My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Mediocre

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats P.E.K.K.A Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Tornado The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Heal Spirit P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Sparky
Giant Snowball
Bats Barbarians
Zap
Bats Sparky
Barbarian Barrel
Barbarians Heal Spirit Sparky
The Log
Barbarians Heal Spirit Sparky
Earthquake
Barbarians
Arrows
Bats Heal Spirit
Royal Delivery
Bats Barbarians Heal Spirit P.E.K.K.A Sparky
Fireball
Barbarians Sparky
Poison
Bats Barbarians Sparky
Lightning
Sparky
Rocket
Barbarians Sparky

Against air swarms

Spells and units that can counter air swarms.

Fireball Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Tornado The Log Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Heal Spirit Tornado P.E.K.K.A Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Heal Spirit Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Heal Spirit Bats The Log Tornado Fireball Barbarians Sparky P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Heal Spirit Bats The Log Tornado

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
P.E.K.K.A Sparky
Barbarians
Heal Spirit
Heal Spirit
Barbarians P.E.K.K.A Sparky
Fireball
Tornado The Log Sparky
Tornado
Fireball P.E.K.K.A Sparky The Log
P.E.K.K.A
Tornado Bats Heal Spirit The Log
The Log
Fireball Tornado P.E.K.K.A Sparky
Sparky
Tornado Bats Heal Spirit Fireball The Log

Defense Synergies 5 6

Bats
P.E.K.K.A The Log Sparky
Barbarians
Heal Spirit
Fireball
Tornado The Log
Tornado
Fireball P.E.K.K.A Sparky The Log Sparky
P.E.K.K.A
Tornado The Log Bats
The Log
Fireball P.E.K.K.A Bats Tornado Sparky
Sparky
Tornado Bats Tornado The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball The Log Sparky
Barbarians P.E.K.K.A Sparky Bats The Log
Barbarians Tornado P.E.K.K.A Sparky Bats
Barbarians P.E.K.K.A Sparky Bats
Barbarians Fireball Tornado P.E.K.K.A The Log Sparky
Fireball Tornado The Log Bats
Bats Tornado Fireball
Barbarians Fireball P.E.K.K.A The Log Sparky
Barbarians P.E.K.K.A Sparky Tornado
Tornado Barbarians Sparky
Bats Barbarians Fireball Tornado The Log
Bats Fireball Tornado
Barbarians P.E.K.K.A Sparky Bats Fireball The Log
Fireball Sparky Bats Barbarians Tornado P.E.K.K.A The Log
Barbarians P.E.K.K.A Sparky
Barbarians Tornado Fireball P.E.K.K.A The Log Sparky
Barbarians Sparky Bats Fireball Tornado P.E.K.K.A
Fireball Bats Barbarians Tornado The Log
Tornado The Log Bats Barbarians Fireball
Barbarians P.E.K.K.A Sparky Tornado
Bats Barbarians Fireball P.E.K.K.A The Log Sparky
P.E.K.K.A Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Fireball P.E.K.K.A Sparky
Fireball The Log
Barbarians P.E.K.K.A Bats The Log Sparky
P.E.K.K.A Bats Barbarians Fireball Tornado The Log Sparky
Barbarians P.E.K.K.A Sparky
Fireball Bats Tornado
P.E.K.K.A Sparky Bats Barbarians Fireball
P.E.K.K.A Barbarians Sparky
P.E.K.K.A Bats Barbarians Fireball Tornado The Log Sparky
P.E.K.K.A Barbarians Sparky
P.E.K.K.A Bats Barbarians Sparky
P.E.K.K.A Barbarians Fireball Tornado The Log
Barbarians P.E.K.K.A Fireball Sparky
Barbarians Fireball Sparky
Barbarians Sparky Bats Fireball Tornado P.E.K.K.A The Log
Bats Barbarians Fireball P.E.K.K.A The Log Sparky
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball The Log Sparky
Fireball Tornado The Log
Fireball The Log Sparky
Barbarians Fireball The Log Sparky
Fireball The Log Sparky
Fireball Bats Tornado
Tornado The Log Sparky
Fireball The Log Tornado
Fireball The Log Tornado
Bats Fireball Tornado Sparky
Fireball Tornado The Log Sparky
Fireball Tornado
Fireball The Log Sparky
Fireball
Fireball The Log Sparky
Fireball The Log Sparky
Fireball The Log Sparky
Fireball Tornado Sparky
Bats Sparky
Fireball The Log Sparky
Fireball Tornado The Log
Fireball The Log Sparky
Fireball Tornado
Tornado The Log Sparky
Barbarians Fireball The Log
Tornado The Log Fireball Sparky
Fireball The Log Tornado Sparky
Fireball Tornado The Log Sparky
Fireball Tornado The Log Sparky
Bats Fireball Tornado Sparky
Bats Fireball
Fireball Sparky
Fireball The Log Sparky
Fireball Sparky
P.E.K.K.A Sparky
Fireball The Log Sparky
Bats Barbarians Fireball
Fireball Tornado
The Log Fireball
Fireball Sparky
The Log Fireball
Fireball Tornado Sparky
P.E.K.K.A Sparky
Bats Fireball Tornado The Log Sparky
Bats Fireball Tornado
Fireball Tornado The Log Sparky
P.E.K.K.A Sparky
Fireball Sparky

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