Executioner Cannon Barbarians Mega Minion Fireball
Cannon Mortar Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Mortar
Mortar Fireball Executioner
Fireball
Barbarians Fireball
Fireball Executioner Mortar
Fireball Executioner Mega Minion
Mortar Executioner
Fireball Executioner
Fireball Mortar
Fireball Three Musketeers
Mortar Fireball
Fireball Executioner
Mortar Fireball Three Musketeers Executioner
Mortar Fireball
Mortar Fireball
Mortar Fireball Three Musketeers Executioner
Mortar Fireball Three Musketeers Executioner
Mortar Fireball Three Musketeers
Mortar Mega Minion Fireball Three Musketeers Executioner
Mortar Fireball
Fireball
Fireball
Mortar Barbarians Fireball
Mortar Fireball Executioner
Mega Minion
Mortar Fireball Executioner
Fireball Mortar
Fireball Mortar
Fireball Executioner
Mega Minion Fireball
Mega Minion Fireball
Mortar Fireball
Fireball
Fireball
Barbarians Fireball
Fireball Mega Minion Three Musketeers Executioner
Fireball
Fireball Mega Minion Three Musketeers Executioner
Mortar Fireball Executioner
Fireball
Mega Minion Three Musketeers Executioner
Fireball
Fireball Executioner
Mortar Fireball Executioner
Fireball Mortar

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