My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Great!

2 problems 3 warnings Why?

Missing cards in your collection

Goblin Curse Mighty Miner

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Rascals Ice Golem Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Rascals Royal Giant Ice Golem Elixir Golem Baby Dragon Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Elixir Golem Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Rascals Royal Giant Ice Golem Elixir Golem Baby Dragon Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Elixir Golem Prince
Giant Snowball
Barbarians Baby Dragon
Zap
Royal Giant Prince
Barbarian Barrel
Barbarians Rascals Elixir Golem
The Log
Barbarians Rascals Royal Giant Elixir Golem Prince
Earthquake
Barbarians Elixir Golem
Arrows
Rascals
Royal Delivery
Barbarians Rascals Elixir Golem Baby Dragon Prince
Fireball
Barbarians Rascals Elixir Golem Baby Dragon
Poison
Barbarians Rascals Elixir Golem
Lightning
Ice Golem Baby Dragon Prince
Rocket
Barbarians Rascals Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows Ice Golem Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Ice Golem Baby Dragon

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Ice Golem Elixir Golem Baby Dragon Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Ice Golem

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Golem Arrows Elixir Golem Baby Dragon Barbarians Rascals Prince Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Ice Golem Arrows Elixir Golem Baby Dragon

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Royal Giant Elixir Golem Prince
Barbarians
Rascals
Baby Dragon Prince
Royal Giant
Arrows Ice Golem Baby Dragon
Ice Golem
Prince Royal Giant Baby Dragon
Elixir Golem
Arrows Baby Dragon
Baby Dragon
Rascals Royal Giant Ice Golem Elixir Golem Prince
Prince
Ice Golem Arrows Rascals Baby Dragon

Defense Synergies 0 6

Arrows
Barbarians Ice Golem Prince
Barbarians
Arrows
Rascals
Baby Dragon
Royal Giant
Ice Golem
Arrows Baby Dragon
Elixir Golem
Baby Dragon
Rascals Ice Golem Prince
Prince
Arrows Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Ice Golem Baby Dragon
Barbarians Rascals Prince
Barbarians Prince Rascals
Barbarians Prince Rascals
Arrows Barbarians Prince
Arrows Rascals Baby Dragon
Arrows Rascals Baby Dragon
Arrows Barbarians Rascals Ice Golem Baby Dragon
Barbarians Rascals Prince
Barbarians Rascals Ice Golem Prince
Barbarians Arrows Rascals Ice Golem Baby Dragon
Arrows Rascals Baby Dragon
Barbarians Prince Rascals
Arrows Barbarians Rascals Baby Dragon Prince
Barbarians Rascals Prince
Barbarians Rascals Prince
Barbarians Arrows Rascals Prince
Arrows Barbarians Rascals Baby Dragon Prince
Arrows Baby Dragon Barbarians Rascals Ice Golem
Barbarians Prince
Rascals Arrows Barbarians Baby Dragon Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Rascals Ice Golem Prince
Arrows Ice Golem Baby Dragon Prince
Barbarians Rascals Ice Golem Prince
Prince Barbarians Rascals Ice Golem
Barbarians Rascals Prince
Arrows Rascals Ice Golem Baby Dragon
Rascals Prince Barbarians Ice Golem
Barbarians Rascals Prince
Barbarians Ice Golem Baby Dragon Prince
Barbarians
Barbarians Rascals Prince
Arrows Barbarians Prince
Barbarians Rascals Prince Ice Golem
Barbarians Rascals Baby Dragon
Barbarians Rascals Ice Golem Baby Dragon Prince
Arrows Barbarians Rascals Ice Golem Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Rascals Ice Golem Baby Dragon
Arrows Baby Dragon
Arrows Baby Dragon
Arrows Barbarians Rascals Ice Golem Prince
Arrows Baby Dragon
Arrows Ice Golem Baby Dragon
Arrows Baby Dragon
Arrows Ice Golem Baby Dragon
Arrows
Prince
Arrows Prince
Arrows Baby Dragon
Ice Golem Baby Dragon
Arrows Baby Dragon
Arrows Ice Golem Baby Dragon Prince
Arrows Baby Dragon
Arrows Baby Dragon
Arrows
Arrows Baby Dragon Prince
Arrows Baby Dragon
Baby Dragon Prince
Arrows
Prince
Arrows Barbarians Baby Dragon
Arrows Ice Golem Baby Dragon
Arrows Baby Dragon
Arrows Baby Dragon Prince
Arrows Baby Dragon
Arrows Ice Golem Baby Dragon
Arrows
Arrows
Prince
Arrows
Barbarians Prince
Arrows Baby Dragon
Arrows
Rascals Baby Dragon Prince
Arrows Ice Golem Baby Dragon
Arrows
Prince
Rascals Baby Dragon
Baby Dragon Prince

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